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WIN SOME // LOSE SOME - WHAT GAME DID YOU THINK WOULD SUCK WAS ACTUALLY AWESOME, AND VICE VERSA?
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Darken
Metal Gear Solid V - The most disappointing AAA game experience I had in a lonnnnng time. The trailer looked good, I held off on any info the game gave out past that etc. Again like Undertale expected the story to roller coaster ride me through a weekend just like past MGS games. All I remember from MGSV is sitting in a helicopter, waiting it to land and looking at credits I've already seen. Then walking to an outpost and doing a really basic mission. Rinse repeat.
Completely barren in terms of story. Every "story mission" felt like a sidequest leading up to the real story related thing that took forever to get to. Codec conversations are replaced with cassette tapes which were boring to sit through mainly because A. They're completely optional so things like plot and pacing arent considered B. They're more non interactive than the codec. The story just sucks, it was built up to be this ultimate climax of the series of why Big Boss became the Big Bad but it ends up being him being actually reasonable in every situation. There was no sense of emotionally irrational vengeance or any kind of "downfall" to the character, and yes, given the how the game ends there's a reason for that but I saw the twist a mile away and it just didn't seem worth it. That said there was a huge feeling of the story not concluding well at all and the themes and messages just being super weak.
Man I just hate this game. 80 hours spent and I was basically done after I listened to the last cassette tape.
I feel remiss for not responding to this. MSGV was a game I very much enjoyed, but I couldn't help but feel that it simply isn't a Metal Gear Solid game. As an open sandbox, it can be really fun. If your goal is to just go in and be Rambo, you'll enjoy this game, but the story is not there, and what story is there, you feel compelled to avoid it because it takes away from the rest of the gaming experience. I've been constructing a retrospective of all of Metal Gear, and I'm trying to build a case for why even though MSGV is a great game, it's the worst of the Metal Gear series because it's just not Metal Gear. Metal Gear never took itself as seriously as this game does. Metal Gear may have always been expansive since Metal Gear Solid, but it was never an open sandbox. There's no clear goal to this game, and like Star Wars: Battlefront, it feels like MGSV largely ignored the Metal Gear aspect of the game so they could make a generic online multiplayer combat game that could compete with Call of Duty Online and other such online combat games. I feel this is a cheap cop out, and with the rumors that Konami is going close it's triple A game division, I'm sort of glad there may be no more triple A MGS games made by Konami. Really, I feel like MGSIV was the last true Metal Gear game. It had all of the elements that made Metal Gear a classic, even if it was probably the most boring of the series. Bosses were, at least, challenging (even if a bit lame)...extremely challenging, and the story had all of the camp and fan service you'd expect from a Metal Gear Solid game. Not a great entry in the series, but at least better than MGS2. I can't say MGSV is a bad game, so I can't agree with you there, but I can certainly see why you wouldn't like it and everything that could make people not like it really stands out like a sore thumb, and it really deserves to be called out.
Battle Fantasia
A fantasy-themed fighting game by ArcSys, aka the people who made Guilty Gear. Unfortunately, it shares nothing in common with the GG series, and instead plays like one of Capcom's more half-assed games, with extremely paltry movesets and limited combos. What's funny is that it was apparently supposed to appeal to newcomers, but you still have to do 360s and 720s with the grappling character, and combos are almost exclusively done with links and corner juggles.
Rocket Knight
The newer game. A mostly-forgotten Japanese 2D game series from 20 years ago being revived by a no-name Western studio with 3D graphics isn't a situation that turns out well most of the time, but this game is surprisingly decent. I wouldn't say I love it or anything, but it's still quite a bit better than I was expecting. The scrolling shooter sections are actually an improvement from the original games. The aesthetics aren't really on par, and some of the final stages drag on way too much, but I really don't see how this averages a 60-something on Metacritic.
tbh Classic Sonic's hit detection is kinda whack, so even if you do react with a jump or a roll, you can still end up trading hits with the enemy.
Also, I'm pretty sure this piemunch guy is a duplicate account of WinglessOne.
A fantasy-themed fighting game by ArcSys, aka the people who made Guilty Gear. Unfortunately, it shares nothing in common with the GG series, and instead plays like one of Capcom's more half-assed games, with extremely paltry movesets and limited combos. What's funny is that it was apparently supposed to appeal to newcomers, but you still have to do 360s and 720s with the grappling character, and combos are almost exclusively done with links and corner juggles.
Rocket Knight
The newer game. A mostly-forgotten Japanese 2D game series from 20 years ago being revived by a no-name Western studio with 3D graphics isn't a situation that turns out well most of the time, but this game is surprisingly decent. I wouldn't say I love it or anything, but it's still quite a bit better than I was expecting. The scrolling shooter sections are actually an improvement from the original games. The aesthetics aren't really on par, and some of the final stages drag on way too much, but I really don't see how this averages a 60-something on Metacritic.
author=Porkate42
I also hate how you will always get hit by an enemy because you'll run into it. I'm well aware of the instant shield but you have less of a second to react since you're moving so fast. Again, didn't finish any of them. I still have the game though, perhaps I'll give it a second chance? I understand why people like them but I perfer the adventure series.
tbh Classic Sonic's hit detection is kinda whack, so even if you do react with a jump or a roll, you can still end up trading hits with the enemy.
