OFFICIAL REVIEW THREAD:DRAGOON LEGENDS REVIEWED
Posts
No I mean, take your time with the review itself, but were you able to finish it? Was it ball bustingly hard?
CONDITION YELLOW
The Oneliner: Zero Reality: Shattered World by our very own FeldschlachtIV (aka Notorious M.O.G.) is a promising steampunk RPG adventure ruined, in its present incarnation, by badly balanced battles.
Critic's Note 1: An advisory/warning, I don't know if it's my mood today or what but the text of the review, especially the parenthetical bits, is very snarky, and in general is much more negative than the actual scores. Nothing personal and no offense meant to the creator, I guess I am more trying to be entertaining than anything else.
Critic's Note 2: I hope you enjoy the locking of caps this is a VERY EMPHATIC review.
Story
This game's story immediately reminded me of FF6 (FF III in AMERICALAND) because that is where this game has taken most of its graphics from and because of the inclusion of a (evil?) empire and some ancient magitechnological ruins. But then again, these elements are STAPLES of science fiction and fantasy, so one can hardly call it derivative.
Points must be given for the fact that the intro is- shocker- playable, and, sadly enough, features some of the game/demo's best-balanced and most compelling battles. The story concerns a company of mercenaries known as theReturners Ruiners Freelancers (kind of an obvious name for mercenaries who are by DEFAULT Freelancers, kind of like a group of mercenaries called "The Mercenaries" or "The Independent Contractors", but whatever) who have gotten themselves in a heap of shit (political trouble) during their latest and potentially last mission. You begin the game as one of the mercenaries, our little-explored and not too developed main character, Leo (all of the Freelancers have Zodiac-style code names, which makes one wonder why they didn't call themselves THE ZODIAC or something astrology related, but then again, why do our star signs exist in what is obviously a separate fantasy world anyway?) who is ON THE RUN FROM THE LAW. Soon, after he kills some guards and guard dogs and runs around in the rain and fights a robot, we flash back, TARANTINO-STYLE, to the beginning of the mission that landed him in this predicament.
A kingdom and empire are making peace with one another, signing a Paxus (pax being latin for peace, this is kind of redundant) treaty... of peace, and also stipulating some deproliferation ofmagitek Prelude relic armaments. But as the treaty is being signed, the Freelancers are undertaking one last mission (for the King of Gardia, if memory serves?) to raid the Tartaros excavation site and retrieve some kind of Prelude relic that is being dug up there...and that is as far into the story as I really got (no spoilers) before the game's horrendously annoying and unfun battles forced me to quit after my third cheap death. Also, is it just me, or should it not be POSSIBLE (let alone LIKELY) to get a total party wipe out/game over during what is ostensibly a FLASHBACK SEQUENCE??? Like, obviously Leo has to have lived long enough to be on the run in the rain during the intro....
Honestly, the story didn't really have anything that I haven't seen before a dozen times in other RPG maker games BUT IT WAS ALL VERY WELL EXECUTED and the writing was generally competent, and it scores points for that. Also the last few twists of the plot I saw (not detailed here) were interesting and made me curious where the game was going. Ultimately my advice for the story would be to SLOW DOWN A LITTLE BIT in the beginning and take some more time to develop your characters, at least if the Freelancers are indeed going to be your main characters throughout (sometimes it's hard to tell with these things), including some kind of sequence after the intro but before the first dungeon showing what they're like outside of combat. Also take more time with world building so that you have your own little steampunk setting with its unique characteristics that distinguish it from just being NOT FF6. Like for instance I am really keen to know why TECH IS KEY when apparently EVERYONE HAS FUCKING MAGIC.
Story Score: 3/5
Visuals/Audio:
This game's visuals are neither spectacular nor bad. They are more or less what you expect from an (above) average rm2k3 game nowadays. Some of the maps (especially the rainy canyon/ruins during the intro) had really great atmosphere. The combination of some resources (the fusion of RTP future and FF6 cavern maps to make the Tartaros excavation sites, the very clashy "Devator v2.0 charset) looked odd, to say the least. This game would score bonus points for its AWESOMELY SMOOTH AND CONSISTENT BATTLE ANIMATIONS and its well-rendered special effects (especially the train crash/gun-fight sequence) but unfortunately graphics are conflated with sound in my reviews, and it loses the same amount of points for the entire train sequence being MYSTERIOUSLY DEVOID OF MUSIC with the music instead being replaced by ANNOYING ALARM SOUNDS or DEAD SILENCE.
