YOUR GAME DESIGNING EXPRIENCE

Posts

Pages: first prev 12 last
author=Lifelessangel link=topic=2388.msg42784#msg42784 date=1226349639
Well, I started off my designing in a program called zelda classics.

That looks effing good XD
Is that 2k3
author=VerifyedRasta link=topic=2388.msg42807#msg42807 date=1226358094
author=Lifelessangel link=topic=2388.msg42784#msg42784 date=1226349639
Well, I started off my designing in a program called zelda classics.

That looks effing good XD
Is that 2k3

It could be Rm2k3, or it could be Zelda Classic.
AHA!!
So its not Rpg maker 8)
Didn't see that LXD
Yeah, it's the program Zelda Classics. I learnt alot of thing about designing map from using it. It's mainly just designing that you have to do for that program. It's just a "hack" of zelda 1.
author=Lifelessangel link=topic=2388.msg42915#msg42915 date=1226378533
Yeah, it's the program Zelda Classics. I learnt alot of thing about designing map from using it. It's mainly just designing that you have to do for that program. It's just a "hack" of zelda 1.

Yeah i remember using this program when i first started out but then found rpg maker and didn't use it anymore.
Yeah it was really hard to make a cut-scene or custom boss. But I loved how you could use any tile on any map.
RM2k
RM2K3
RMXP
Silo
3DS max
Maya
Gmod

never finished a project tho, im in college learning it on a pro level.
ill be learning Havok and Unreal over the next 10 months tho. :/

is there anyone else learning industry standard?
I first started working on RM2K around 2001. Back then I still used the included ressources to make my games, none of which got very far.

Then I upgraded to RM2K3, but for a reason I can't remember I didn't like it and went back to RM2K.

When RMXP came out, I started working on a bigger game, which is still of some inspiration for my current project. I never finished it though, as I was changing my story all the time and it became a bit of a mess.

I upgraded to RMVX last winter and my project "The Wild Adventures Of Claude Bedard" is going pretty well. I regret changing it from RMXP though, because I find the new ressource system to be a mess - seriously, the limitation on map graphics is ridiculous.

So I'm looking forward to the successor software, but next time I'll be a better judge.

I also modded a few games such as Freelancer and NWN.
I've used RPG Makers since about 2002 or so, and have put a couple of games out to the public in the past, but have mostly been on hiatus since about 2005. Starting to get back into the flow though.
Pages: first prev 12 last