Also, I'm pretty sure this piemunch guy is a duplicate account of WinglessOne.
author=WinglessOne
Undertale is a game about cheering on psychopathic racism and plagiarism of Earthbound and Touhou. Of course, none of its mentally-impaired fanboys realize how hypocritical its "message" is or that their claims of how unique it is only demonstrate the brainless tools haven't played a game made in the last three decades.
author=piemunch
The best characters truly are bloodthirsty psychopaths whom you're supposed to think are perfectly justified in wanting to slaughter children because of their race.
Seriously, are Undertale fans genuinely this delusional, or have they never actually played a good game with well-written characters?
I've played the fucked-up half-assed Earthbound rip-off that only fucked-up people could possibly enjoy. It must truly be an inspiration to talentless plagiarizing RPG Maker users everywhere.
author=Darkenauthor=Zachary_BraunI would say Legend of Mana was super experimental and has nothing to do with "how game companies were moving into" It's not like every game since had a confusing blacksmithing system. Idk I find that statement just confusing as LoM goes the other way in going towards something too niche as often Kawazu games go. It's like Kawazu is some ninja of infecting games when people aren't looking.
When Legend of Mana came out, that was when I knew that game companies were no longer making things that appealed to my tastes. The target demographic had shifted away from me.
Yeah, I don't see how LoM represents a shift in anything, as I haven't really seen any of the trends it uses catching on elsewhere.
Speaking of, for my picks, Legend of Mana. I was warned that this wasn't "a good Mana game." But I absolutely love it to pieces. If you want a proper sequel to Secret of Mana, this isn't it (and in that case I recommend playing the amazing Seiken Densetsu 3) but this game has a unique world that you unveil piece-by-piece and a strangeness and sense of humor all its own. It's weird. It's not a traditionally Mana game. And I absolutely love it XD
As a fan of the Might and Magic series in general, I am inclined to give Might and Magic 9 a call-out. It came out about the same time as Heroes of Might and Magic 4, and it's pretty clear that both games wanted to step away a bit from the world that contained the events of HOMM, HOMM2, HOMM3, M&M6, M&M7, and M&M8. That part's fine. What wasn't fine was that the game felt so incredibly rushed, it wasn't even funny. Also, I literally do not know how early-game spells could be obtained in that game. As I recall, the spells that the instruction book outlined required at least an expert-level of one skill and a master-level knowledge of another, with absolutely no indication of what players could get before meeting those requirements. Also, the beginning of that game was all kinds of awkward, with enemies that were almost literally knee-high, and an NPC-hireling that seems to join you for the sake of showing players that NPC-hirelings fight alongside players (as they once did in M&M2 and M&M3).
Chrono Cross, in a way. Don't get me wrong, it's a beautiful game, and has kick-ass music, but it just wasn't fun to play at all. I can respect Squaresoft for it's continuing experimentation with games that have no MP (Hi, FF8!). However, enemies always seem able to use spells, and that's not how it works for characters, and this fact always pissed me off about that game. I could also be incorrectly remembering, but, there didn't seem to be any indications as to when enemies would get their turn, and be able to plan around that?
I got Valkyria Chronicles on a forum-suggestion. Liked it enough to play it to completion twice. I tried playing it a third time, but, I dropped it after... Mission 16, I think? I'll grant that the romance between Welkin and Alicia absolutely feels forced, and the later stages/missions are more groan-inducing. I cannot hate on a character like Bridgette "Rosie (the Riveter)" Stark, though. Or Vise, even if he's a cameo from a game I've never played.
Chrono Cross, in a way. Don't get me wrong, it's a beautiful game, and has kick-ass music, but it just wasn't fun to play at all. I can respect Squaresoft for it's continuing experimentation with games that have no MP (Hi, FF8!). However, enemies always seem able to use spells, and that's not how it works for characters, and this fact always pissed me off about that game. I could also be incorrectly remembering, but, there didn't seem to be any indications as to when enemies would get their turn, and be able to plan around that?
I got Valkyria Chronicles on a forum-suggestion. Liked it enough to play it to completion twice. I tried playing it a third time, but, I dropped it after... Mission 16, I think? I'll grant that the romance between Welkin and Alicia absolutely feels forced, and the later stages/missions are more groan-inducing. I cannot hate on a character like Bridgette "Rosie (the Riveter)" Stark, though. Or Vise, even if he's a cameo from a game I've never played.
I should probably actually contribute to this thread instead of just shitposting in it.
Skyward Sword: I am usually okay with what a lot of people seem to consider below average or bad Zelda games, like Wind Waker or Twilight Princess (an opinion which I don't agree with, honestly) but Skyward Sword, to me, embodies everything people complain about when it comes to those games and more. I go into pretty much every Zelda game with good expectations, but this is the only time that's came back to bite me.
