HOW TO MAKE RIDDLES?
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Hey hey! Right, I'm posting this because there is a part in my game where you have to answer a series of riddles (it's a side quest). The problem is that I can't use the 4 option thingy because it will make the answer too obvious. Can anyone help me with this? Bear in mind I cannot script AT ALL. But maybe a downloadable script? ???
Well, it all depends on the type of riddle you want it to be. If you want them to answer it with words, then the 4 way would be the easiest. I wouldn't imagine (though I may be wrong) that there is a script for such things.
However, you could switch it up. You could make the riddle be an object the player has to find and bring to the person.
For a simple example; An object of great healing.
Then the player would give him like a great potion or something like that. You could make it as hard or easy as you want it to be.
There are other variations you could try as well.
Where you thinking of like having the player type in the answer?
However, you could switch it up. You could make the riddle be an object the player has to find and bring to the person.
For a simple example; An object of great healing.
Then the player would give him like a great potion or something like that. You could make it as hard or easy as you want it to be.
There are other variations you could try as well.
Where you thinking of like having the player type in the answer?
Hey, Will, this is actually (surprisingly!) a good, valid question.
I have no idea as to the answer, but I'd like to find out myself. Are you using RMXP, RMVX, or something else?
@iamnot: Yes, I think he means the player typing in a word answer.....the problem is, RPG Maker doesn't have string variables, only numeric and boolean variables. Could you use enter hero name for this, possibly?
I have no idea as to the answer, but I'd like to find out myself. Are you using RMXP, RMVX, or something else?
@iamnot: Yes, I think he means the player typing in a word answer.....the problem is, RPG Maker doesn't have string variables, only numeric and boolean variables. Could you use enter hero name for this, possibly?
Yeah, the riddles are in a series of small caves, so I can't do the item idea (though I have used it in an earlier part of the game). I want the player to type the answer, and I'll tell him/her to type it not in caps locks before hand (there's a sign at the start of the caves). Example: I am more powerful than God,
More Evil than The Devil,
Poor people have me,
Rich people want me,
If you ate me you would die,
What am I?
Then, the player would type the answer not in capitals. (the answer is: nothing, btw)
Do you know how to do this? I have searched for hours for a script and I cannot find one due to Google sucking ass :'(
More Evil than The Devil,
Poor people have me,
Rich people want me,
If you ate me you would die,
What am I?
Then, the player would type the answer not in capitals. (the answer is: nothing, btw)
Do you know how to do this? I have searched for hours for a script and I cannot find one due to Google sucking ass :'(
Do it with events and pictures, like a picture CMS. Have a huge picture with all alphabet telleters and use a cursor pic to mark the position, then input key command to make the cursor move as the player touch directional keys. Not easy, but possible and no scripting needed.
Can you put that in simpler terms please? I mean REALLY simple, 'cause I'm lost enough right now. (The main game is going well, it's just when I try to spice it up a little with sidequests, I get confused, get angry, save my project, and go on MSN for hours on end).
Make a character you'll never use. Ask teh riddle. Be sure to tell the player to answer in all capitals, or code for all 3 logical capitalization variations (ex: "NOTHING" "Nothing" and nothing"). Use the Name Input on that character. From there, it's just a simple check on if they got the word right.
Easy ^_^ You made it a lot harder than it was lol
Easy ^_^ You made it a lot harder than it was lol
Before making a riddle, one must first create a paradox
however, before creating a paradox, one must make a riddle.
does that help?
Seriously though, the answer above mine would be the easiest
however, before creating a paradox, one must make a riddle.
does that help?
Seriously though, the answer above mine would be the easiest
Thanks everyone! Thanks to "iamnot" for first posting, thanks to "Max McGee" for first suggesting name input thingy, thanks to "Clest" for making me cross-eyed with complicated names of things I should do, thanks to "SuicideAngel" for simplifying to for me :D an thanks to myersguy... for telling me something useful no doubt, I'm just not quite sure what the hell he's on about. :D
A simple idea would be to do number-based riddles (if possible) so you can just do number input. That will give you much more possibilities without doing a superfluous amount of work.
That limits your riddle possibilities though. Name Input is better than Number Input in his situation (provided there's no punishment for guessing wrong).
What's superfluous about the Name Input route? (Not sarcastic, genuinely curious)
What's superfluous about the Name Input route? (Not sarcastic, genuinely curious)
Ok, 1. Yes there is a penalty for getting the riddles wrong. The penaly becomes steeper as the riddles go on.
2. What's superflous?
2. What's superflous?
Then you'd better make sure you remind teh player to put it in all caps. Numbers are still too restricting for what you want to do =/
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