[UNITY] DIE BASED RPG COMBAT
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I should add that I love the graphics so far.
Thanks!
That armor thing is quite a challenge. There has to be a better way. I think I'll probably have to go with:
1. Reduce durability by one each damage you get hit. It's simple, keeps numbers low, and intuitive. It will also closely match my system, which is where durability is reduced by the protection value.
It's not the perfect but at least it's simple and manageable.
I just thought of something:
I could simply base the durability reduction on the type of hit you've received, light, medium and serious and critical hit. We've discussed this before:
1-2: light wound
3: medium wound
4: Heavy wound
5: critical wound
Durability Reduction:
Light wound: 1
Medium wound: 2
Heavy wound: 3
Critical wound: 4
I think it would work while keeping the small increment I'm going for.
I like switching the durability hit to the dice rolls. It makes the dice a bit more impactful, which I think is good.
The only issue for me now is that durability values will need to be reasonably high to handle the larger values.
Also, is there a reason you're doing 1-2 = light wounds? I'm just thinking that if you're not going to go with five tiers you might consider a return to three tiers. I know I sound stupid suggesting that given what I said previously, but it's influenced by the fact that the tiers now deal durability damage, and that you're including a combined grouping anyway, which removes the simplicity of the 5-tier system.
The only issue for me now is that durability values will need to be reasonably high to handle the larger values.
Also, is there a reason you're doing 1-2 = light wounds? I'm just thinking that if you're not going to go with five tiers you might consider a return to three tiers. I know I sound stupid suggesting that given what I said previously, but it's influenced by the fact that the tiers now deal durability damage, and that you're including a combined grouping anyway, which removes the simplicity of the 5-tier system.
An example:
Rogue rolls 2 die while goblin rolls 1.
Rogue gets: 3 and 4 Goblin gets 3.
Rogue wins by one.
1-2: 1 damage
2: 2 damage
3: 3 damage
4: 4 damage
5: damage
Five tiers.
Goblin wears a leather armor with a protection of 1 and a durability of 10.
Goblin doesn't take any damage but armor durability goes down by 1. So maybe the weapon damage is too low. Something like:
0: grazing 1 damage
1: 2 damage
2: 3 damage
3: 4 damage
4: 5 damage
5: 6 damage
That would probably work better. No? In that example, the goblin would take one health damage point and one durability. Wouldn't that work?
I want to keep the health in a lower digit like the other characteristics so that's why I need to be careful when setting the armors and weapons.
Feel free to provide an example of your own, I find it's easier to understand with an in-game example.
Rogue rolls 2 die while goblin rolls 1.
Rogue gets: 3 and 4 Goblin gets 3.
Rogue wins by one.
1-2: 1 damage
2: 2 damage
3: 3 damage
4: 4 damage
5: damage
Five tiers.
Goblin wears a leather armor with a protection of 1 and a durability of 10.
Goblin doesn't take any damage but armor durability goes down by 1. So maybe the weapon damage is too low. Something like:
0: grazing 1 damage
1: 2 damage
2: 3 damage
3: 4 damage
4: 5 damage
5: 6 damage
That would probably work better. No? In that example, the goblin would take one health damage point and one durability. Wouldn't that work?
I want to keep the health in a lower digit like the other characteristics so that's why I need to be careful when setting the armors and weapons.
Feel free to provide an example of your own, I find it's easier to understand with an in-game example.















