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[RMXP] WHAT'S WRONG WITH THIS SPRITE?

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This sprite I made seems to be improperly spaced, because when imported into RMXP the character moves left and right by single pixels while walking about. However, I checked the spacing so many times and simply can't figure out what's wrong.
For stuff like this I draw colored marks on the edges of each frame. If you draw a red line on the left side and a green line on the right side, when you play it in game you can see which color is showing. Giving you an idea of which way to move things. You can use more colors or specific marks to make it easy to identify the frames when you test it.
author=Link_2112
For stuff like this I draw colored marks on the edges of each frame. If you draw a red line on the left side and a green line on the right side, when you play it in game you can see which color is showing. Giving you an idea of which way to move things. You can use more colors or specific marks to make it easy to identify the frames when you test it.


I did kind of do that. I was using Gimp and put a layer underneath in a sort of checkered pattern. I made sure that in each frame the distance was the same from the edge...
I dunno, maybe it all needs to be shifted, or you need to make the image borders bigger, or you need to put more/less space between them, or uneven spacing. I don't know anything about XP's size requirements. I still say try my color idea.

Or make sample charsets with solid blocks of color for each frame. If you see a little bit of green to the right of the blue block, then you know where the boundary is and you can shift it accordingly.

I'm talking about testing it in the engine. Apparently what it looks like in gimp isn't accurate.
I managed to resolve it. The template I made the sheet straight from had $ in front of it, which somehow messed with how the engine reads the sheet.
You can read about that in the engine help file. $ and ! alter how it reads sheets.
Keep rocking with that WinXP dude.
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