Presentation Score: 3.5/5
Gameplay:
Hoo boy. I can't go in depth with this as I'd like to because I've already been working on this review for like an hour, but...
As Feld himself has acknowledged, the battles in this game are fucking terrible. And since this game offers very little gameplay outside of battle (which is itself a problem, dude, your dungeons need puzzles or minigames or SOMETHING to break up the monotony, even if the battles were excellent, and they're horrible) it was not possible for me to finish the demo.
Most of the issues are balanced issues that make the game impossible. Healing items don't heal enough and are far too rare. Stealing never fucking works. Your most useful characters (especially Libra, who is 1000x cooler than any of the other characters because he is a DUAL PISTOL WIELDING BLACK MAGE HOW FUCKING METAL IS THAT ARRRGH SWAGGER) are your most fragile, and hence are always fucking dead. Healing skills don't heal enough and damage dealing skills definitely don't deal enough damage considering how restrictive their In (MP) costs are. Stealing never fucking works. Seriously, I only had it work once the whole game. I tried it at least 10 or 20 combats.
(Oh, by the way, so you know, INANE means: 1 : empty , insubstantial 2 : lacking significance, meaning, or point : silly <inane comments> synonyms see insipid which is what INANNIUM SHARD and INNANT connote. I think you were probably going for things that resemble the word INNATE, meaning OF THE SELF, but if you were THOU HAVE FAILED.)
The only thing that even made the game bearable for as long as it was bearable was the fact that in spite of their being save points you could save anywhere, but even that seemed more like an accident than a design feature.
You have also failed to cater to the innate flaw of the rm2k3 DBS, namely the SPEED IS KING principle. As a result, 1. Saggitarius is a badly broken character, because his attacks would literally need to do 10 x more damage to make up for how rarely he gets to go in combat. He was basically useless to me due to his low speed, low accuracy, inadequate damage, and pathetic MP. 2. Because for some reason the bad guys are ALWAYS FUCKING FASTER than you in this game, it's not just that you get killed every fight but...you have to wait FOREVER to get killed.
In the end, the only skill that ever mattered was Libra's GETAWAY battle command, again making him 100x better than all the other characters.
Outside of combat I had no problem except a bug or two:

In short, nothing, nothing, nothing, can ruin a good RPG faster than bad battles. Ultimately, I quit after meeting the archmagister, since my entire party was at <100 HP and basically no MP after the Devastator battle and I was completely out of healing items and forced to fight MORE SOLDIERS, i.e., I was FUCKED. I have no idea how much more of the game there was after that or how it would have effected this review.
Strongly Suggested Balance Fixes:
1. Increase every PC's speed.
2. Drop more more more more healing items.
2a. Make healing items better.
3. Techs, especially Libra's, should deal more damage. And give monsters elemental weaknesses or something, I wasn't noticing any.
4. MAKE STEAL ACTUALLY WORK SOMETIMES OR GET RID OF IT.
5. The Devastator fight was ridiculously unfair. The guy needs 400 less HP. I'm not kidding.
6. Increase Saggitarius's strength tenfold or double his speed. I actually suggest the former, it would make him more like the character you want him to be, but in the rm2k3 DBS Agility is 10x more important than anything else and you need to account for that by giving him at least 10 points of attack for every point of speed you take away.
7. Give everyone more MP or increase the effectiveness of Healing Breeze and Bubble
Gameplay Score: 1.5/5
Explanation: Was 2.5/5 but I took away a full star because I had to cheat (author's recommendation) to get out of an impossible situation.
Final Thoughts
This probably reads like a REALLY NEGATIVE REVIEW. That wasn't how I meant it at all. If I sounded angry it was because I saw GREAT PROMISE being squandered, so I hope the author won't be defensive and I really hope he won't be discouraged.
While Zero Reality: Shattered World is not yet a good game, it is right now an interesting story and some fairly pretty graphics that are being dragged down by bad battles likes some ball and chain. In spite of that it is still, ultimately, worth a look.
