WHAT DO YOU THINK ABOUT PIXELATED SPRITES ON A HD BACKGROUND?
Posts
Well, that is my question, i like the style of pixelated characters in a HD map/background, (something like Final Fantasy Record Keeper). I think it looks nice, but just want to know other opinions.
You'll find mixed opinions here. Ultimately it's all up to what you like best.
I personally think it can work, i've seen some pretty decent 3D-rendered maps with pixelated sprites on top, but some people think the disparity looks like ass.
I personally think it can work, i've seen some pretty decent 3D-rendered maps with pixelated sprites on top, but some people think the disparity looks like ass.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Can be pulled off, but very difficult to manage without it looking like a horrible mess. Definitely requires art direction and intentional choice, so it doesn't end up looking like "I just threw together some assets I had lying around because I am too lazy to make my game look good."
Record Keeper is an interesting example because while the backgrounds are technically "HD" they still maintain the general pixel-art aesthetic, and they stay faithful to the source material. Everything looks harmonious.
So yeah, what Sooz said. You definitely need an eye for composition and color, etc. If you have an Art Direction that works overall, it doesn't necessarily matter as much which assets you use.
So yeah, what Sooz said. You definitely need an eye for composition and color, etc. If you have an Art Direction that works overall, it doesn't necessarily matter as much which assets you use.
Good advice above. However, here's what not to do:
Pier Solar and the Great Architects was a terrible game all-around, but on top of the shit gameplay it had this stupid aesthetic choice


Pier Solar and the Great Architects was a terrible game all-around, but on top of the shit gameplay it had this stupid aesthetic choice
Wow that does look bad, i wonder why they didn't illustrate the characters if they had already illustrated the tilesets.
Hahaha that Pier Solar example was god awful. Thank you all for the replies, i needed opinions on this. FF RK looks really cool, and they use HD animations/casting spells too.
author=Sooz
Can be pulled off, but very difficult to manage without it looking like a horrible mess. Definitely requires art direction and intentional choice, so it doesn't end up looking like "I just threw together some assets I had lying around because I am too lazy to make my game look good."
i second sooz. Besides, i don't see a point in meshing two completely different rendering methods for art in the same game, unless there's a very specific reason you want to do that.
(the reason in FFRK is that it's a mobile game which needs to be stretched up and down, a naturally terrible medium for pixel art. the character sprites look like shit on my old phone but the backgrounds and animations all look great because of that)
The best looking 3D with pixel sprites games are the ones that don't scale the sprites 40000x and render the 3D models in ultra high resolution, aka the ones where one pixel from a character is the same size as one pixel from the background.
That can be done by rendering the game on a low resolution, such as 320x180 or 640x360 or PSP's resolution which is inbetween etc. then stretching the window to fit your monitor etc.
this for instance looks amazing but it pulls off because there's no pixel density disparity between sprite and background.

I'm secretly hoping for a renaissance of PS1 RPG levels of style clash, awkward sprite scaling, and sound dithering.
But yknow, that's just me.

But yknow, that's just me.

the biggest problem in this screen is that it itself is screwed up, perhaps by being resized or poor emulation, because xenogears does not have all these scaling artifacts


Ohh Xenogears, one of my fav rpgs, i liked so much the 2D Sprites along with the 3D background, emulating it with ePSXe and D3D or OpenGL plugins looks like super HD background with pixelated sprites (really pixelated) unless you use some filters on them, which doesn`t look good. Somehow it looks amazing still with super pixelated sprites and HD 3D background.
Btw... FF6 Remake on Mobile was awful. i prefer 100 times the original version over this one. And Breath of Fire IV is one of the most good looking games on the PSX.
I think that in most cases it tends to look kind of tacky and/or out of place. That's not to say that it can never be done well, but it's hard to do that.
Yes, with a guy we were making a Lunar fan game using HD backgrounds, it was looking really cool for me, here is the video https://www.youtube.com/watch?v=urVjIA3TftA
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
PS1 games had the worst graphics. SaGa Frontier and Suikoden used the same graphics engine as Xenogears for their battles, and all of them look so bad.
But yeah emulators make it worse. If there's anything being rendered via polygons, the emulator will render it in HD, instead of the original PSX resolution. In games that are entirely 3D, this looks fine - it's basically the same thing that HD releases do. But a lot of PSX games are in that really awful transition era where some graphics were rendered in 3D and others were 2D sprites, because 3D was still really expensive to make, and having even just parts of the screen be 3D was still a real wow factor for players.
Anyway, Ghaleon, don't do whatever it is you're thinking about doing.

But yeah emulators make it worse. If there's anything being rendered via polygons, the emulator will render it in HD, instead of the original PSX resolution. In games that are entirely 3D, this looks fine - it's basically the same thing that HD releases do. But a lot of PSX games are in that really awful transition era where some graphics were rendered in 3D and others were 2D sprites, because 3D was still really expensive to make, and having even just parts of the screen be 3D was still a real wow factor for players.
Anyway, Ghaleon, don't do whatever it is you're thinking about doing.
I dunno, it all looks pretty good to me. but then again I'm a PS baby
but if anyone was making a game with these graphics here I wwould still be impressed
but if anyone was making a game with these graphics here I wwould still be impressed























