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LAXIUS FORCE (LAXIUS POWER IV) RELEASED - PRICED AT $15
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That's not true, according to the website he had someone else do some scripting for him.
I wonder if they're getting a cut?
I wonder if they're getting a cut?
author=Nightblade link=topic=2139.msg35654#msg35654 date=1222999579I'm afraid not.. It's Aveyond all over again.
...
Is this a joke?
Laxius Force? Anything like Contra Force (the horrid NES game from 1992 that was discredited from being Contra 4)?
So, now we get to pay $15 for "Laxative Force", which is the same price as Braid, only $5 less than an episode of the Rain-Slick Precipice of Darkness, and $5 more than The Demon Rush.
To add insult to injury, Indinera Falls never plays games from anyone else in the community. I'll pass on this one.
So, now we get to pay $15 for "Laxative Force", which is the same price as Braid, only $5 less than an episode of the Rain-Slick Precipice of Darkness, and $5 more than The Demon Rush.
To add insult to injury, Indinera Falls never plays games from anyone else in the community. I'll pass on this one.
Creating such a huge amount of content has got to be purely formulaic after time. I don't want to pay to play a game where the creator didn't put 100% of his/her creative energy into 100% of the game.
(Well, in addition to creative energy, competence is needed.)
I'm all about capitalism. If you're good at something, sell it. And 15 bucks is chump change. But buying this game would send a bad message.
(Well, in addition to creative energy, competence is needed.)
I'm all about capitalism. If you're good at something, sell it. And 15 bucks is chump change. But buying this game would send a bad message.
Agreed, harm. I have no issue with him selling it. But I'd spend my money on something worth it.
Yeah, I don't find a game being incredibly long as an attractive selling point, either.
At least Amanda's games look like some care went into them. This just looks sloppy.
At least Amanda's games look like some care went into them. This just looks sloppy.
Wat
Sorry I'm not buying an RM game ever.
Sorry I'm not buying an RM game ever.
Yeah, I don't find a game being incredibly long as an attractive selling point, either.Same here.
Sorry I'm not buying an RM game ever.
Not to pick on you, Yellow Magic, but I think I have more problems with THIS attitude than I do with anything Laxius Power IV related.
Why have this mindset? Why NOT support a creator, (with a strong artistic vision) who has put a shit ton of work into his game? I hate this outlook because it implies that RPG Maker games are not and cannot be real games, which I think is bullshit. I mean, sure, making games is fun, but they sell you a commercial license with (the more recent iterations of) the software for a reason, so it's not just meant to be JUST for fun.
Just because this game probably isn't as good as most games you can get for free, doesn't mean that you should never buy any RM game ever.
Why have this mindset? Why NOT support a creator, (with a strong artistic vision) who has put a shit ton of work into his game?Because.....it's RPG Maker? I shouldn't really have to explain.
...Okay, well the only way I am ever going to buy an RPG Maker game if it looks and plays substantially differently from other RPG Maker games. I'm definitely not buying any game with the default XP battle system layout, for instance.
A vision alone and hard work isn't enough. You still need talent and proper programming/storytelling/graphical skills etc. if you want to work at a commercial standard. That's what specialisation is for (and why I'm critical of most "one-man army" games).
I mean, sure, making games is fun, but they sell you a commercial license with (the more recent iterations of) the software for a reason, so it's not just meant to be JUST for fun.MEANT to be, yeah. But think about it this way; there's still a good load of other copyright issues hanging in the balance for a good number of RM games (r-ripped graphics..). If you don't use material from other commercial games, you'll have to make your own, and that's really time-consuming harder than it seems. I don't see an RM game being made for the mass market (mass meaning commercial RPGs in this case) without a whole development team working behind the scenes rather than one creator and his music-making friend.
Just because this game probably isn't as good as most games you can get for free, doesn't mean that you should never buy any RM game ever.I really can't see myself playing an RM game after having PAID for it. It just doesn't work IMO.
EDIT: For the record:
I hate this outlook because it implies that RPG Maker games are not and cannot be real games, which I think is bullshit.This is..fallacious. What exactly do you mean by a "real" game?
Disclaimer: I AM NOT DEFENDING LAXIUS POWER.
That said...
I mean, I know you were kidding and everthing, but Jealous of what? Anyone can sell a game. You (& Teo) especially, with Wilfred, since it is made with 100% original graphics/music/testicles.
I can say that if I believed that everyone had your attitude, I would no longer bother making amateur games. And incidentally, it's been my observation that far, far more "Team Projects" fail than solo projects.
Actually, a "layout" in and of itself does not determine how much fun a game is. For instance, ABL is MORE FUN than most commercial games in spite of using the rm2k DBS. Saying this is basically saying you wouldn't buy (back in the day when you couldn't just Emulate them for free) Dragon Warrior or Paladin's Quest since they used a front-view battle system.