As a matter of fact, I hope more than anything that this review will encourage Feld and give him the kick in the pants he needs to bring this game to that ultimate pinnacle of indie games...ACTUAL COMPLETION.
OVERALL SCORE (NOT AN AVERAGE): 2.5/5 Stars
The Oneliner: Zero Reality: Shattered World by our very own FeldschlachtIV (aka Notorious M.O.G.) is a promising steampunk RPG adventure ruined, in its present incarnation, by badly balanced battles.
Critic's Note 1: An advisory/warning, I don't know if it's my mood today or what but the text of the review, especially the parenthetical bits, is very snarky, and in general is much more negative than the actual scores. Nothing personal and no offense meant to the creator, I guess I am more trying to be entertaining than anything else.
Critic's Note 2: I hope you enjoy the locking of caps this is a VERY EMPHATIC review.
Story
This game's story immediately reminded me of FF6 (FF III in AMERICALAND) because that is where this game has taken most of its graphics from and because of the inclusion of a (evil?) empire and some ancient magitechnological ruins. But then again, these elements are STAPLES of science fiction and fantasy, so one can hardly call it derivative.
Points must be given for the fact that the intro is- shocker- playable, and, sadly enough, features some of the game/demo's best-balanced and most compelling battles. The story concerns a company of mercenaries known as the
A kingdom and empire are making peace with one another, signing a Paxus (pax being latin for peace, this is kind of redundant) treaty... of peace, and also stipulating some deproliferation of
Honestly, the story didn't really have anything that I haven't seen before a dozen times in other RPG maker games BUT IT WAS ALL VERY WELL EXECUTED and the writing was generally competent, and it scores points for that. Also the last few twists of the plot I saw (not detailed here) were interesting and made me curious where the game was going. Ultimately my advice for the story would be to SLOW DOWN A LITTLE BIT in the beginning and take some more time to develop your characters, at least if the Freelancers are indeed going to be your main characters throughout (sometimes it's hard to tell with these things), including some kind of sequence after the intro but before the first dungeon showing what they're like outside of combat. Also take more time with world building so that you have your own little steampunk setting with its unique characteristics that distinguish it from just being NOT FF6. Like for instance I am really keen to know why TECH IS KEY when apparently EVERYONE HAS FUCKING MAGIC.
Story Score: 3/5
Visuals/Audio:
This game's visuals are neither spectacular nor bad. They are more or less what you expect from an (above) average rm2k3 game nowadays. Some of the maps (especially the rainy canyon/ruins during the intro) had really great atmosphere. The combination of some resources (the fusion of RTP future and FF6 cavern maps to make the Tartaros excavation sites, the very clashy "Devator v2.0 charset) looked odd, to say the least. This game would score bonus points for its AWESOMELY SMOOTH AND CONSISTENT BATTLE ANIMATIONS and its well-rendered special effects (especially the train crash/gun-fight sequence) but unfortunately graphics are conflated with sound in my reviews, and it loses the same amount of points for the entire train sequence being MYSTERIOUSLY DEVOID OF MUSIC with the music instead being replaced by ANNOYING ALARM SOUNDS or DEAD SILENCE.
Presentation Score: 3.5/5
Gameplay:
Hoo boy. I can't go in depth with this as I'd like to because I've already been working on this review for like an hour, but...
As Feld himself has acknowledged, the battles in this game are fucking terrible. And since this game offers very little gameplay outside of battle (which is itself a problem, dude, your dungeons need puzzles or minigames or SOMETHING to break up the monotony, even if the battles were excellent, and they're horrible) it was not possible for me to finish the demo.
Most of the issues are balanced issues that make the game impossible. Healing items don't heal enough and are far too rare. Stealing never fucking works. Your most useful characters (especially Libra, who is 1000x cooler than any of the other characters because he is a DUAL PISTOL WIELDING BLACK MAGE HOW FUCKING METAL IS THAT ARRRGH SWAGGER) are your most fragile, and hence are always fucking dead. Healing skills don't heal enough and damage dealing skills definitely don't deal enough damage considering how restrictive their In (MP) costs are. Stealing never fucking works. Seriously, I only had it work once the whole game. I tried it at least 10 or 20 combats.
