PLAY TESTERS NEEDED PLEASE HELP

Posts

Pages: 1
Due to a heavy workload and tight deadline my current tester hasn't been able to fully play my new Demo; so I need another tester. I would very much like to release Nsala Sunset during this month because it's Black History Month and this is an African themed game. So please if you can spare a little time to play test my new game I'd appreciate it.

Do not play the currently publicly available version I will make you an official tester and give you a link to the new test version through a private message.

Things I need to know is:
Is the game too hard
Is the game confusing and not clear enough in instructions
Is the dialog interesting


Here is what the game looks like but again dont download that old version.

P.S. The Demo will likely take you anywhere between 30 minutes to 2 hours depending on how much side content you complete. Also the dialog at the end of the demo varies slightly depending on whether you have certain conversations in the game.
Here's what I recommend:
- Make a blog post. People who are watching your game are more likely to want to help out with that. If you make it a Request type it will automatically show up in this area of the forums. Also, blog posts show up on the front page and community forum areas automatically, which means they get a wider 'audience'.
- Check out this thread: https://rpgmaker.net/forums/topics/20241/
Read the rules there about approaching people and PM a couple of the people who offer playtesting there.
NeverSilent
Got any Dexreth amulets?
6299
I'm currently already busy testing multiple games and working on quite a few other time-consuming tasks, otherwise I would have volunteered right away. Depending on how long the demo of your game is, I might be able to give it a try, though. Can you tell me about how long an average playthrough takes, and whether the game is linear or if there there are branching paths with different content depending on the player's actions?
Thanks Liberty, I'll try that. Oh I should note I sent you that private message before I saw this.

Hi NeverSilent, I'm not sure how long the avrage person will take but I want to say about 2 hours but that can vary a lot. Much of the game is optional. I did a speed run that took me 15 minute to beat it. Also the end of the demo can vary slightly depending on players previous actions.
NeverSilent
Got any Dexreth amulets?
6299
If it was any other month, I'd be happy to help. But I'm afraid I just won't have the time for this at the moment. I'm very sorry. Hopefully you'll be able to find someone to work with you very soon, though. Good luck!
Well unfortunately, the game still hasn't had a full play test.
Right now I'm kinda conflicted. On one hand I feel like I got a great game demo to share with everyone right now and could just release it as is especially since its still just a demo which could be improved more later. On the other hand, a play test could certainly be a good thing since historically, what I find easy and simple is often difficult and complex to others so I acknowledge that and that's why I appreciate playtests from other people.

I really wanted to release the demo on Black History Month but considering it may just get lost in all the games being released for this recent RMN contest, maybe I should wait. Maybe I should just continue to wait and continue asking people to play test.
Perhaps I'll just promote my other finished game during Black History Month but I really wanted to show everyone the new game. Oh well.

What do you think, should I just release the new demo or just wait longer?

Edit: Another reason I wanted to release it this month is Zelda Breath of the Wild will be coming out soon and that would mean that many players may be too busy playing Zelda next month to bother with anything else.
Pages: 1