[TUTORIAL] MAKING INTERESTING BATTLES.

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Pages: 1
Nightowl
Remember when I actually used to make games? Me neither.
1577
Do you play often games which have boring battles with no interesting monsters, special skills and systems?

When i played Balmung Cycle, it had heavily-edited DBS. It includes adrenaline, finishing attacks and lot more. But look at your game's battles, is it same? I'm 100% sure it hasn't. (Scram if you already have edited well your battles)

--Boss Battles---------
What about wasps nest?
Since it has queen and many soldiers, and there could always come some soldier bees from nest. Soldiers are weaker than queen, of course. There are only 10 bees, and after killing them all you can kill the bee queen.

NOTE: These are only examples. Try make some interesting boss battles and regular battles like these.

--Annyoing----------------------
Remember those annyoing Digglets from pokemon? They always hide in ground and then strikes critically you after few rounds.
--Healing, status and damaging enemies-
In battle, there could be three enemies which have their own job. Healer heals allies, status enemy inflicts abnormal conditions and damaging one attacks to party.

--Some chat to battles----------
Oh, when i hit Kefka million times, this just keeps laughing.
Add some talk to your boss battles or even regular battles.
What if boss guy tells a piece from plot in battle?

--Unexpected skills------------
Mwahah, enemies can be cruel sometimes, what about if a enemy throws an unexpected bomb and damages fatally whole party?

Other things what you can add.
-Limit Breaks
-Heavily-edited DBS, hell yeah.

This is tutorial by me. It might not be very good.
If you haven't already you should submit this to the main site. I think you should go into a bit more detail but it's not bad for a start.
Craze
why would i heal when i could equip a morningstar
15170
author=demondestiny link=topic=2110.msg35134#msg35134 date=1222819869
If you haven't already you should submit this to the main site. I think you should go into a bit more detail but it's not bad for a start.

I think that the grammar should be fixed and the ideas more generalized, but with more detail in the specifics. Not everybody has played FF/Pokemon/whatever; describe the parts of the game more and explain why you think that they are effective.


Please.
This isn't useful at all. You give us random examples, but without context or description they are fundamentally meaningless. Do not try to submit this as is. We will reject it.

So yeah, you're right. This really isn't a good tutorial.
Pages: 1