INVENTORY GLITCH IN RPG MAKER VX ACE
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Hey, so I've discovered a glitch in RPG maker VX ace, and I'm not sure what to do about it. I know it's not just my game because I was able to recreate the glitch in several other games made in RPG maker.
What the glitch does, is actually game breaking if the player happens to do it on accident. If you press '0' to open your inventory, (The zero on the number pad on the right side of the keyboard, not the line of numbers on top.) while pressing shift, it will open your inventory and will refuse to let you close it. If you click out of the window and click back, it closes the inventory, but then it refuses to let you open it again.
I discovered this glitch while trying to open my inventory while sprinting. It takes a few tries to recreate the glitch, but it is doable. Again, it's pressing 0 and shift at the exact same time.
If anyone knows what could be done about this, that'd be pretty cool.
What the glitch does, is actually game breaking if the player happens to do it on accident. If you press '0' to open your inventory, (The zero on the number pad on the right side of the keyboard, not the line of numbers on top.) while pressing shift, it will open your inventory and will refuse to let you close it. If you click out of the window and click back, it closes the inventory, but then it refuses to let you open it again.
I discovered this glitch while trying to open my inventory while sprinting. It takes a few tries to recreate the glitch, but it is doable. Again, it's pressing 0 and shift at the exact same time.
If anyone knows what could be done about this, that'd be pretty cool.
That's just odd, considering that the 0/zero key does nothing more than to open the menu as well as the Shift key being a Game::Map function. More likely, the glitch will be reported more of an achievement rather than the old conspicuous 'bug'.
It's more likely that pressing the keys override the game engine's scripting... or that the inventory menu becomes the actual game 'map' due to two scripts conflicting at the same time.
It could be a runtime/logical error rather than the ol' usual syntax (say, the ones with the window popping up). You can't say that it's a bug, but more likely the script's error or that the devs of the engine didn't have enough Foresight points to see the Weak Point.
So, the only way to do this is just ignore it or replace it with a new script if you're that sensitive about the menu.
It's more likely that pressing the keys override the game engine's scripting... or that the inventory menu becomes the actual game 'map' due to two scripts conflicting at the same time.
It could be a runtime/logical error rather than the ol' usual syntax (say, the ones with the window popping up). You can't say that it's a bug, but more likely the script's error or that the devs of the engine didn't have enough Foresight points to see the Weak Point.
So, the only way to do this is just ignore it or replace it with a new script if you're that sensitive about the menu.
author=KatanaHiroshi
That's just odd, considering that the 0/zero key does nothing more than to open the menu as well as the Shift key being a Game::Map function. More likely, the glitch will be reported more of an achievement rather than the old conspicuous 'bug'.
It's more likely that pressing the keys override the game engine's scripting... or that the inventory menu becomes the actual game 'map' due to two scripts conflicting at the same time.
It could be a runtime/logical error rather than the ol' usual syntax (say, the ones with the window popping up. You can't say that it's a bug, but more likely the script's error or that the devs of the engine didn't have enough Foresight point to see the Weak Point.
So, the only way to do this is just ignore it or replace it with a new script if you're that sensitive about the menu.
That makes sense I guess. I suppose it wouldn't really be that much of a problem all that often.
Try hitting the Insert or Home buttons after that. If it's the bug I'm thinking of, it basically de-fuses it. >.<)b
Actually, this is a glitch in VX Ace that is unfortunately fairly common. I'm pretty sure Liberty means the same one as the one I'm thinking about. It can happen with other buttons as well - what it in fact does is somehow cause the game to believe you're keeping the button pressed all the time.
I discovered that pressing the Num Lock button a few times solves the problem reliably. I agree that it's annoying that this bug exists, especially for players who don't know how to get rid of it. But at least it's an easy fix once you know it.
I discovered that pressing the Num Lock button a few times solves the problem reliably. I agree that it's annoying that this bug exists, especially for players who don't know how to get rid of it. But at least it's an easy fix once you know it.
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