MAKING THE CHARACTER GENERATOR PUT MORE THAN ONE CHARACTER ON A FILE, IS THIS POSSIBLE?
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I'm asking because I'm practically doing every single character for my game through it. The ones which are already provided don't really suit the theme.
If it is possible to do this, I'd appreciate it if you could tell me how to do it, rather than just saying you can do it.
If it is possible to do this, I'd appreciate it if you could tell me how to do it, rather than just saying you can do it.
It's possible with a graphics program that recognizes at least layers, though transparencies are probably a plus too. The file itself would have the dimensions of the max number of faces (VX Ace example: A face-set file can have up to 4 columns by 2 rows worth of faces. This equates to 384 pixels by 192 pixels). The template-layer would either have an outline for each space where a face would be put would placed, or it would have alternating filled-in rectangles that represent where the faces would be placed.
Is that clear at all, or would more concrete examples be needed?
Is that clear at all, or would more concrete examples be needed?
I was meaning characters rather than faces for the characters. Does it really make much of a game size difference if you just have it create characters by it's default means or should I combine them in to files with 8 characters in each file?
Whoops! Not sure why I was thinking faces! Though, the template would still be 4 columns (of characters) by 2 rows (of characters). As for what the impact to the game's size would be by using singletons versus a 4x2 sheet, well, let's crunch some numbers.
I've a project that uses a lot of singleton character sheets. They generally run from 7KB to 8 KB with a few taking up 6KB, and one taking up 3KB, somehow. The five 4x2 templates that exist take up 34KB, 46KB, 56KB, and two with 44KB. The math seems to indicate that it's more efficient to use the 4x2 sheets.
I've a project that uses a lot of singleton character sheets. They generally run from 7KB to 8 KB with a few taking up 6KB, and one taking up 3KB, somehow. The five 4x2 templates that exist take up 34KB, 46KB, 56KB, and two with 44KB. The math seems to indicate that it's more efficient to use the 4x2 sheets.
Which generator are you using? Because it's definitely possible to do a normal sheet of characters (the 4x2) in MV.
author=Marrend
Whoops! Not sure why I was thinking faces! Though, the template would still be 4 columns (of characters) by 2 rows (of characters). As for what the impact to the game's size would be by using singletons versus a 4x2 sheet, well, let's crunch some numbers.
I've a project that uses a lot of singleton character sheets. They generally run from 7KB to 8 KB with a few taking up 6KB, and one taking up 3KB, somehow. The five 4x2 templates that exist take up 34KB, 46KB, 56KB, and two with 44KB. The math seems to indicate that it's more efficient to use the 4x2 sheets.
I think, the biggest plus of 4x2 sheets is that you don't have an infinite number of them while working in engine. The size differences are probably as big as a single audio convertion to ogg. I hope I make any sense.
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