So you wouldn't buy a game with (mostly) RTP graphics? Are you one of those people who wouldn't even PLAY one? Anyway, it's not like things that rape copyright laws aren't bought and sold every day, so that's kind of a moot point. For instance (sorry to keep name dropping the same three to five games in every fucking topic, I know I have a really bad habit of doing this) Wilfred The Hero has original graphics, gameplay, and music. You're saying you wouldn't buy it if Brandon & Teo hadn't chosen to release it for free?
Why not? I personally would buy any RM game that looked even GOOD (not even requiring it to be excellent) if I could afford it (fat chance right now), as much to show my support for the indie RPG creation scene as to play the game. And $5-$15 is a very reasonable price for something like a Grave Spirit or a KNight-Blade or a Wilfred the Hero, or what have you.
Something you would pay money for.
I mean this is almost (not quite exactly) like saying you'd never buy a published story that had been written by someone you personally knew. I know that's not a great analogy, but I'm struggling to find a better one.
That said...
You guys are all just jealous.
I certainly am :(
I mean, I know you were kidding and everthing, but Jealous of what? Anyone can sell a game. You (& Teo) especially, with Wilfred, since it is made with 100% original graphics/music/testicles.
A vision alone and hard work isn't enough. You still need talent and proper programming/storytelling/graphical skills etc. if you want to work at a commercial standard. That's what specialisation is for (and why I'm critical of most "one-man army" games).
I can say that if I believed that everyone had your attitude, I would no longer bother making amateur games. And incidentally, it's been my observation that far, far more "Team Projects" fail than solo projects.
I'm definitely not buying any game with the default XP battle system layout, for instance.
Actually, a "layout" in and of itself does not determine how much fun a game is. For instance, ABL is MORE FUN than most commercial games in spite of using the rm2k DBS. Saying this is basically saying you wouldn't buy (back in the day when you couldn't just Emulate them for free) Dragon Warrior or Paladin's Quest since they used a front-view battle system.
But think about it this way; there's still a good load of other copyright issues hanging in the balance for a good number of RM games (r-ripped graphics..).
So you wouldn't buy a game with (mostly) RTP graphics? Are you one of those people who wouldn't even PLAY one? Anyway, it's not like things that rape copyright laws aren't bought and sold every day, so that's kind of a moot point. For instance (sorry to keep name dropping the same three to five games in every fucking topic, I know I have a really bad habit of doing this) Wilfred The Hero has original graphics, gameplay, and music. You're saying you wouldn't buy it if Brandon & Teo hadn't chosen to release it for free?
I really can't see myself playing an RM game after having PAID for it. It just doesn't work IMO.
Why not? I personally would buy any RM game that looked even GOOD (not even requiring it to be excellent) if I could afford it (fat chance right now), as much to show my support for the indie RPG creation scene as to play the game. And $5-$15 is a very reasonable price for something like a Grave Spirit or a KNight-Blade or a Wilfred the Hero, or what have you.
This is..fallacious. What exactly do you mean by a "real" game?
Something you would pay money for.
I mean this is almost (not quite exactly) like saying you'd never buy a published story that had been written by someone you personally knew. I know that's not a great analogy, but I'm struggling to find a better one.
Good points Max, but there are still issues.
First off, team projects DO work in the indie industry. They work much better than solo projects. Only the RM scene is known for having such lackluster effort in this category. People don't know how to lead a project, so things fall apart in the end.
And he's not buying a game with default XP battle system because there are hundreds of games with the exact same system that are free. Of course we would buy Dragon Quest back in the day. It was the only one of its kind at the time. I do prefer the DBS over almost any custom battle system, but there better be some effort put into it. ABL did good at it, this game does not.
First off, team projects DO work in the indie industry. They work much better than solo projects. Only the RM scene is known for having such lackluster effort in this category. People don't know how to lead a project, so things fall apart in the end.
And he's not buying a game with default XP battle system because there are hundreds of games with the exact same system that are free. Of course we would buy Dragon Quest back in the day. It was the only one of its kind at the time. I do prefer the DBS over almost any custom battle system, but there better be some effort put into it. ABL did good at it, this game does not.
I'm not saying that team projects don't work, I"m just saying most team projects within the RM subculture of the indie scene often tend to be initially promising and ultimately, well, failgasmic.
Oh and in my experience it's usually people who don't know how to follow/be reliable than people who don't know how to lead...well actually, I've experienced both.
Oh and in my experience it's usually people who don't know how to follow/be reliable than people who don't know how to lead...well actually, I've experienced both.
