[RMVX ACE] ONLY PART OF TILESET APPEARING
Posts
Pages:
1
I needed some custom tiles for a ship in my game, and I found some suitable tilesets here, but I'm having a problem when I try to use them in my game. The tileset looks like it's supposed to in the "preview" window when I look at in the resource manager, but when I try to assemble it as part of a tileset, or apply it during mapping, the images for the tiles only show up down to about the halfway point of the tile sheet. Below that, it's all blank tiles. Is there any way I can fix this?
Did you change it's size to 512x512?
VX ace requires this size for individual tileset. It's all explained here.
VX ace requires this size for individual tileset. It's all explained here.
I didn't, because I figured it was already formatted for RPGMaker use, and the full sheet appeared correctly in the preview. I figured there was probably an easier way, but it looks like I can probably fit at least most of the tiles onto a sheet by cutting the original version apart and pasting it back together, since the original is at least in multiples of 256. Just resizing the sheet would distort the tiles, but this way it should look right if I can do a proper job reassembling it.
From the looks of it that sheet was intended to be use with RPGmaker XP which had a different way of formatting it's tilesets. If it doesn't fit on one sheet you can alway try to fit the remainder on another sheet.
Dumb question, but are you trying to use one of the larger sheets as A tiles? An A-tile sheet is half the width of the B-E tiles. The size actually looks appropriate for Ace.
Didn't notice the question earlier, but no, I'm not using it on the A-tile sheet, although actually, there would be advantages to having it in the A-layer if it were possible to make it fit.
I've sort of gotten a working solution, but it's kind of half-assed, and unless I can come up with anything better, I'll be trying to minimize the time the player spends around ships, so there's a lot of room to improve on what I'm doing now.
I've sort of gotten a working solution, but it's kind of half-assed, and unless I can come up with anything better, I'll be trying to minimize the time the player spends around ships, so there's a lot of room to improve on what I'm doing now.
Pages:
1