(Oh, by the way, so you know, INANE means: 1 : empty , insubstantial 2 : lacking significance, meaning, or point : silly <inane comments> synonyms see insipid which is what INANNIUM SHARD and INNANT connote. I think you were probably going for things that resemble the word INNATE, meaning OF THE SELF, but if you were THOU HAVE FAILED.)
The only thing that even made the game bearable for as long as it was bearable was the fact that in spite of their being save points you could save anywhere, but even that seemed more like an accident than a design feature.
You have also failed to cater to the innate flaw of the rm2k3 DBS, namely the SPEED IS KING principle. As a result, 1. Saggitarius is a badly broken character, because his attacks would literally need to do 10 x more damage to make up for how rarely he gets to go in combat. He was basically useless to me due to his low speed, low accuracy, inadequate damage, and pathetic MP. 2. Because for some reason the bad guys are ALWAYS FUCKING FASTER than you in this game, it's not just that you get killed every fight but...you have to wait FOREVER to get killed.
In the end, the only skill that ever mattered was Libra's GETAWAY battle command, again making him 100x better than all the other characters.
Outside of combat I had no problem except a bug or two:

In short, nothing, nothing, nothing, can ruin a good RPG faster than bad battles. Ultimately, I quit after meeting the archmagister, since my entire party was at <100 HP and basically no MP after the Devastator battle and I was completely out of healing items and forced to fight MORE SOLDIERS, i.e., I was FUCKED. I have no idea how much more of the game there was after that or how it would have effected this review.
Strongly Suggested Balance Fixes:
1. Increase every PC's speed.
2. Drop more more more more healing items.
2a. Make healing items better.
3. Techs, especially Libra's, should deal more damage. And give monsters elemental weaknesses or something, I wasn't noticing any.
4. MAKE STEAL ACTUALLY WORK SOMETIMES OR GET RID OF IT.
5. The Devastator fight was ridiculously unfair. The guy needs 400 less HP. I'm not kidding.
6. Increase Saggitarius's strength tenfold or double his speed. I actually suggest the former, it would make him more like the character you want him to be, but in the rm2k3 DBS Agility is 10x more important than anything else and you need to account for that by giving him at least 10 points of attack for every point of speed you take away.
7. Give everyone more MP or increase the effectiveness of Healing Breeze and Bubble
Gameplay Score: 1.5/5
Explanation: Was 2.5/5 but I took away a full star because I had to cheat (author's recommendation) to get out of an impossible situation.
Final Thoughts
This probably reads like a REALLY NEGATIVE REVIEW. That wasn't how I meant it at all. If I sounded angry it was because I saw GREAT PROMISE being squandered, so I hope the author won't be defensive and I really hope he won't be discouraged.
While Zero Reality: Shattered World is not yet a good game, it is right now an interesting story and some fairly pretty graphics that are being dragged down by bad battles likes some ball and chain. In spite of that it is still, ultimately, worth a look.
As a matter of fact, I hope more than anything that this review will encourage Feld and give him the kick in the pants he needs to bring this game to that ultimate pinnacle of indie games...ACTUAL COMPLETION.
OVERALL SCORE (NOT AN AVERAGE): 2.5/5 Stars
Oh Max McGee can you do a review to my game? I just submitted it so it should appear in newest games ...
I understand you have other projects lined up for review, so i will patiently wait ... I just like the way you review games ... So when ever you get around to reviewing it will be fine
-Thanks
I understand you have other projects lined up for review, so i will patiently wait ... I just like the way you review games ... So when ever you get around to reviewing it will be fine
-Thanks
While Zero Reality: Shattered World is not yet a good game, it is right now an interesting story and some fairly pretty graphics that are being dragged down by bad battles likes some ball and chain. In spite of that it is still, ultimately, worth a look.
As a matter of fact, I hope more than anything that this review will encourage Feld and give him the kick in the pants he needs to bring this game to that ultimate pinnacle of indie games...ACTUAL COMPLETION.
Well, you just encouraged me to release another demo for everyone by this weekend.
THANKS A LOT (no seriously, I really appreciate the review, dude! Honesty is king with me.)
author=Max McGee link=topic=2194.msg39205#msg39205 date=1224617829
Saggitarious sucks
If you remove his gear he'll manage to get a turn once in a while!

