[RM2K3] SPEED AFTER MAP TRANSITION
Posts
Pages:
1
Hello everyone!~
I'm having trouble about speed after map transition, the thing is when I do a move event (Like a cutscene) and then I do the map transition event, my character goes real slow, it doesn't walk normally, this problem has never happened to me before, so I don't know how to fix this.
You most likely didn't undertand a word of it, or it was a very vague explanation of the problem, so let me do a example so you can understand!
My character is walking around with the move event (You know like a cutscene, I decrease the movement of the character but I don't know if it is connected with my later speed) and then I do a map transition event, the speed of my character goes very slow, not like the normal one.
Any help for me please? D:
I'm having trouble about speed after map transition, the thing is when I do a move event (Like a cutscene) and then I do the map transition event, my character goes real slow, it doesn't walk normally, this problem has never happened to me before, so I don't know how to fix this.
You most likely didn't undertand a word of it, or it was a very vague explanation of the problem, so let me do a example so you can understand!
My character is walking around with the move event (You know like a cutscene, I decrease the movement of the character but I don't know if it is connected with my later speed) and then I do a map transition event, the speed of my character goes very slow, not like the normal one.
Any help for me please? D:
Set another Move Event with the desired speed after the map transition command. Try that and see if it helps!
author=Scripter
My character is walking around with the move event (You know like a cutscene, I decrease the movement of the character but I don't know if it is connected with my later speed) and then I do a map transition event, the speed of my character goes very slow, not like the normal one.
This makes me guess is that the character retains the speed, as defined by the MOVE ROUTE, in this cut-scene. So, unless you specified another MOVE ROUTE later on in that cut-scene (say, during the end), the character should retain the speed it was set to during the cut-scene in question.
...If that makes any sense!
author=InfectionFiles
Set another Move Event with the desired speed after the map transition command. Try that and see if it helps!
author=Marrendauthor=ScripterThis makes me guess is that the character retains the speed, as defined by the MOVE ROUTE, in this cut-scene. So, unless you specified another MOVE ROUTE later on in that cut-scene (say, during the end), the character should retain the speed it was set to during the cut-scene in question.
My character is walking around with the move event (You know like a cutscene, I decrease the movement of the character but I don't know if it is connected with my later speed) and then I do a map transition event, the speed of my character goes very slow, not like the normal one.
...If that makes any sense!
Well, your answers did very well, it actually worked I put a autorun event, and then I did a move event increasing the speed, and then I erase it to keep the speed in that way, and at the end I put a "Proceed with movement" event, to end the event.
*facepalm* God, why I didn't think of that before, I feel dumb.
Thanks again for your help :3
Pages:
1















