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New to RMN here. I started coding my first game about 3 months ago in Gamemaker Studio 2. It started out as a platformer game, but then I wanted to add RPG elements into it. Once I started adding RPG stuff, it became clear that this was going to be much more complex than I initially thought, lol. In any case, I'm lurking around the forums here and discovered that there are a lot of knowledgeable people that know how to make a good RPG, and I am hoping to learn enough so I can somehow make a rpg platformer with a nice feel to it. Anyway, nice to meet you all!
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Rpgs in game maker are sooo difficult to make.
Good luck on that! Also welcome. Post often and post everywhere pls
OzzyTheOne
Future Ruler of Gam Mak
4698
Welcome to RMN phanta! I hope you can learn what you came here to learn and more! Best of luck with making an awesome game!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Welcome to RMN! ^.^
Marrend
Guardian of the Description Thread
21806
Ages ago, I tried making a game from scratch in Sphere. Outside of superbly crappy graphics, I think I had a character status screen, maybe even a level-up system? I stopped around the point of figuring out how combat works.

Suffice it to say, there is nothing left of that gammak attempt.
Yeah, it's really difficult to make RPGs with GMS, due to the fact that you pretty much have to code the whole engine from scratch. Gotta make the movement engine, inventory system, shop system, stats system, quest system, etc, then tie it all together and add art/sound. It's a challenge for sure, but the upside is you have full control over everything. If you can imagine it, you can put it on the screen. Also, once the base engine is coded, there is a lot of copy and paste.

I'm OK with the coding part, but I am not confident about how well I can execute some of my ideas. For example, I'm stuck on shops at the moment, not because I cant code it, but because I don't know if I should use 1 shop for everything, multiple shops for wep/armor/mats, should shop NPC also be a crafting NPC? How would item pricing be decided if the loot in the game can have randomized stats, different rarities, and different upgrade levels? I feel like the execution of ideas within my game may decide how good/bad it is, which is why I am here to learn. Reading through some of the threads on the forums here already gave me a few new ideas on how to improve some things in my game :D
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