Yeah the gameplay is awful. I hope the new demo fixes the rediculous difficulty because the next dungeon after the flashback is far worse.
author=Max McGee link=topic=2194.msg36814#msg36814 date=1223592421
OKAY, FIRST OFF, NO PROMISES!
But, if there is something about your game, which you request, right here, for me to review, that catches my interest, I will do an SUPER DUPER in depth, entertaining, no holds barred AND REALLY INTELLIGENT review of it AND put that review up on this very website. If your game does not interest me, I will tell you up front (NOTHING PERSONAL, GUYS) so you do not get your hopes up.
Works for me. You know which game. (1873 for the uninitiated.) I do warn thee, however, that I will be updating the download here in about four or so days, give or take two, so you might want to hold out on it til then.
In either case, I would also like to make a couple requests:
-In 1873, be specific about any bugs you find. I keep getting told there's some sort of bug, and I can't help them/fix it without specifics. TANGENT: I am aware an trying to fix one bug though: the menu can be opened at ANY time except battle, meaning events and such. So stay away from that X key, y'hear?
-I would like some commentary on Pimp. For this I would just like commentary for the storyline/intro. I think I might just have something going for me here, and I have been contemplating continuing it. It's only fifteen~twenty minutes or so long.
Hey Max! PM me your AIM name you see like a cool ass dude.
And you already played my game a bit, but maybe we could get a review going?
And you already played my game a bit, but maybe we could get a review going?
Hello, would you like to review my game Hyamlan's Secrets?
I would really appreciate it!
Link to profile: http://www.rpgmaker.net/games/827/
Though I saw you're already very busy...(You must be a good reviewer then :) )
But I can still hope, right? :P
I would really appreciate it!
Link to profile: http://www.rpgmaker.net/games/827/
Though I saw you're already very busy...(You must be a good reviewer then :) )
But I can still hope, right? :P
The most polished and professional RPG Maker game EVER MADE.
SkyE, by anaryu and yaomei (who comprise anamei productions, which, if it was a real company, I would submit my resume to in a heartbeat begging for a job) is the most polished and professional RPG maker game ever made. While there are other games I like better for their heart and soul, the sheer gloss and shine of SkyE make it impossible to ignore.
Let's dive right in and explore what makes this game such an impressive technical and aesthetic achievement.
-Story: 6.5/10 (3/5)-
The story of SkyE is definitely not my cuppa tea. It is light, cheery anime fair, with a bunch of attractive and upbeat characters. Even the villain could be described as chibi and kawaii.
Also, the story can hardly be called deep, and few of the characters have more than one, perhaps two, dimensions.
In spite of this, the game features an interesting plot with a substantial amount of multi-pathing, somewhat well-drawn characters (I'm not talking about the art), passable dialogue, and some fascinating, if problematic, world building.
Points are taken off for the fact that nothing about this game's world was really explained to my full satisfaction. I like the idea of sky knights, but I wanted to know more about this world you crafted, which felt problematically incomplete.
I completed the entire game without fully understanding WHAT the Chromadus (sp?), Raye energy, Rayths, or the Rayth dimension were, which is probably a bad thing. In short, this could really have done with an in-game glossary of terms, or just better, more complete (not boring and talky, though) exposition.
Also, the ending, for what it's worth, felt far too neat and tidy and happy-go-lucky for my tastes. Everything was wrapped up so nicely it was like the end of an episode of Scooby Doo.
-Visuals and Sounds: 9/5 (4.5/5)-
This game features very lush anime style visuals in cutscenes instead of sprites, really smoothly animated battle sprites and effects in its 2D side scrolling shmup inspired battle system, and what, if I am interpreting the credits correctly, is 100% original MUSIC as well.
All the game's aesthetics look/sound good, and work together to establish the game's mood and tone. And while the mood/tone- one I would call "lite anime fair"- is not one I particularly like, I cannot say it is not well established.
The music in particular, while I hated 90% of it (it seemed very J-POP inspired and I am not a fan of J-POP), I cannot say that it wasn't impressive in the extreme. I did not like most of the tracks, but they were well put together, with ASTONISHINGLY competent vocals, and if (again I might be misinterpreting the credits) the already multitalented programmers/artists of Anamei productions were ALSO producing these vocals...well, god damn. Far too many talents in one place. The one exception is the main battle music (the one with the 'rap' in the background) which I genuinely liked as well as respected.
