REALLY, REALLY UPSETTING ERROR! "EVENT SCRIPT REFERENCED AN ITEM THAT DOES NOT EXIST!"
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I think it's caused by a mismatch on character. As in, I started to notice this issue when I added a new party member came in. As in, I also noticed that alot of items have linked to stuff like battle animations for items (that were placeholder/password/whatever names). I think it's something to do with items linked to the Class of a hero. If you suddenly wipe connections, this screws stuff up. However, if that's it, and not something else, it is not easy to fix. Updating the character classes, unchecking stuff, doublechecking various connections, nothing helps, and sometimes that happens for skills. (Hint: Make a patch please).
People told me it was a link to event bug, but that doesn't seem to have helped. It definitely screwed up after adding new hero stuff in, but I haven't the slightest idea how to fix it.
It has nothing to do with item quantity. I have battle testing mode on, meaning 99 items. It's the first item, potion. Quantity is 99. It crashes roughly 2/3 of the time. Maybe?
People told me it was a link to event bug, but that doesn't seem to have helped. It definitely screwed up after adding new hero stuff in, but I haven't the slightest idea how to fix it.
It has nothing to do with item quantity. I have battle testing mode on, meaning 99 items. It's the first item, potion. Quantity is 99. It crashes roughly 2/3 of the time. Maybe?
It means that you have an item that doesn't exist referenced. Extend the amount of items/skills/monsters/etc in the database and it'll fix it.
From the sounds of it, said character has a skill or piece of equipment that no longer exists. No patch necessary.
It's pretty old and well-known. Nothing to get worked up about. :shrug:
From the sounds of it, said character has a skill or piece of equipment that no longer exists. No patch necessary.
It's pretty old and well-known. Nothing to get worked up about. :shrug:
Wow, worst page snipe ever. I thought it was a new topic since I've got the window in a smaller state so didn't notice the page numbers. XD
...why did you revive this topic, bulma?
...why did you revive this topic, bulma?
author=kentona
why was a 7 year old thread revived?
Because every ****ing time I use item or skill I have to roll dice and see whether it crashes this time. I have no idea what the issue is, but it breaks my game.
(Also search engine on that topic, didn't read how old it was)
author=The Unicorn
It means that you have an item that doesn't exist referenced. Extend the amount of items/skills/monsters/etc in the database and it'll fix it.
From the sounds of it, said character has a skill or piece of equipment that no longer exists. No patch necessary.
That makes no sense. It crashes when I use Potion. The first item in the list of items. I have 99 characters (99 is dummy for saving under customsaveload), and the most I've done is add characters in between and edit classes. I think I may have downsized items or skills, but it should hardly set off for a low level item.
I'm going to cut paste, and see if there is a source of this problem (like a common event checking items that are no longer there. Until then, the fact that I have 99 items, and am using the first item pretty much messes me up, because my game got all the way to the end NP but that's a seriously game-breaking bug. I'll also try to extend it, but I'm not sure this will help.
I've extended items to include 50 extra blank items. Skills likewise. Same for monsters. No difference. I cut out common events to see if any actual events were running different stuff. No difference. I have no idea what else to do. My computer acts like it's "thinking" after I use an item in battle, then the window blinks and I get an error message.
Trying plugins next. Maybe one of them has a stupid glitch. It seems this way, I pulled some and the problem doesn't seem to come up (as often?). (Ruled out so far):
- RPS+
- RowSwap (it in fact CRASHED when I removed this for battle, since I had code involved)
- LinkToEvent
...Found it. Reflect_bugfix seems to have a bug. I got the "item missing" after readding that patch. Immediately after readding. Let's check the make sure the others do do this, and then I'm gonna demand someone look over the Reflect_Bugfix.
Ditto for SaveSwitch_1005. There must be something in those codes, that is conflicting with other code that I have. From what I gather, maybe it's a conflict between RPS+ and some of the other battle stuff.
Yup. Everything but RPS+ and it seems to work fine. RPS+ and a few other patches, and it also works fine. But there is some sort of strange conflict between that and certain other patches. Urgh...
As far as I know, that's what causes it. I've never heard of it caused another way, so... yeah, try the extension - at least as far as the defaults.
It really helps to remove everything from the database first when making a new game. That way you won't accidentally call an item that already existed elsewhere.
It really helps to remove everything from the database first when making a new game. That way you won't accidentally call an item that already existed elsewhere.
Well, this is Oracle of Tao, which I built from the ground up.
Basically, what seemed to call it up, almost like clockwork, was when I was using an item, and got attacked with a monster using the RPS skills. The system would be checking whether the item was using RPS (I guess), and it got sandwiched in between deciding to use the Item on turn 1, delaying actual item use until turn 3, battle skill on 2 two, and checking the battle skill on turn 3. Somehow this set off an item missing error.
If I waited until turn 3 to use the item, it would use on turn 3 and process normally. But it crashed almost every time when I used it too early.
Update: I tried systematically testing without, and the RPS+ seems to be the problem, yes. And always following being hit and using items to recover. I'm gonna get in touch with bugmenot if I can.
Basically, what seemed to call it up, almost like clockwork, was when I was using an item, and got attacked with a monster using the RPS skills. The system would be checking whether the item was using RPS (I guess), and it got sandwiched in between deciding to use the Item on turn 1, delaying actual item use until turn 3, battle skill on 2 two, and checking the battle skill on turn 3. Somehow this set off an item missing error.
If I waited until turn 3 to use the item, it would use on turn 3 and process normally. But it crashed almost every time when I used it too early.
Update: I tried systematically testing without, and the RPS+ seems to be the problem, yes. And always following being hit and using items to recover. I'm gonna get in touch with bugmenot if I can.
















