RPGMAKER XP TILE SETS

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author=Kaempfer
@GRS:
Now that both (Ace/XP) have had their teething periods end, is XP still trash? I ask because I'm going to move away from 2k3 for whatever comes next and flexible mapping is very important to me (as it to everyone else probably).

author=Hexatona
Map in XP - make it a parallax background in Ace! problem solved!

yeh have fun remapping all the overhead tiles and passability ya goof

I haven't touched XP for ages so I don't know what state the community has taken it nowadays. I wouldn't be surprised if there was some mismash of Ace and XP some of the hardcore users found to fix XP's engine issues (plus the natural progression of raw computer power, XP is >10 years old!), or even their own stuff. I can't give an informed answer to your question.

MV might be a candidate though, I'd suggest looking into the Tiled plugin and how it works for it. You don't edit maps in MV, you make them in Tiled and a plugin uses the map file Tiled creates instead of RMMV.

e: added quote for snype
I don't own MV. Also, scaling graphics 3x makes movement look janky as heck, and I only really enjoy the aesthetic of 16x16 tiles so everything would need to be scaled (Ace's 2x scale is more forgiveable).

I've been fiddling around with Ace and it seems like there's no major issues (mapping wise) with it compared to Rm2k3 that some workarounds won't alleviate. Not ideal, but workable. Who knows, maybe I'll end up acquiring MV before I make any engine jumps, it won't be for awhile.

Thanks for the info!
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