The first and most obvious problem is the pacing, evident from the initial Skyloft segment that takes hours to complete, during which you basically just run back and forth across a town talking to people and performing "square peg in square hole, round peg in round hole" tasks. It doesn't pick up afterwards, what with every new area involving that hideous dowsing game, and having to fight the Imprisoned all the time (which is a terrible battle). The second half of the game doesn't give you a feeling of progression at all, since you're just revisiting the three areas again and doing much of the same nonsense in them (a problem OoT also had, IMO).
The writing and characters are terrible. I get that Zelda isn't some shining example of awesome writing, but it's noticeably bad even with that in mind. The story is devoid of even the most basic common sense for why anything is happening. It's not fresh enough in my head to make really specific examples, but this is what I remember. Fi is what everyone complains about Navi supposedly being, taken to the nth degree.
Then, you know, the motion controls. They aren't terrible in of themselves, but the game expects way too much of the player in regards to using them. They're just inaccurate enough and the game wants you to be just a little too quick on the draw, and it makes for a really frustrating experience when fighting stuff like the Technoblins and Deku-Babas. It never felt like skill when you got a hit in on the motion enemies,just dumb luck of the game finally working the right way.
Sticker Star: Not really a fan of the Paper Mario sequels. I don't even like TTYD that much, honestly, after my last playthrough. I took a chance on Sticker Star though because it felt like it could be a return to form after Super Paper Mario happened. I guess I probably should have read more about it before I bought, but this was years ago when I wasn't as leery about purchasing games (and notably had a lot more extra money to just piss away on whatever).
My biggest problem with Sticker Star is that the game doesn't feel like anything. It's just a bunch of disparate pieces loosely taped together under the guise of being a Paper Mario game. There's no real sense of a world, due to the levels being broken up on a map like a classic Mario game. It's like, PM1 and TTYD developed the areas a bit and in the case of PM1 made them fit together in a pretty believable way that sold the setting nicely. Sticker Star felt like just ticking off generic settings, like, we got the forest, we got the desert, cause this is a Mario game and those locales always show up, right? The areas themselves were completely devoid of personality.
The whole sticker based combat system is lousy. There's no real sense of ever amassing any abilities or strategies, especially since you have to buy your basic jump and hammer for some fucking reason. It feels more like some crappy mobile game than a proper RPG of any kind. Having the purchase stuff and not having any badges or anything to really rely on also soured my drive to really try anything interesting. If I have to buy the basic stuff, why bother with the weirder things? It's just a waste of coins.
All in all it just feels like a really stripped down PM game. All the charm, the flavour, the characters, the world, everything is just lopped off for the sake of "changing things up". It's a shame.
Skyward Sword: I am usually okay with what a lot of people seem to consider below average or bad Zelda games, like Wind Waker or Twilight Princess (an opinion which I don't agree with, honestly) but Skyward Sword, to me, embodies everything people complain about when it comes to those games and more. I go into pretty much every Zelda game with good expectations, but this is the only time that's came back to bite me.
The first and most obvious problem is the pacing, evident from the initial Skyloft segment that takes hours to complete, during which you basically just run back and forth across a town talking to people and performing "square peg in square hole, round peg in round hole" tasks. It doesn't pick up afterwards, what with every new area involving that hideous dowsing game, and having to fight the Imprisoned all the time (which is a terrible battle). The second half of the game doesn't give you a feeling of progression at all, since you're just revisiting the three areas again and doing much of the same nonsense in them (a problem OoT also had, IMO).
The writing and characters are terrible. I get that Zelda isn't some shining example of awesome writing, but it's noticeably bad even with that in mind. The story is devoid of even the most basic common sense for why anything is happening. It's not fresh enough in my head to make really specific examples, but this is what I remember. Fi is what everyone complains about Navi supposedly being, taken to the nth degree.
Then, you know, the motion controls. They aren't terrible in of themselves, but the game expects way too much of the player in regards to using them. They're just inaccurate enough and the game wants you to be just a little too quick on the draw, and it makes for a really frustrating experience when fighting stuff like the Technoblins and Deku-Babas. It never felt like skill when you got a hit in on the motion enemies,just dumb luck of the game finally working the right way.
Sticker Star: Not really a fan of the Paper Mario sequels. I don't even like TTYD that much, honestly, after my last playthrough. I took a chance on Sticker Star though because it felt like it could be a return to form after Super Paper Mario happened. I guess I probably should have read more about it before I bought, but this was years ago when I wasn't as leery about purchasing games (and notably had a lot more extra money to just piss away on whatever).
