DOT WORLD MAKER => FULL RPG ENGINE AND EDITOR FROM YOUR BROWSER
Posts
A free to use rpg game maker is available here, and it doesn't require any download:
https://www.dotworldmaker.com/
Create from the web for the web, and with multi-player support.
So what is it?
In short it's a 2D graphical RPG maker directly usable from your browser,
which let you create multi player games. You can upload your own art
(and soon your music too), change all the game rules, edit the maps,
place monsters, create quests, and much more.
Who can be interested?
Whoever want to create his/her own 2D rpg or just even want to play one.
How much doest it cost?
There is two license: free and a payed one which offers some more features.
Can I make money with it?
In game purchase is there and you can sell premium items directly to your players.
Can I create a big game with it?
Yes you can create really really huge games, with loads of maps and content.
Do I need to download something to start?
No it's all fully working within your browser using HTML5 technologies (JS and Canvas).
Will my game be playable from mobile devices?
The games made with the engine are either directly playable from a mobile browser or you can even create an Android standalone application out of it.
How can my players access the game I designed?
Every game created with the engine is accessible as <your_game_name>.dotworld.me
Using this URL your players access directly your game without jumping on our home site.
Is there some content as start point?
2 different base content can be used as start point with a completely different look. You can also import the demo game to learn how to use the engine.
The map maker:
Procedural generation of the base maps:
NPC Dialog edition:
Example of results:

https://www.dotworldmaker.com/
Create from the web for the web, and with multi-player support.
So what is it?
In short it's a 2D graphical RPG maker directly usable from your browser,
which let you create multi player games. You can upload your own art
(and soon your music too), change all the game rules, edit the maps,
place monsters, create quests, and much more.
Who can be interested?
Whoever want to create his/her own 2D rpg or just even want to play one.
How much doest it cost?
There is two license: free and a payed one which offers some more features.
Can I make money with it?
In game purchase is there and you can sell premium items directly to your players.
Can I create a big game with it?
Yes you can create really really huge games, with loads of maps and content.
Do I need to download something to start?
No it's all fully working within your browser using HTML5 technologies (JS and Canvas).
Will my game be playable from mobile devices?
The games made with the engine are either directly playable from a mobile browser or you can even create an Android standalone application out of it.
How can my players access the game I designed?
Every game created with the engine is accessible as <your_game_name>.dotworld.me
Using this URL your players access directly your game without jumping on our home site.
Is there some content as start point?
2 different base content can be used as start point with a completely different look. You can also import the demo game to learn how to use the engine.
The map maker:

Procedural generation of the base maps:

NPC Dialog edition:

Example of results:

author=Craze
what does this offer that recent rpg makers don't?
Multiplayer, maybe.
Can you elaborate on that point, bertrand?
author=Craze
what does this offer that recent rpg makers don't?
That's what I could quickly sum up
- You can chat and exchange in game "email" with other players, see each others, and more user interaction is coming like player market and other features.
- Map are nearly infinite in size, with a base procedural generated and game owner edited over it.
- Particle system integrated.
- Real time battles with one ore more enemy (depending on how many followed you).
- Window size is free as it takes as much space as you give (not just resize the art, but show more)
- Play from anywhere (as you can play from your browser on your PC, laptop, mobile) and the game will continue where you was
- You can create standalone APP (yes the latest RPG maker allows that)
- You can have overlapping objects (actually there is no limit on the number of object on a cell)
- Objects can be placed anywhere, not just on the grid
For me the main difference is that you don't need any tool, you can start editing on any computer, and continue later on another one. You could collaborate on the same game as well, and as soon as you save others can directly check out your progress and comment. The workflow is therefore a lot faster.
author=Kalin
Can it make single-player, turn-based games?
While you can make single-player games, the combats currently are only real-time.
I would strongly suggest to test it, as you get mostly all feature for free, the main things missing in the free version are the particle system and the multi-player. You don't like it? fine you didn't lose anything either.
author=a_bertrand
I would strongly suggest to test it, as you get mostly all feature for free, the main things missing in the free version are the particle system and the multi-player. You don't like it? fine you didn't lose anything either.
Okay, so I created an account, and tried out the sample game Spirit. And right away (the room where you choose a physical body) I hit a bug/bad tile and now my char can't move. And there's no way to even start over except by creating a new master account because you use the same account for making and playing games.
Not a good first impression. But it is a great example of why I don't want real time pixel movement.
Thanks for trying, I will try to contact the game designer of that game. I will also put in the wishes "reset player".
BTW Did you try to move with the mouse or with the keyboard?
BTW Did you try to move with the mouse or with the keyboard?
I gave it a try because I'm super curious but I tried your sample demo and I already encountered a bug when I tried going through the edges of the house.

