MUSIC IN AN RPG MAKER GAME

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harmonic
It's like toothpicks against a tank
4142
I wanna be a talented composer too when I grow up

Seriously though, it's mostly about how you use it, and consistency in style. That said, unless you can write your own soundtrack, it's VERY difficult to get a consistent style throughout.

Which is why I admire non-composers who pull it off so well, like in Rise of the Third Power. Very good consistency and usage of commercial or cinema music without shoving too many overused themes in the player's face.
Nightowl
Remember when I actually used to make games? Me neither.
1577
I use various music and i give tips from music.

I see most games has music from Final Fantasy, Chrono Trigger and other popular games.
It isn't interesting for my and other player's ears. Why not to compose music with Midi Maker or with own band? Or maybe you could take music from Terranigma, which isn't so popular but it's good game. But i think homemade music is best music what you can get for your game.
I don't actually disapprove of music from commercial games, but if the player recognises it, it distracts from your game because the player will think "Oh, I remember this song! It was from " You also risk haveing your game compared to that game for as long as the song plays as well, for the same reason. I tend to use remixed versions of game songs, since they do tend to sound different (in a range from slightly to "that song was never in there!"), and on average they sound cooler than the original ^^

I also agree with kentona though, if it fits use it, but just don't steal a game's entire soundtrack, even if it fits.
Max McGee
with sorrow down past the fence
9159
Not everyone is a composer, nor an artist, nor a programmer, and not everyone wants to be one.

Uh, I do hope you know that in the most basic and literal sense of the word, as well as the SPIRIT of the word, EVERYONE WHO MAKES RPGMAKER GAMES IS, IN FACT, A PROGRAMMER.
I'm not overly concerned with music that is ripped from commerical games. If almost every tune is popular and easily recognizable, then it does become a little hard to see around. Also, RTP music is OK, but I don't really find it's use to be too pleasing. Oh, and original means nothing unless it's good. I've seen some well-crafted custom music, but I've also seen shitty ones. Unless custom music falls into the latter, then I think it's a great idea.
author=Max McGee link=topic=2102.msg35068#msg35068 date=1222800900
Not everyone is a composer, nor an artist, nor a programmer, and not everyone wants to be one.

Uh, I do hope you know that in the most basic and literal sense of the word, as well as the SPIRIT of the word, EVERYONE WHO MAKES RPGMAKER GAMES IS, IN FACT, A PROGRAMMER.

No need for caps. You know exactly what I mean.

I didn't include RPGM because everything's practically already made for you. It's pretty point-and-click-and-save. I don't call myself a programmer, I can hardly code anything from scratch.
Max McGee
with sorrow down past the fence
9159
Sorry, ever since Mage Duel came out I have LOVED ME THE CAPSLOCK, AND HARD.

Seriously, though, I think you and ever other RPG Maker dude and all sell yourselves short. I've done "real coding", and while it is LESS CONVENIENT it presents the same basic challenges as " "coding" " in RM. By the way, what I am putting in quotes is the fact that people think of RM programming as "coding" in quotes.
I'm hopelessly addicted to field4.mid in the 2k/2k3 RTP.

I don't care if everyone uses it. It's the best RTP song ever.

Considering how few people I see using XP/VX, using RTP music over and over doesn't seem to be a problem for those who decide to use those programs.

Using commercial music should be used sparingly at best, and should be fairly unknown. And don't bog your game down with massive, multiple MP3 files. Downloading an 80+ meg game to hear music I already have is not doing you any favors.
I do like MIDI's but once you go MP3 theres no going back. Nothing from Final Fantasy or Chrono Trigger has even been in my projects, there's nothing wrong with them, use them if you like them by all means, It's your game, but I find a lot of them dull now tbh. Well... Unless it's from Crystal Chronicles, which has fantasic music <3 and I can't help but use.
author=McDohl link=topic=2102.msg35093#msg35093 date=1222814195
I'm hopelessly addicted to field4.mid in the 2k/2k3 RTP.

