[RMVX ACE] IS THIS A WEIRD SOLUTION? (NEED HELP)
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i'm making a cooking game.
this game is like a competition between you and npcs.
Speech & Action Example:
first off your cooking the food and then serve it to the judge.
Judge: this is delicious
Judge: what do you call this. -
now this is the part where you get to name the dish you made.
but my only solution is this
> Database > Actors > create an actor called dish or food > make an event after the speech that lets you change that actors name.. (it's silly but i don't think theres any other way...)
this game is like a competition between you and npcs.
Speech & Action Example:
first off your cooking the food and then serve it to the judge.
Judge: this is delicious
Judge: what do you call this. -
now this is the part where you get to name the dish you made.
but my only solution is this
> Database > Actors > create an actor called dish or food > make an event after the speech that lets you change that actors name.. (it's silly but i don't think theres any other way...)
Part of the fun of using RPG Maker is finding creative ways to get it to do what you want to do.
Keep in mind that the player never sees all of the tricks you're using, so as long as it looks normal to the player, it doesn't make a difference.
Keep in mind that the player never sees all of the tricks you're using, so as long as it looks normal to the player, it doesn't make a difference.
Well, there is always scripting. Good luck with that though.
Your idea of using actors as the dish name is not a bad idea. It may be a little limiting but more or less should get the job done.
Your idea of using actors as the dish name is not a bad idea. It may be a little limiting but more or less should get the job done.
author=Zachary_Braun\
Part of the fun of using RPG Maker is finding creative ways to get it to do what you want to do.
Keep in mind that the player never sees all of the tricks you're using, so as long as it looks normal to the player, it doesn't make a difference.
yeah thanks
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Here's a related useful trick. If you need to store the names that the player types in for later, and would rather use variables than heroes for whatever reason, you can copy the food hero's name into a variable with this script call:
...assuming the food is hero #12, and you want to store its name in variable #70. Change the numbers as needed.
You thought you could only store numbers in variables, not words. But you were wrong!!! The saved name can then be put into a message box like any other variable by typing \v[70]
$game_variables[70] = $game_actors[12].name
...assuming the food is hero #12, and you want to store its name in variable #70. Change the numbers as needed.
You thought you could only store numbers in variables, not words. But you were wrong!!! The saved name can then be put into a message box like any other variable by typing \v[70]
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