This category does not receive a perfect score, for two somewhat nitpicky reasons:
1. Having vocals in almost every song is silly....sure the vocals are good, but think about it, what movie, show, or game have you ever seen where nearly the entire score featured vocals? And this was a score, not a soundtrack.
2. Any emotional tension I might have been feeling in some scenes was ruined by the fact that every character portrait has exactly one emotion. One particular moment stands out in my mind as un-inentionally hilarious, though I did not think to screenshot it at the time:
Celeste says to Zavia, "You seem upset, what's wrong?" although Zavia's portrait is clearly (and perpetually) smiling.
However, ultimately, in short, this is a game with HIGH QUALITY and nearly 100% ORIGINAL ASSETS, completed in just under a month and a half, which, if you think about it, is just generally ridiculous.
-Gameplay/Programming: 10/10 (5/5)-
This game's battle system blew my mind. It absolutely pushed the limits of what I thought was possible in RPG Maker (VX, specifically) and really raised the quality bar for amateur games so drastically that I now feel that everything that the majority of the community is working on is embarassingly sub-par.
SkyE is a SIM/SHMUP game. Most of the gameplay (the field screen, in RPG terms) is simply navigating menus and watching cutscenes at predetermined locations. The cutscenes unfold the game's story. In short, in terms of everything but the battles, it is identical to the gameplay of Front Mission III/IV, only unlike the Front Mission games, it receives bonus points for non-linearity.
The battles are where the game really, really stands out. Although the game has a fairly deep system of character customization featuring RPG like stats and equipment, the actual combat is a 2D side-scrolling shoot 'em up, not unlike the R-Type or Gradius games, with the exception that you can move back and forth freely throughout the level.
It is fun, addictive, totally smooth, and completely unlike anything I even thought possible with RPG Maker. It is addictive and totally satisfying and has amazing collision detection. Flying through swarms of bullets while opening fire with your rapid ring and charging up your beam crest is an exhilarting experience.
Everything about it is polished, sexy, and fun. If it was a woman, I would make sweet, sweet love to it. I'd go on, but seriously...
seriously...
you NEED to play this game if only to see the battle system and stutter..."HOW THE FUCK DID THEY MAKE THAT IN RPG MAKER?"
-Conclusion-
Final Score (not an average): 9.0 (4.5/5)
SkyE raises the bar on just about everything and left me floored. This is literally up to commercial game standards. If we all produced games like this, I have no doubt that the indie gaming community, at large, would have no CHOICE but to take RMVX seriously as a platform.
I think that the developers are obligated by good conscience to release this project open source as I believe it would enrich the community and the quality of games to no end to be able to see how a masterpiece of professionalism like this was made.
Come on guys, you know I don't often gush or even cut games any slack, so you have to know that we have something special on our hands here.
Max's (V)E(r)dict: PLAY THIS SHIT NOW.
P.S. If Anamei productions goes pro and is ever looking to hire a bona fide published, degree toting writer for their staff, I sincerely hope they look no further than me because this is one wagon I would love to jump on.
SkyE, by anaryu and yaomei (who comprise anamei productions, which, if it was a real company, I would submit my resume to in a heartbeat begging for a job) is the most polished and professional RPG maker game ever made. While there are other games I like better for their heart and soul, the sheer gloss and shine of SkyE make it impossible to ignore.
Let's dive right in and explore what makes this game such an impressive technical and aesthetic achievement.
-Story: 6.5/10 (3/5)-
The story of SkyE is definitely not my cuppa tea. It is light, cheery anime fair, with a bunch of attractive and upbeat characters. Even the villain could be described as chibi and kawaii.
Also, the story can hardly be called deep, and few of the characters have more than one, perhaps two, dimensions.
In spite of this, the game features an interesting plot with a substantial amount of multi-pathing, somewhat well-drawn characters (I'm not talking about the art), passable dialogue, and some fascinating, if problematic, world building.
Points are taken off for the fact that nothing about this game's world was really explained to my full satisfaction. I like the idea of sky knights, but I wanted to know more about this world you crafted, which felt problematically incomplete.