I'm trying to emulate what made me stuck (I pressed all 4 direction with mouse and keys repeatedly and couldn't get out) but reproducing it is harder than I thought haha

I'm trying to emulate what made me stuck (I pressed all 4 direction with mouse and keys repeatedly and couldn't get out) but reproducing it is harder than I thought haha
- Added a button to reset the player in the "stat & skill" menu (second icon on the left).
- Fixed the issue with collisions, you should not get stuck anymore.
If there is any other issue please report them, and again many thanks for the support.
- Fixed the issue with collisions, you should not get stuck anymore.
If there is any other issue please report them, and again many thanks for the support.
I think I discovered a feature that wasn't mentioned before:
you can have more animation-frames for your smooth walk cycle.
or, also just 3-4 like in RPG maker.
you can have more animation-frames for your smooth walk cycle.
or, also just 3-4 like in RPG maker.
Indeed you can actually have a huge number of animation frames however currently only 4 directions.
Another of the quite many thing I didn't mentioned that you have an integrated pixel editor.
Another of the quite many thing I didn't mentioned that you have an integrated pixel editor.
If multiple people can work on the same map and stuff at the same time, even showing everyone's cursors just like Google Docs, then you have something here.
I see why you suggest that, but I don't think it's the most important feature to add yet. Certainly being able to work together on the same project is important but knowing where the mouse pointer of the other is, is somewhat less important while still a "cool" factor.
Anyhow I will add it in the wishes. Thanks for sharing ;)
Anyhow I will add it in the wishes. Thanks for sharing ;)
This seems really cool but I feel as if other RPG Makers would outclass it. Although, it does look like it would be simple and easy to use and it is free, which free things are usually good.
Thanks BlackWolf1992. It's clear that this tool doesn't have all the quality and features you would want yet. But as the tool will grow (both in community and features) it should improve.
The next big step will be a plugin system letting you create yourself features and then share them with other owners. Some examples will be provided like a multi-user blackboard letting you put short messages and make them visible to all.
This should open up the door to more complex multi-player integration like player market, card or board games playable by multiple players and so on.
I'm not aware of other RPG makers offering you such kind of features (the multi-player part, not the plugins) so in this it should be pretty unique.
The next big step will be a plugin system letting you create yourself features and then share them with other owners. Some examples will be provided like a multi-user blackboard letting you put short messages and make them visible to all.
This should open up the door to more complex multi-player integration like player market, card or board games playable by multiple players and so on.
I'm not aware of other RPG makers offering you such kind of features (the multi-player part, not the plugins) so in this it should be pretty unique.
I hope it does improve as time passes because it does look really good and would be great for people who are new to creating video games. You are right though the RPG Makers do not really allow for multi-player really.
Edit:
After testing it out it seems like half the time the game was just loading maps and it would take forever. I was not sure how to talk to NPCs or even attack. (I assumed the enter key)
Edit:
After testing it out it seems like half the time the game was just loading maps and it would take forever. I was not sure how to talk to NPCs or even attack. (I assumed the enter key)
Attacking is simply: click on a monster and it should do that action till the end. Games should have some "tutorial" in to explain it.
"NPC talk": click on the NPC when you are nearby and the dialog will kick in.
Map loading should actually pretty quick, it takes me about 2-3 sec, the issue is mainly generation of maps area on your browser more than anything else, I could try to optimize it if you think it's a show stopper.
BTW which game did you try? The simple demo or another?
"NPC talk": click on the NPC when you are nearby and the dialog will kick in.
Map loading should actually pretty quick, it takes me about 2-3 sec, the issue is mainly generation of maps area on your browser more than anything else, I could try to optimize it if you think it's a show stopper.
BTW which game did you try? The simple demo or another?
the game-play is literally "point and klick" to make your chara sprite move around and interact with its environment. kinda like the standard for every mmorpg out there.
you can also use "WASD" to move.
i use both, more or less simultaniously, it gives the best feeling of control for now.
using skills is something more tricky - you select them with either mouse or the numbers on your keyboard, and the offensive ones will only trigger the moment you are actually in combat. supporting ones on the other hand will trigger whenever activated, in or outside of combat.
have fun ~
you can also use "WASD" to move.
i use both, more or less simultaniously, it gives the best feeling of control for now.
using skills is something more tricky - you select them with either mouse or the numbers on your keyboard, and the offensive ones will only trigger the moment you are actually in combat. supporting ones on the other hand will trigger whenever activated, in or outside of combat.
have fun ~



