My biggest problem with Sticker Star is that the game doesn't feel like anything. It's just a bunch of disparate pieces loosely taped together under the guise of being a Paper Mario game. There's no real sense of a world, due to the levels being broken up on a map like a classic Mario game. It's like, PM1 and TTYD developed the areas a bit and in the case of PM1 made them fit together in a pretty believable way that sold the setting nicely. Sticker Star felt like just ticking off generic settings, like, we got the forest, we got the desert, cause this is a Mario game and those locales always show up, right? The areas themselves were completely devoid of personality.
The whole sticker based combat system is lousy. There's no real sense of ever amassing any abilities or strategies, especially since you have to buy your basic jump and hammer for some fucking reason. It feels more like some crappy mobile game than a proper RPG of any kind. Having the purchase stuff and not having any badges or anything to really rely on also soured my drive to really try anything interesting. If I have to buy the basic stuff, why bother with the weirder things? It's just a waste of coins.
All in all it just feels like a really stripped down PM game. All the charm, the flavour, the characters, the world, everything is just lopped off for the sake of "changing things up". It's a shame.
I feel a bit sorry for Sticker Star. I mean, I actually enjoyed the game quite a bit, but pretty much everything wrong with the game can be squarely laid down on the shoulders of Shigiru Miyamoto. He cut the plot, he cut the partners. I've never seen a "helper" entity be less helpful than Kersti.
Now, I'm still a fan of the game. The little touches were perfect - like trhe reflections on the stickers changing as you moved the 3DS, the funny museum pieces. to say nothing of the absolute stellar music. I like how they went for puzzle bosses, though sometimes trying to find out what exactly you should be doing is a bit hard. Bosses ranged from Very Hard to Near impossible without the right strategy - which isn't a bad thing.
I was actually able to beat Bowser without using a single correct thing sticker. I'm not sure how.
The thing that Irks me the most, though?
IN A GAME ABOUT STICKERS THEY DIDN'T INCLUDE ANY STICKERS!!! COME ON!
Now, I'm still a fan of the game. The little touches were perfect - like trhe reflections on the stickers changing as you moved the 3DS, the funny museum pieces. to say nothing of the absolute stellar music. I like how they went for puzzle bosses, though sometimes trying to find out what exactly you should be doing is a bit hard. Bosses ranged from Very Hard to Near impossible without the right strategy - which isn't a bad thing.
I was actually able to beat Bowser without using a single correct thing sticker. I'm not sure how.
The thing that Irks me the most, though?
IN A GAME ABOUT STICKERS THEY DIDN'T INCLUDE ANY STICKERS!!! COME ON!
I never finished Sticker Star (or even got too far in, I don't remember when I quit) but one of the most immediate problems I noticed is that it doesn't address the hoarding issue found in RPGs. Keep your good stickers for bosses, blow trash on trash mobs, and there's nothing to speed things along so every trash fight is the same slow old shit!
I personally liked Super Paper Mario but I sure as shit can't fault anybody for hating it. One part of the second area was a dumb grind zone area, the 100 floor bonus dungeon became two 100 floor dungeons, moving away from being a classic rpg (I didn't mind it, felt functional and experimental), etc. . I don't think there was anything fantastic about it but I still had fun with the writing and set pieces in the game. It also doesn't get into the depths of filler some other games do. I still haven't finished Mario and Luigi: Dream Team because I keep burning out on all the tedious padding they shoved in that game.
I'm also gonna say I can't care for Chrono Cross with my super original opinion: The use of music in that game sucked. There's plenty of good music in it but it is used few and far between. The battle music is garbage, there's a lot of mediocre tunes all over, and you spend forever trying to find the right plot trigger so you can stop listening to this shit. I'm not even going to touch the bathroom stall chickenscratch that they used as the writing for that game. It was a pretty game but everything about it just feels like a mess and nobody has any vision of how it was supposed to come together and just slapped together whatever sounded good at the time.
I personally liked Super Paper Mario but I sure as shit can't fault anybody for hating it. One part of the second area was a dumb grind zone area, the 100 floor bonus dungeon became two 100 floor dungeons, moving away from being a classic rpg (I didn't mind it, felt functional and experimental), etc. . I don't think there was anything fantastic about it but I still had fun with the writing and set pieces in the game. It also doesn't get into the depths of filler some other games do. I still haven't finished Mario and Luigi: Dream Team because I keep burning out on all the tedious padding they shoved in that game.
I'm also gonna say I can't care for Chrono Cross with my super original opinion: The use of music in that game sucked. There's plenty of good music in it but it is used few and far between. The battle music is garbage, there's a lot of mediocre tunes all over, and you spend forever trying to find the right plot trigger so you can stop listening to this shit. I'm not even going to touch the bathroom stall chickenscratch that they used as the writing for that game. It was a pretty game but everything about it just feels like a mess and nobody has any vision of how it was supposed to come together and just slapped together whatever sounded good at the time.
author=Pizza
Skyward Sword: I am usually okay with what a lot of people seem to consider below average or bad Zelda games, like Wind Waker or Twilight Princess (an opinion which I don't agree with, honestly) but Skyward Sword, to me, embodies everything people complain about when it comes to those games and more.
