[RM2K3] CAN'T SEEM TO IMPORT SPRITES AND I DON'T KNOW WHY
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This may be more of a problem with GIMP because that's what I'm using to make and covert the image to 256 colours, but I really don't know. The more I look into this, the more I realise I really don't know how to use GIMP. But I'm fairly new to this so there might be some obvious thing I'm missing.
Basically, RPG maker 2003 won't let me import a character sprite (the one for moving around outside of combat). I convert the image to 256 colors and try to import it and it gives me the standard "Unsupported PNG Image! Make sure you are using a color depth of 8 bit (256 colors)." I'm sure I did the same thing with a photo to use as a title screen and that worked fine.
Update: fixed the problem by converting the image to 256 colors while it was next to a bunch of the standard RPG maker sprites. I assume it has something to do with RPG maker only accepting specific kinds of colors but I'd still like someone to explain it to me.
Basically, RPG maker 2003 won't let me import a character sprite (the one for moving around outside of combat). I convert the image to 256 colors and try to import it and it gives me the standard "Unsupported PNG Image! Make sure you are using a color depth of 8 bit (256 colors)." I'm sure I did the same thing with a photo to use as a title screen and that worked fine.
Update: fixed the problem by converting the image to 256 colors while it was next to a bunch of the standard RPG maker sprites. I assume it has something to do with RPG maker only accepting specific kinds of colors but I'd still like someone to explain it to me.
You other brothers can't deny!
(glad you got it figured out)
(glad you got it figured out)
Gimp? Paint convert to 256 colors easy (and it is automatic at win,)
only - is: Your should draw picture again :( ... these colors...
only - is: Your should draw picture again :( ... these colors...
I know if you open RPG Maker 2K/2K3 sprites, they have an "indexed" mode enabled, rather than "RGB" or "Grayscale". That option is found via the Image sub-menu in GIMP, as far as I can tell. Now, my guess is that your file had an "RGB" mode, even after converting to 256 color mode. I don't know if this would work, but, maybe try re-opening it in GIMP, after converting to 256 colors, then see what happens if you select "indexed" mode?
author=EgyLynx
Gimp? Paint convert to 256 colors easy (and it is automatic at win,)
only - is: Your should draw picture again :( ... these colors...
I can just export and open in paint so that should work fine.
author=Marrend
I know if you open RPG Maker 2K/2K3 sprites, they have an "indexed" mode enabled, rather than "RGB" or "Grayscale". That option is found via the Image sub-menu in GIMP, as far as I can tell. Now, my guess is that your file had an "RGB" mode, even after converting to 256 color mode. I don't know if this would work, but, maybe try re-opening it in GIMP, after converting to 256 colors, then see what happens if you select "indexed" mode?
Thanks. Might try that.
Actually, I tested this out a little bit. From what I can tell, opening a converted-to-256-color BMP will have "indexed" mode already active. Though, I've also noticed that you can apply 256-colors "indexed" mode from choosing Image->Mode->Indexed from an RBG-mode graphic, then re-save as a BMP, and maybe do it that way.
Though, I'm not really sure if that would actually work. I'd try opening/viewing a test-file in TsuK3... if it was installed on this 'top :P
Though, I'm not really sure if that would actually work. I'd try opening/viewing a test-file in TsuK3... if it was installed on this 'top :P
There's something about Gimp that does some sort of... unusual thing with indexing.
It's when you have too few colors. If you make it RGB, then use a paintbrush or something to add in a bunch more colors (like a large, soft brush), index that and then delete the extra colors, it will work.
It's when you have too few colors. If you make it RGB, then use a paintbrush or something to add in a bunch more colors (like a large, soft brush), index that and then delete the extra colors, it will work.
author=BadLuck
There's something about Gimp that does some sort of... unusual thing with indexing.
It's when you have too few colors. If you make it RGB, then use a paintbrush or something to add in a bunch more colors (like a large, soft brush), index that and then delete the extra colors, it will work.
Yeah when I tried to index the color with just the sprite I could only paint with orange and grey (the colors that I used when making the sprite).
Something I've been sharing is a simple utility for converting images into 256 colors. If you have an image with 256 colors or less, simply open the program and drag/drop that image on to the open window and it will convert with proper transparency and format for rm2k3.
https://rpgmaker.net/engines/other/utilities/184/
One word of warning: the conversion may overwrite the old image. Make sure you back up your images before using it. Loss of color will occur if you try to convert an image with more than 256 colors. Otherwise it is really simple to use and pretty reliable.
https://rpgmaker.net/engines/other/utilities/184/
One word of warning: the conversion may overwrite the old image. Make sure you back up your images before using it. Loss of color will occur if you try to convert an image with more than 256 colors. Otherwise it is really simple to use and pretty reliable.
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