Well, the $15 question is, is there a demo? Even the Demon Rush had that, even though I don't know why anyone would buy it after playing it.
I can say that if I believed that everyone had your attitude, I would no longer bother making amateur games.Are you aiming to work at a commercial standard? If so, wrong wording choice or I'm just not understanding the logic here.
And incidentally, it's been my observation that far, far more "Team Projects" fail than solo projects.What Neophyte said; the indie gaming world doesn't revolve around RM.
Actually, a "layout" in and of itself does not determine how much fun a game is.In a way it does, but still, I'm not playing a game with the exact same battle system as other games in the same category (i.e. RMXP).
So you wouldn't buy a game with (mostly) RTP graphics? Are you one of those people who wouldn't even PLAY one?Em, obviously? Using RTP in a commercial game of all things is severe lack of effort thus making such a game seem like a waste of time.
Anyway, it's not like things that rape copyright laws aren't bought and sold every day, so that's kind of a moot point.Wait, so are you saying it's okay to sell games that "rape" copyright laws?
For instance (sorry to keep name dropping the same three to five games in every fucking topic, I know I have a really bad habit of doing this) Wilfred The Hero has original graphics, gameplay, and music. You're saying you wouldn't buy it if Brandon & Teo hadn't chosen to release it for free?Haven't played it (...yet?) so I can't comment.
Why not? I personally would buy any RM game that looked even GOOD (not even requiring it to be excellent) if I could afford it (fat chance right now), as much to show my support for the indie RPG creation scene as to play the game.If I just played an RM game which I thought was REALLY good, then MAYBE I'd DONATE. Otherwise, I wouldn't buy a game I possibly wouldn't like because of the risk of, you know, being a waste of money.
I mean this is almost (not quite exactly) like saying you'd never buy a published story that had been written by someone you personally knew. I know that's not a great analogy, but I'm struggling to find a better one.Well if the person I knew wasn't a great writer, I wouldn't buy it. So?
Some thoughts, in response to your thoughts, in response to my thoughts:
(Disclaimer: Still not defending or even discussing Laxius Power.)
This is idiotic. Graphics do not equal effort. Not everyone is an artist/employs an artist. Leaving out rips (which you clearly have an ethical problem with) that leaves the RTP. What you seem to be missing is that RTP games can excel on other fronts. That and the fact that there's nothing wrong with the RM(V)X(P) RTP graphics, which are in fact good to excellent compared to most ripped/custom resources. If graphics are your priority, you shouldn't be PLAYING RM games at all, let alone buying them, because they will always be at least 5-10 years behind the big budget commercial games.
Likewise, by this same standard, you wouldn't buy a roguelike or text adventure game because they don't have graphics at all.
Are most RTP games awful? Of course. Does that mean that a game made with RTP graphics can't be surpassingly excellent enough to be worth paying for? Not in the slightest.
When I say "amateur games", I do not mean "games not good enough to pay money for". I mean games produced by the indie game development community.
While it is true that most indie games aren't worth paying for, that doesn't apply to all of them.
A "commercial standard" is a fairly arbitrary concept. Cave Story does not have the production values of Halo 3, but that doesn't mean that it is not something people should pay money for.
Yes, I am in fact (and almost always have been) aiming to work to a "commercial standard" even when NOT charging for my games and not planning on charging for them, but clearly a "commercial standard" means different things to different people.
This is what demos are for. But donating is a nice gesture which I encourage.
-Max
P.S.
Do you have any idea how good a writer you have to be to even stand a chance of getting published? (Well, unless you are J.K. Rowling, Christopher Paolini, or that Twilight bitch, but don't even get me started on those fucking hacks.)
(Disclaimer: Still not defending or even discussing Laxius Power.)
Em, obviously? Using RTP in a commercial game of all things is severe lack of effort thus making such a game seem like a waste of time.
This is idiotic. Graphics do not equal effort. Not everyone is an artist/employs an artist. Leaving out rips (which you clearly have an ethical problem with) that leaves the RTP. What you seem to be missing is that RTP games can excel on other fronts. That and the fact that there's nothing wrong with the RM(V)X(P) RTP graphics, which are in fact good to excellent compared to most ripped/custom resources. If graphics are your priority, you shouldn't be PLAYING RM games at all, let alone buying them, because they will always be at least 5-10 years behind the big budget commercial games.
Likewise, by this same standard, you wouldn't buy a roguelike or text adventure game because they don't have graphics at all.
Are most RTP games awful? Of course. Does that mean that a game made with RTP graphics can't be surpassingly excellent enough to be worth paying for? Not in the slightest.
Are you aiming to work at a commercial standard? If so, wrong wording choice or I'm just not understanding the logic here.