Yeah, I think I said once that I was more annoyed at how SS did all the usual Zelda things, but worse, and also didn't really do as much new stuff as the pre-release dev interviews were suggesting. Also, really, there's no getting over the fact that The Sky is literally just The Great Sea, but with even less to do and a tacked-on motion control gimmick forcing you to sit down and pay some level attention the whole way from point A to point B.
Personally, I put all the Zelda games I've played on basically the same level... except Skyward Sword.
I have quite a few games, like this.
Xenoblade Chronicles I thought this game looked like trash, back when it came out. I had a wii and while I don't hate the wii I thought it was the dumbest idea to put a giant game like that on the wii. And it looked to complicated. A couple of days ago I bought it along side the new 3ds and I can't put this game down. I was still a bit indifferent towards it when I bought it. But oh my god, this game grabbed me as soon as I started using the battle system, one of the best battle systems in any rpg I've ever experienced course that's not the only reason why I'm loving it, but I don't want to be here all day. Its a blast. Makes me regret not ever getting it on wii.
Monster Hunter 3 Ultimate I was looking forward to this game, back when it came out. Never played a monster hunter game before and I thought this would be a good starting point. I HATE this game. For some reason I just can't wrap my brain around it all, the controls, the whole idea of killing monsters. I can't get invested in it as much as other people can. And it pains me to say that because this game really impressed me when it was released.
Undertale Everyone put this game on there list, and I'm no different. Thought this game was internet famous trash, played it and ended up loving it. I think its really rough around the edges, you can tell its a game maker game. But I loved the story and characters too much to even care about the problems and the battle system ain't half bad neither, I thought he could go farther with it than he did but still good non the less.
Super Mario Maker just like ratty purple because I have mixed feelings for this one. I love the overall charm and mechanics of making levels, but the online level sharing is a mess. Most popular levels are all the same hold right don't touch a button, music, amiibo crap, yes theirs a bunch of hidden gems. But you have to delve deep to find them. And the whole nonsense that your level can be deleted for no reason at all just makes it even worse. Making levels is fun, publishing them and have no one play the level you spent hours on, and then have it deleted later. Yeah no I'm not wasting my time on that bullshit.
One last one
Kid Icarus Uprising Blue because this one was weird for me. Loved it at first, played it for a while, then started hating it. Didn't play it for the next 2 years. When I did, absolutely loved it! Probably my personal favorite 3DS game, I keep saying probably because I keep juggling between a few others. Now I permanently love it.
Xenoblade Chronicles I thought this game looked like trash, back when it came out. I had a wii and while I don't hate the wii I thought it was the dumbest idea to put a giant game like that on the wii. And it looked to complicated. A couple of days ago I bought it along side the new 3ds and I can't put this game down. I was still a bit indifferent towards it when I bought it. But oh my god, this game grabbed me as soon as I started using the battle system, one of the best battle systems in any rpg I've ever experienced course that's not the only reason why I'm loving it, but I don't want to be here all day. Its a blast. Makes me regret not ever getting it on wii.
Monster Hunter 3 Ultimate I was looking forward to this game, back when it came out. Never played a monster hunter game before and I thought this would be a good starting point. I HATE this game. For some reason I just can't wrap my brain around it all, the controls, the whole idea of killing monsters. I can't get invested in it as much as other people can. And it pains me to say that because this game really impressed me when it was released.
Undertale Everyone put this game on there list, and I'm no different. Thought this game was internet famous trash, played it and ended up loving it. I think its really rough around the edges, you can tell its a game maker game. But I loved the story and characters too much to even care about the problems and the battle system ain't half bad neither, I thought he could go farther with it than he did but still good non the less.
Super Mario Maker just like ratty purple because I have mixed feelings for this one. I love the overall charm and mechanics of making levels, but the online level sharing is a mess. Most popular levels are all the same hold right don't touch a button, music, amiibo crap, yes theirs a bunch of hidden gems. But you have to delve deep to find them. And the whole nonsense that your level can be deleted for no reason at all just makes it even worse. Making levels is fun, publishing them and have no one play the level you spent hours on, and then have it deleted later. Yeah no I'm not wasting my time on that bullshit.
One last one
Kid Icarus Uprising Blue because this one was weird for me. Loved it at first, played it for a while, then started hating it. Didn't play it for the next 2 years. When I did, absolutely loved it! Probably my personal favorite 3DS game, I keep saying probably because I keep juggling between a few others. Now I permanently love it.
author=Pizza
Skyward Sword: I am usually okay with what a lot of people seem to consider below average or bad Zelda games, like Wind Waker or Twilight Princess (an opinion which I don't agree with, honestly) but Skyward Sword, to me, embodies everything people complain about when it comes to those games and more.
