UNSURE ON HOW TO REMOVE OTHER EVENTS (A BASIC PROBLEM)
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(Using RMMV)
Hi, I'm fairly new to using this, so this should be a really quick and basic thing for pretty much everyone who understands events (sadly not me).
I've created a boss battle, but the character walks up to my player, so the event that triggers the fight is separate to the actual image which simply moves forward. The issue is that after the fight I don't know how to delete the image event, so my player doesn't keep walking into it. (I can remove the battle one with the 'erase event' option, but I can't find a way to erase a separate object, all I can do is turn its transparency on under the 'set movement route' tab. i guess this is just a really simple thing I'm missing, but I've searched around these forums for ages, and I can't find anything relating to this topic.
Sorry for posting such a basic problem, but I hope I can find out how to sort it.
Thanks
Amigo P
Hi, I'm fairly new to using this, so this should be a really quick and basic thing for pretty much everyone who understands events (sadly not me).
I've created a boss battle, but the character walks up to my player, so the event that triggers the fight is separate to the actual image which simply moves forward. The issue is that after the fight I don't know how to delete the image event, so my player doesn't keep walking into it. (I can remove the battle one with the 'erase event' option, but I can't find a way to erase a separate object, all I can do is turn its transparency on under the 'set movement route' tab. i guess this is just a really simple thing I'm missing, but I've searched around these forums for ages, and I can't find anything relating to this topic.
Sorry for posting such a basic problem, but I hope I can find out how to sort it.
Thanks
Amigo P
There's a very important function in RPG Maker called "Switches." Their only function is to be either turned ON or OFF (they are OFF by default), And you can set other things to happen only if a certain switch is ON.
What you should do here is add a "Control Switches" event command that turns a Switch ON after the boss fight. Then create a second event page for the boss event, and give it no graphic. There is an option you can check on each event page to only have it activate once one or multiple Switches are ON. Set it to the Switch you chose, and then the boss graphic should never appear again.
By the way, another big advantage of Switches over the "Erase Event" command is that after the player leaves the map and then comes back, the event will return. With a Switch, you can make sure any change is permanent until the Switch is turned OFF again. Experiment with it a little, and I'm sure you'll manage to discover the many uses of Switches in no time.
Good luck!
What you should do here is add a "Control Switches" event command that turns a Switch ON after the boss fight. Then create a second event page for the boss event, and give it no graphic. There is an option you can check on each event page to only have it activate once one or multiple Switches are ON. Set it to the Switch you chose, and then the boss graphic should never appear again.
By the way, another big advantage of Switches over the "Erase Event" command is that after the player leaves the map and then comes back, the event will return. With a Switch, you can make sure any change is permanent until the Switch is turned OFF again. Experiment with it a little, and I'm sure you'll manage to discover the many uses of Switches in no time.
Good luck!
author=BlackWolf1992
Or you could just use a self switch.
Self switches are great, too! But that wouldn't work in this situation, where the goal is to have one event influence another.
You can use a script call to influence another event's self switch if it's in MV! :D
Video on how to do so.
Video on how to do so.
author=NeverSilentauthor=BlackWolf1992Self switches are great, too! But that wouldn't work in this situation, where the goal is to have one event influence another.
Or you could just use a self switch.
I must have miss read then. I am pretty tired. But in that case yeah, switches are your best friends.
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