When I say "amateur games", I do not mean "games not good enough to pay money for". I mean games produced by the indie game development community.
While it is true that most indie games aren't worth paying for, that doesn't apply to all of them.
A "commercial standard" is a fairly arbitrary concept. Cave Story does not have the production values of Halo 3, but that doesn't mean that it is not something people should pay money for.
Yes, I am in fact (and almost always have been) aiming to work to a "commercial standard" even when NOT charging for my games and not planning on charging for them, but clearly a "commercial standard" means different things to different people.
If I just played an RM game which I thought was REALLY good, then MAYBE I'd DONATE. Otherwise, I wouldn't buy a game I possibly wouldn't like because of the risk of, you know, being a waste of money.
This is what demos are for. But donating is a nice gesture which I encourage.
-Max
P.S.
Well if the person I knew wasn't a great writer, I wouldn't buy it. So?
Do you have any idea how good a writer you have to be to even stand a chance of getting published? (Well, unless you are J.K. Rowling, Christopher Paolini, or that Twilight bitch, but don't even get me started on those fucking hacks.)
author=Max McGee link=topic=2139.msg36013#msg36013 date=1223255378
Do you have any idea how good a writer you have to be to even stand a chance of getting published? (Well, unless you are J.K. Rowling, Christopher Paolini, or that Twilight bitch, but don't even get me started on those fucking hacks.)
I don't know I have read a LOT of shitty books.
This is idiotic. Graphics do not equal effort. Not everyone is an artist/employs an artist. Leaving out rips (which you clearly have an ethical problem with) that leaves the RTP. What you seem to be missing is that RTP games can excel on other fronts.You might be mis-understanding me; what I mean is the basic RTP that comes with RPG Maker 2000/2003. Even simple sprite edits would show that you actually give a damn about the graphics of your game (which, IMO, are pretty important in RM games).
(which you clearly have an ethical problem withNot really. I use rips all the time. I just don't think they should be used commercially (which is pretty obvious, but...)
This kind of adds to this:
I don't see an RM game being made for the mass market (mass meaning commercial RPGs in this case) without a whole development team working behind the scenes rather than one creator and his music-making friend.
Are most RTP games awful? Of course. Does that mean that a game made with RTP graphics can't be surpassingly excellent enough to be worth paying for? Not in the slightest.How are you going to make custom systems without using custom graphics? Message boxes? Not very neat IMO.
Yes, I am in fact (and almost always have been) aiming to work to a "commercial standard" even when NOT charging for my games and not planning on charging for them, but clearly a "commercial standard" means different things to different people.Ja. There's no real fault for what you're saying here 8U
This is what demos are for.Most RM games ARE demos. :|
Do you have any idea how good a writer you have to be to even stand a chance of getting published? (Well, unless you are J.K. Rowling, Christopher Paolini, or that Twilight bitch, but don't even get me started on those fucking hacks.)wat
How are you going to make custom systems without using custom graphics? Message boxes? Not very neat IMO.
Anyone who thinks a show-picture CMS is INNATELY some kind of great asset needs to wake the fuck up. Most of the time those POS front-end menu systems are broken, ugly, annoy me by not letting me do what the DMS does, and does nothing the DMS doesn't do. And I have made games with fifty-bajillion "custom systems" without any custom graphics, because almost all of those custom systems were built into the "default battle system". Anyway, that said, MENUS AND SHIT are not the kind of graphics that cause copyright issues anyway, I hope. I don't even know where we're going with this any more.
Final thoughts, from me anyway, in no particular order:
Laxius Power sucks.
It is possible for an RM Game to not suck, to in fact UNSUCK (blow?) so hard that it worth buying. It would help the community if everyone kept an open mind about this kind of shit.
Okay fine I concede that tons of shitty fiction is published.
And tons of shitty RM games are sold.
And most RM games whether free or sold are shitty.
And most RM games are never finished.
But I would still buy a game of the caliber of a modern-day ABL, Three The Hard Way, The Way, Wilfred The Hero, Grave Spirit, The Frozen World, the ten other good ones I'm forgetting, even if it had RTP graphics. How would I know whether it was good enough to buy? Hopefully the demo. That's all I was saying.
The end,
-Max McGee
I've had a long day so for your sake and mine I will make this short
Now, er, good night
Anyone who thinks a show-picture CMS is INNATELY some kind of great asset needs to wake the fuck up. Most of the time those POS front-end menu systems are broken, ugly, annoy me by not letting me do what the DMS does, and does nothing the DMS doesn't do.Or you talking about CMS/CBS's you made, or that others made? Either way, it would be hard to pull off a CMS/CBS without a message box is what I'm thinking, I guess I should have said so instead of custom systems.
Now, er, good night
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