I was seriously going to put Skyward Sword in red on my list, but you pretty much sum it up perfectly. I hate that game with a burning passion. It can burn in a fire. Only good thing to come out of it, was the gold wii remote.
author=lonestarluigiOy, yeeeeah... I put a bunch of hours into making a course once, and it got deleted (with no option to re-upload, even if adjustments are made) just a few days later after a whopping 10 plays (someone on reddit claimed their course got deleted after just 12 hours lol). That, combined with how irritating some of its limitations and shortcomings, more or less killed whatever desire I had left to try and make levels with the thing. Oh well, still makes great video/stream material.
Super Mario Maker(...)
And the whole nonsense that your level can be deleted for no reason at all just makes it even worse. Making levels is fun, publishing them and have no one play the level you spent hours on, and then have it deleted later. Yeah no I'm not wasting my time on that bullshit.
While I'm here:
IloMilo
I didn't think much of this game when I first saw it. It seemed like it was another game where the aesthetics are top-notch, but the design is a complete waste. However, watching my sister play it, it turns out that it actually has some pretty high-quality puzzles once you get past the halfway point. Too bad it's overall a really short game, even with the DLC, but that's only a minor gripe.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Zachary_BraunIt's hilarious to me that you think one of these sucks and the other is awesome, since they're made by the same person and share all of the same weirdnesses and are extremely similar in almost every way that matters. Legend of Mana isn't a Mana game, it's a SaGa game with real-time combat.
When Legend of Mana came out, that was when I knew that game companies were no longer making things that appealed to my tastes. The target demographic had shifted away from me.
Around last year, I went on eBay and purchased Romancing SaGa for the PS2, because I thought the original Romancing SaGa was interesting. (I even spent a lot of time replicating its dialogue balloons in RPG Maker XP.) It has become the game I play the most. It is fun to play when using a FAQ. I have played through it 4 times.
If I tried to list games that greatly disappointed me, the list would be hundreds of games long.
I can't think of many times I expected a game to be bad and it wasn't. Hmm. Final Fantasy Dimensions I guess. I hadn't had good experiences with mobile games before that. Aren't they all just pure junk and fluff, devoid of any gameplay? But it's actually a JRPG, and has no microtransactions, so that's different. But I guess it's really just a licensed RPG Maker game that --- oh wait, hmm, the job system is really interesting. It's like a properly balanced version of FF5, but with two parties. I guess I'll play the demo long enough to... hey, I recognize that reference. And that one. Wait, something's wrong, why is the nostalgia actually working on me? Oh, I just unlocked dragoons. ...Holy shit, I might actually be having fun. I didn't see that coming! I didn't even think that was an emotion I was capable of any more! This game has reached in deep and touched something within my shriveled black heart.
Final Fantasy Dimensions isn't a licensed RPG Maker game. It's proprietary tech created by Matrix Software who did all of the FF remakes on DS, 4 Heroes of Light, and Nostalgia. The iOS/Android remake (it was originally a feature phone game with graphics/audio a bit closer to FF5) is also the foundation of the FF5 and FF6 versions on mobile and PC.
Anyway, it's a good game and I liked it too. People were mad that SE charged $30 for it at launch, but it's a fully realized SNES-caliber Final Fantasy (with shitty graphics). They missed an opportunity to give the light/dark parties wildly different base classes, though. At least the advanced classes are diverse. Music is dope. Mizuta isn't able to helm a mainline FF game himself, but he did the soundtrack for FF10-2, a lot in FF11 and FF14redo, a fair amount in FF13, and a lot of FF13-2.
Anyway, it's a good game and I liked it too. People were mad that SE charged $30 for it at launch, but it's a fully realized SNES-caliber Final Fantasy (with shitty graphics). They missed an opportunity to give the light/dark parties wildly different base classes, though. At least the advanced classes are diverse. Music is dope. Mizuta isn't able to helm a mainline FF game himself, but he did the soundtrack for FF10-2, a lot in FF11 and FF14redo, a fair amount in FF13, and a lot of FF13-2.
author=turkeyDawgauthor=lonestarluigiOy, yeeeeah... I put a bunch of hours into making a course once, and it got deleted (with no option to re-upload, even if adjustments are made) just a few days later after a whopping 10 plays (someone on reddit claimed their course got deleted after just 12 hours lol). That, combined with how irritating some of its limitations and shortcomings, more or less killed whatever desire I had left to try and make levels with the thing. Oh well, still makes great video/stream material.
Super Mario Maker(...)
And the whole nonsense that your level can be deleted for no reason at all just makes it even worse. Making levels is fun, publishing them and have no one play the level you spent hours on, and then have it deleted later. Yeah no I'm not wasting my time on that bullshit.
Playing games online ruins everything. This is a lesson I learned back in 1997. You youngins take note!
I can't think of many games that I tried that I expected to be good but wasn't... Usually I stick to buying games I expect to like. Diablo 3 comes close, but after reading about it I came to expect to be disappointed by it, and I was. (Patch 2.4 + expansion is far better though! It still has major shortcomings in design that I don't like, but at least it is enjoyable now)
hmmm... Command & Conquer: Tiberian Sun. I had high expectations for this game since the original Command & Conquer was (still is) one of my all time favourite games, and Red Alert was also top notch. But the balance and fluidity of Tiberian Sun was severely lacking in comparison to its predecessors and I just didn't find it much fun at all.