I completed the entire game without fully understanding WHAT the Chromadus (sp?), Raye energy, Rayths, or the Rayth dimension were, which is probably a bad thing. In short, this could really have done with an in-game glossary of terms, or just better, more complete (not boring and talky, though) exposition.
Also, the ending, for what it's worth, felt far too neat and tidy and happy-go-lucky for my tastes. Everything was wrapped up so nicely it was like the end of an episode of Scooby Doo.
-Visuals and Sounds: 9/5 (4.5/5)-
This game features very lush anime style visuals in cutscenes instead of sprites, really smoothly animated battle sprites and effects in its 2D side scrolling shmup inspired battle system, and what, if I am interpreting the credits correctly, is 100% original MUSIC as well.
All the game's aesthetics look/sound good, and work together to establish the game's mood and tone. And while the mood/tone- one I would call "lite anime fair"- is not one I particularly like, I cannot say it is not well established.
The music in particular, while I hated 90% of it (it seemed very J-POP inspired and I am not a fan of J-POP), I cannot say that it wasn't impressive in the extreme. I did not like most of the tracks, but they were well put together, with ASTONISHINGLY competent vocals, and if (again I might be misinterpreting the credits) the already multitalented programmers/artists of Anamei productions were ALSO producing these vocals...well, god damn. Far too many talents in one place. The one exception is the main battle music (the one with the 'rap' in the background) which I genuinely liked as well as respected.
This category does not receive a perfect score, for two somewhat nitpicky reasons:
1. Having vocals in almost every song is silly....sure the vocals are good, but think about it, what movie, show, or game have you ever seen where nearly the entire score featured vocals? And this was a score, not a soundtrack.
2. Any emotional tension I might have been feeling in some scenes was ruined by the fact that every character portrait has exactly one emotion. One particular moment stands out in my mind as un-inentionally hilarious, though I did not think to screenshot it at the time:
Celeste says to Zavia, "You seem upset, what's wrong?" although Zavia's portrait is clearly (and perpetually) smiling.
However, ultimately, in short, this is a game with HIGH QUALITY and nearly 100% ORIGINAL ASSETS, completed in just under a month and a half, which, if you think about it, is just generally ridiculous.
-Gameplay/Programming: 10/10 (5/5)-
This game's battle system blew my mind. It absolutely pushed the limits of what I thought was possible in RPG Maker (VX, specifically) and really raised the quality bar for amateur games so drastically that I now feel that everything that the majority of the community is working on is embarassingly sub-par.
SkyE is a SIM/SHMUP game. Most of the gameplay (the field screen, in RPG terms) is simply navigating menus and watching cutscenes at predetermined locations. The cutscenes unfold the game's story. In short, in terms of everything but the battles, it is identical to the gameplay of Front Mission III/IV, only unlike the Front Mission games, it receives bonus points for non-linearity.
The battles are where the game really, really stands out. Although the game has a fairly deep system of character customization featuring RPG like stats and equipment, the actual combat is a 2D side-scrolling shoot 'em up, not unlike the R-Type or Gradius games, with the exception that you can move back and forth freely throughout the level.
It is fun, addictive, totally smooth, and completely unlike anything I even thought possible with RPG Maker. It is addictive and totally satisfying and has amazing collision detection. Flying through swarms of bullets while opening fire with your rapid ring and charging up your beam crest is an exhilarting experience.
Everything about it is polished, sexy, and fun. If it was a woman, I would make sweet, sweet love to it. I'd go on, but seriously...
seriously...
you NEED to play this game if only to see the battle system and stutter..."HOW THE FUCK DID THEY MAKE THAT IN RPG MAKER?"
-Conclusion-
Final Score (not an average): 9.0 (4.5/5)
SkyE raises the bar on just about everything and left me floored. This is literally up to commercial game standards. If we all produced games like this, I have no doubt that the indie gaming community, at large, would have no CHOICE but to take RMVX seriously as a platform.
I think that the developers are obligated by good conscience to release this project open source as I believe it would enrich the community and the quality of games to no end to be able to see how a masterpiece of professionalism like this was made.
Come on guys, you know I don't often gush or even cut games any slack, so you have to know that we have something special on our hands here.
Max's (V)E(r)dict: PLAY THIS SHIT NOW.
