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[RM2K3] LANGUAGE PLUGIN/PATCH REQUEST

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So I have this language thing here, which does stuff like making picture text screens.

https://rpgmaker.net/engines/rt2k3/utilities/46/

But, well, I've been learning for to make my own fonts.

https://rpgmaker.net/media/content/users/3388/locker/Hylian.ttf

Zelda style Hylian text for example.

It seems like file loading is doable, since after all, there was a game clock thing, that let you load files from locations. Can someone make something that allows you to (1) temporarily swap out the information of the Mincho/Gothic .fon files to read ttf files instead (allowing more than two fonts) or (2) to switch exfonts.

We can do these externally using programs, but what I want is a comment command or variable or something that tells it @switch_mincho "Fonts/Hylian.ttf" or @switch_gothic "Fonts/TimesNewRoman.ttf" or @change_exfont "Fonts/exfont2.bmp" running from whatever is in the game Fonts files.
cherry made this to change the fonts via dynrpg.ini:
https://www.mediafire.com/file/3ln25k40cditojs/font_changer.zip

Unfortunately, the source code is not present.
But you can always ask him for it

Yeah, I use font changer.

What I was looking at was an internalized code, like midway through the game, a switch is one, or a comment @(command) triggers a change. I'm not super-hopeful.
Pages: 1