Mostly, though, I just have unconfirmed expectations for a large swath of games, since I haven't gotten around to playing them.
I have high expectations for Pillars of Eternity, Cities: Skylines, Dragon Age series, Mass Effect series, Portal, Dragon Quest VIII, Grim Dawn, Dragon Quest Heroes, Transformers Devastation, TMNT: Mutants in Manhattan,
I have middling expectations for South Park the Stick of Truth, Van Helsing series, Child of Light, and Planetary Annihilation.
I have low expectations for Final Fantasy XIII and Undertale.
...when I finally get around to trying them. Check back in 2021.
I actually bought Dragon Quest Heroes when it was on sale. I ended up refunding it an hour and a half later, it feels like what I liked out of the x-Warriors and where they went diverged way back and I still need to acknowledge that
In my comment when requesting a refund I also stated that it didn't have any buttrock. I think that was the biggest disappointment of them all.

In my comment when requesting a refund I also stated that it didn't have any buttrock. I think that was the biggest disappointment of them all.
author=lonestarluigi
Xenoblade Chronicles I thought this game looked like trash, back when it came out. I had a wii and while I don't hate the wii I thought it was the dumbest idea to put a giant game like that on the wii. And it looked to complicated. A couple of days ago I bought it along side the new 3ds and I can't put this game down. I was still a bit indifferent towards it when I bought it. But oh my god, this game grabbed me as soon as I started using the battle system, one of the best battle systems in any rpg I've ever experienced course that's not the only reason why I'm loving it, but I don't want to be here all day. Its a blast. Makes me regret not ever getting it on wii.
On that note, Xenoblade Chronicles X ended up being a disappointing follow-up for me. There wasn't anything inheritly wrong with the gameplay systems that I found; I'm sure there are people who still dig this sorta stuff. But the game was just... very boring, and felt more like work than fun. It had the time investment, micromanagement, and general trappings of an MMO, but nothing about it ever really felt rewarding or meaningful. If anything, I came away from it with a headache from trying to read the game's interface, which was nearly illegible on my 32" TV.
I gave it a good 15 hours, but it really showed me that even if a game has 200+ hours of content, there needs to be a reason to want to see all of it. And there wasn't a reason for me because the game wasn't fun.
Avalon Code - never has a game had so much potential and then squandered it utterly. There's a fantastic LP of the game. Really shows you all the potential the game had, and how much it will let you down. You are told the end of the world is nigh - and YOU get to decide what stays and what goes for the new world. You are given the ability to rewrite reality. Scan people, monsters, and change their makeup. Combine new elements to craft items.
But, really, all you're doing is making enemies stronger or weaker. NPC interaction is minimal, and fixing their personality hangups doesn't really change much either. Dungeons were basically just hundreds of thousands of switches and all your rewards were based on completing lame puzzles as quickly as possible. The worst crime of all, though, is that finding map-points is a chore because the search button is also mapped to a key that causes you to stop and perform an action.
Bioshock 2 Went into this one expecting to hate it, as everyone said it was just a lame rehash of the first - ended up loving it more than the original. True, the story wasn't as great, but damn, the fights were sooo much better. I really felt like a nigh-unkillable bad ass by the end.
Dokapon Journey - Though I eventually came to respect it on it's own terms, this game falls far short of the high pedestal Dokapon Kingdom set it upon. Almost every good idea was thrown out. Classes were no longer a progression, nor could you unlock new ones. Not only that, some classes were head and shoulders better than others. Using items or casting magic now consume a turn on their own, instead of allowing you to do so and then move. The Esthetics of the game turned from bright and colourful to drab and weary.
Dragon Quest Monsters - Joker - I don't know I eventually picked it up. I had passed it over many, many times. It looked like a stupid pokemon knockoff, and some lame shat-out forgettable entry into the DQ universe. What Instead got was a very well executed game that was never a chore. Recruiting monsters, turning them into a fighting force, finding the perfect fusion combinations and transferring skills - it was really fun, and you always wanted to explore every nook to find new monsters (day and night). The pacing was very good, and I never felt like there were any significant difficulty jumps.
Dungeons of Dredmor - I wanted to like it. I love roguelikes. There's a lot to love, but I don't think I've ever played a roguelike where there was just so much... STUFF. There were just so many... THINGS to get, and hoard, and try and mush together to make something useful, but it rarely was. I'm used to being a bit overwhelmed, but this game just rubbed me in the wrong ways. I'll probably go back, maybe make smaller dungeons or something, but I still think there are more issues with the game I find difficult to articulate.