P.S. If Anamei productions goes pro and is ever looking to hire a bona fide published, degree toting writer for their staff, I sincerely hope they look no further than me because this is one wagon I would love to jump on.
Okay, Max/Legion/WHOEVERYOUARE, I asked politely once before and you politely turned me down, but I'm back asking again because I don't learn fast I'm determined.
I've read the reviews you've done so far, and you do a fair and honest job with them. You present your analyses with flavor, but never go over the top and outright insult the games. This is the kind of feedback I'm always looking for.
So, I'm asking you to PLEASE put aside your known prejudice against Pokemon and give Pokemon Hunter a try. I'm aware this might be painful for you, so I'm willing to negotiate a little here. Because even though this is technically a Pokemon game, it's absolutely nothing like the commercial Pokemon games. It's just a normal RPG that happens to have Pokemon in it. I don't know what it is about Pokemon that makes you hate it so much, but my game is related in name only. If the very sight of the buggers sends you into a bloodthirsty rage, then I'd be happy to swap out the Pokemon sprites for normal RPG monsters (just for you!).
I hope you'll reconsider, but if your answer's still no, then fine. Also, it'd be the first one I'd be asking you to play. The others are not ready yet...
I've read the reviews you've done so far, and you do a fair and honest job with them. You present your analyses with flavor, but never go over the top and outright insult the games. This is the kind of feedback I'm always looking for.
So, I'm asking you to PLEASE put aside your known prejudice against Pokemon and give Pokemon Hunter a try. I'm aware this might be painful for you, so I'm willing to negotiate a little here. Because even though this is technically a Pokemon game, it's absolutely nothing like the commercial Pokemon games. It's just a normal RPG that happens to have Pokemon in it. I don't know what it is about Pokemon that makes you hate it so much, but my game is related in name only. If the very sight of the buggers sends you into a bloodthirsty rage, then I'd be happy to swap out the Pokemon sprites for normal RPG monsters (just for you!).
I hope you'll reconsider, but if your answer's still no, then fine. Also, it'd be the first one I'd be asking you to play. The others are not ready yet...
I am slightly in disagreement with Max on the Skye front.
Actually, I think we only agree the programming aspects of it.
Actually, I think we only agree the programming aspects of it.
I'm aware this might be painful for you, so I'm willing to negotiate a little here.
Halibabica: I will do the review for $20 USD. I'm not just saying that to be a dick either, I'm totally serious, like unemployed college graduate, will write for food.
And if Anaryu's wife Yaoumei and countless other visual artists can charge people $60 commisions on deviant-art to draw them A GOD DAMN FACE SET then nobody give me any guff about this being unethical/"immoral".
In all seriousness, halibabica, you are asking me to do something I don't want to do, and I will gladly do things I don't want to do, but only for money. I still love you, and no disrespect is meant.
Edited, but left up for the record. ;)
Okay, Max, I've reconsidered your offer, and I'd like to make a counter-one. I would pay you $20 to play my game and review it, BUT:
1. You'd have to play it all the way through, beginning to end (not necessarily in one sitting).
2. If your opinion of the game is turned around and you actually enjoy it, you pay me back $10.
So, how does that sound? You get $20, only have to pay back half if your opinion changes, and I get my review. Fair enough?
1. You'd have to play it all the way through, beginning to end (not necessarily in one sitting).
2. If your opinion of the game is turned around and you actually enjoy it, you pay me back $10.
So, how does that sound? You get $20, only have to pay back half if your opinion changes, and I get my review. Fair enough?
Okay, Max, I've reconsidered your offer, and I'd like to make a counter-one. I would pay you $20 to play my game and review it, BUT:
1. You'd have to play it all the way through, beginning to end (not necessarily in one sitting).
2. If your opinion of the game is turned around and you actually enjoy it, you pay me back $10.
So, how does that sound? You get $20, only have to pay back half if your opinion changes, and I get my review. Fair enough?
I'll agree to 1 (oh god how long is it) and uh....trust me, 2 won't become an issue.
That said I will be thorough and fair and uh, yeah, give me a day or two to set up a pay-pal, I guess, unless you live in the continental US and feel like snail-mailing the money.
@Kentona:
I thought you were saying I'd done a damn fine job with the review of SkyE. : (
Now I see you're just insulting me!




















