WHAT'S YOUR GENRE; WHAT DO YOU WANT TO IMPRESS?

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For my earlier games, it was all about the characters and the funny and wacky things they did or that happened to them.
With my newer games I'm more focused on delivering a solid battle experience that feels partly familiar, being classic turn-based RPG style, but also unique in its own right with how actions function in ways you don't really see much in other RPG Maker games. I want people to remember my newer games as games that were cool and different in the way the combat felt compared to many other RPG Maker titles.
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