WRONG BATTLE MESSAGE/MAKE CERTAIN CHARACTERS ALREADY HAVE STATUS AILMENTS
Posts
Pages:
1
Okay, I'm having a couple problems that I would like some help on.
1. When I defeat a Possessed Doll in a test battle, the message I get is "Possessed Doll is bleeding" instead of "Possessed Doll is dead". How do I correct it?
2. I want to make one of my characters afraid of dolls and mannequins, so I need to find a way to automatically give him paralysis when he faces off with them. How do I do this?
1. When I defeat a Possessed Doll in a test battle, the message I get is "Possessed Doll is bleeding" instead of "Possessed Doll is dead". How do I correct it?
2. I want to make one of my characters afraid of dolls and mannequins, so I need to find a way to automatically give him paralysis when he faces off with them. How do I do this?
Off the top of my head, the first issue might be under the state heading in the database. Double-check what the output message is when the "Death" condition (or whatever the state in position #1 is) is applied.
As for the second issue, that might be a Common Event that gets called a page on the Troop tab where "Doll" and/or "Mannequin" enemies exist. The condition to check would be "Turn number = 1". The Common Event would then check if the character is in the party, then apply the "Paralyzed" condition on him when he's in the party under those circumstances. With this method, there's no indication that anything actually happened, outside of any icons you might be using, so keep that in mind.
As for the second issue, that might be a Common Event that gets called a page on the Troop tab where "Doll" and/or "Mannequin" enemies exist. The condition to check would be "Turn number = 1". The Common Event would then check if the character is in the party, then apply the "Paralyzed" condition on him when he's in the party under those circumstances. With this method, there's no indication that anything actually happened, outside of any icons you might be using, so keep that in mind.
author=Marrend
Off the top of my head, the first issue might be under the state heading in the database. Double-check what the output message is when the "Death" condition (or whatever the state in position #1 is) is applied.
As for the second issue, that might be a Common Event that gets called a page on the Troop tab where "Doll" and/or "Mannequin" enemies exist. The condition to check would be "Turn number = 1". The Common Event would then check if the character is in the party, then apply the "Paralyzed" condition on him when he's in the party under those circumstances. With this method, there's no indication that anything actually happened, outside of any icons you might be using, so keep that in mind.
So for the second one, I have to use a conditional branch? Thanks. I'll try that.
Pages:
1