Heroes of Mana - I remember, me and a friend seeing a tv ad for this game in EB, and actually arguing over who got to buy the only used copy they had. I got it. I even went and got a strategy guide from zellers since it was going for a song. Never have I been more dissapointed with a purchase than with this game. Aside from the really awful story (A mysterious woman named Anise, and an evil artifact called Esina's Mirror? I sure hope you don't think this is going to be a surprise) and terrible characterisation. the gameplay is just... I can't even describe it. Imagine an RTS, but units can only move orthogonally - so movement is already a chore. Add on to this that you might send a group of units to a spot, and half of them will take a route that sends them across the map - why? because to save memory on pathing, they further subdivide the map into large squares, so if your unit is blocked it will create a path to go around, and if there is a unit in that square it will go around that... and so on... Units are rock paper scissors, but ranged ends up winning just on sheer ability to attack more. Engagements are just a farce as your movements try to move around each other constantly, getting in each other's way and nobody can attack save maybe one unit out of 10, while all your units dye to flying or ranged units. URRRGH
Final Fantasy XII: Revenant Wings - RTS games on the DS. Every one of them was simply terrible. Literally the worst. This one redeemed them all. It's not going to rewrite the book, but it proved you actually could have a competent RTS on the DS. Fluid movement (NOT TILE BASED), overlapping characters so they don't get in the way, a squad based game dynamic, absolutely beautiful environments, and some pretty fun and funny moments.
But, really, all you're doing is making enemies stronger or weaker. NPC interaction is minimal, and fixing their personality hangups doesn't really change much either. Dungeons were basically just hundreds of thousands of switches and all your rewards were based on completing lame puzzles as quickly as possible. The worst crime of all, though, is that finding map-points is a chore because the search button is also mapped to a key that causes you to stop and perform an action.
Bioshock 2 Went into this one expecting to hate it, as everyone said it was just a lame rehash of the first - ended up loving it more than the original. True, the story wasn't as great, but damn, the fights were sooo much better. I really felt like a nigh-unkillable bad ass by the end.
Dokapon Journey - Though I eventually came to respect it on it's own terms, this game falls far short of the high pedestal Dokapon Kingdom set it upon. Almost every good idea was thrown out. Classes were no longer a progression, nor could you unlock new ones. Not only that, some classes were head and shoulders better than others. Using items or casting magic now consume a turn on their own, instead of allowing you to do so and then move. The Esthetics of the game turned from bright and colourful to drab and weary.
Dragon Quest Monsters - Joker - I don't know I eventually picked it up. I had passed it over many, many times. It looked like a stupid pokemon knockoff, and some lame shat-out forgettable entry into the DQ universe. What Instead got was a very well executed game that was never a chore. Recruiting monsters, turning them into a fighting force, finding the perfect fusion combinations and transferring skills - it was really fun, and you always wanted to explore every nook to find new monsters (day and night). The pacing was very good, and I never felt like there were any significant difficulty jumps.
Dungeons of Dredmor - I wanted to like it. I love roguelikes. There's a lot to love, but I don't think I've ever played a roguelike where there was just so much... STUFF. There were just so many... THINGS to get, and hoard, and try and mush together to make something useful, but it rarely was. I'm used to being a bit overwhelmed, but this game just rubbed me in the wrong ways. I'll probably go back, maybe make smaller dungeons or something, but I still think there are more issues with the game I find difficult to articulate.
Heroes of Mana - I remember, me and a friend seeing a tv ad for this game in EB, and actually arguing over who got to buy the only used copy they had. I got it. I even went and got a strategy guide from zellers since it was going for a song. Never have I been more dissapointed with a purchase than with this game. Aside from the really awful story (A mysterious woman named Anise, and an evil artifact called Esina's Mirror? I sure hope you don't think this is going to be a surprise) and terrible characterisation. the gameplay is just... I can't even describe it. Imagine an RTS, but units can only move orthogonally - so movement is already a chore. Add on to this that you might send a group of units to a spot, and half of them will take a route that sends them across the map - why? because to save memory on pathing, they further subdivide the map into large squares, so if your unit is blocked it will create a path to go around, and if there is a unit in that square it will go around that... and so on... Units are rock paper scissors, but ranged ends up winning just on sheer ability to attack more. Engagements are just a farce as your movements try to move around each other constantly, getting in each other's way and nobody can attack save maybe one unit out of 10, while all your units dye to flying or ranged units. URRRGH
Final Fantasy XII: Revenant Wings - RTS games on the DS. Every one of them was simply terrible. Literally the worst. This one redeemed them all. It's not going to rewrite the book, but it proved you actually could have a competent RTS on the DS. Fluid movement (NOT TILE BASED), overlapping characters so they don't get in the way, a squad based game dynamic, absolutely beautiful environments, and some pretty fun and funny moments.
Hexatona
Bioshock 2 Went into this one expecting to hate it, as everyone said it was just a lame rehash of the first - ended up loving it more than the original. True, the story wasn't as great, but damn, the fights were sooo much better. I really felt like a nigh-unkillable bad ass by the end.
This one, I feel kind of bad about, because I don't like it, and I legitimately can't explain why. It's gorgeous, the game play is great, and the story has great promise. For some reason, I just couldn't enjoy it.
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