I don't care if everyone uses it. It's the best RTP song ever.


I've used it in some effect on every Rm2k(3) game I ever made.

The RTP isn't that bad, especially if you play mix 'n match and use the newer RM's RTP. I once used nothing but RTP music and the results weren't bad, although most tracks were from the XP RTP (this was before VX came out) and I didn't touch RM95's music because that stuff is 99% crap.
author=Max McGee link=topic=2102.msg35090#msg35090 date=1222813971
Sorry, ever since Mage Duel came out I have LOVED ME THE CAPSLOCK, AND HARD.

Seriously, though, I think you and ever other RPG Maker dude and all sell yourselves short. I've done "real coding", and while it is LESS CONVENIENT it presents the same basic challenges as " "coding" " in RM. By the way, what I am putting in quotes is the fact that people think of RM programming as "coding" in quotes.

lol That's cool. I just thought you were getting a little heated for a second, and it scared me.

I commend people who are great at coding and have built awesome games that way. But I can think it takes a certain kind of talent to do that, and while programming and such can be taught, it would take a very long time to create anything decent with it (as with anything in life). If game/graphic creation was something I was seriously passionate about doing, I would have no problems putting forth the extra time and effort to learn all I could, but since it isn't...I don't see the need for me to learn all of that.

Music-wise, you can probably find good quality stuff from unknown sources that people haven't heard, so quality-wise it's not much of a problem.

This is why I've always believed that an original soundtrack is simply not made to the potential it has until the implementation of game-identity recurring themes through out the entire soundtrack, and other things that actually gives the game a musical identity beyond just "original music" text.
Well, I for once, even if I had the choice to use independent game music, I deffinitely wouldn't use it... unless it's something commercial I'm making (which will never happens since I make games for fun only). Commercial music is super proffesional, and a lot of it sounds really nice to all types of sceneries in a game, that's why I prefer it. I hate games that use repeated commercial music, like all FF tunes hahaha.

Also, I tend to not use certain popular tunes, for example, the theme of FF for my game title, nor a music that when people play my game, they feel like thinking about that one game the music is from, but then again, it is inevitable, as someone will always know. :D
Ocean
Resident foodmonster
11991
I tend to make my own music for my games. I started making midis with a program called Rhapsody when I was 13 or so. My main influence was Uematsu. For those who played the demo of Paradise Blue could probably hear that I think. The battle music in particular was actually composed around when I was 15.

Recently, I've been going more for Smooth Jazz, a bit of Tropical and other influences. I tend to use Smooth jazz songs as placeholders also. Mainly, I'd like my songs to have a more Islandy/Watery/Cheerful or Relaxed type of feel to them.
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
I don't know anything about music theory; nevertheless I compose a good amount of music for my own games (and IMO it's not half-bad). The rest is music from unknown games or just random MIDIs I found while searching around.
I have to agree with others by saying I'm distracted by hearing most recognizable music in amateur games. I don't fault game makers for using commercial music, because some music is better than nothing. I've seen many games whose creators found some great music I haven't heard before, and I commend them for it.

It's pretty common by now not to use blockbuster RPG music. I don't think I'll be satisfied with my own game unless I write all of its music.
I don't really mind music I've already listened to a million times on the SNES. As long as it's all nicely blended into the game I'm sold.
I didn't want to use commercial music for my game out of pride, but after reading this topic and finding out that I'm quasi-decent at best at composing, I think I might just use some songs from Tales of Vesperia. It's not very obscure, but it's awesome and it'd fit well in my RPG.
Well, I use quite a lot of MP3 files in Jesus RPG, (mainly Zelda, Final Fantasy) but I don't use them because I like the games I'm taking them from. I use them because they fit the area that I've made them play in. I try not to overuse them, but if it fits the map, why not? P.S.: Only bad thing about MP3 files though, memory goes through the ROOF.
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