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[PIXEL GAME MAKER MV] ACTION-RPG KIT

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Pixel Game Maker MV launches next Tuesday and I feel a RPG kit should be made for it mainly so it gives users who want to create an action-rpg with little to no programming knowledge.

If you want to help post a reply in what you specialize.
We mainly just need scripters, not planning on creating a RTP.

Features:
- Custom Camera
-- Handles Resolution/Aspect Ratio, Zoom, Shake, Pan, etc (Not a fan of using defaults and I have a 21:9 monitor so would be nice to add a 21:9 option)
- Pixel Based Movement
-- Standard tile Collision
--- Slanted/sloped tile collision (Think about Snes Zelda and it's slanted tiles)

- Projectiles:
-- Standard Projectiles like missiles, bullets, etc
--- Beam/Laser Projectiles

- RPG Maker event scripts
-- Think about the events you can use in RPG Maker, like move_step, fog, change actor, remove actor, change stats etc. There will be event scripts to make life easier.

- Ally Support!
-- Have up to 2 allies help you slay the dragon!

- Equipment:
-- Can hole 1 to 2 weapons
--- Can equip gloves, boots, armor, etc (standard stuff)

- Actor Classes
-- Sub Classes

- Standard Final Fantasy menu
-- Just something to get started with

- Save/Load
-- Do not know if this is a default feature that Pixel provides but the kit will offer something similar to Final Fantasy/Rpg Maker.

Projected release: Next Year...

While I am trying to aim this to those who can't code, keep in mind you will still need to know the basics of javascript in the end.


* I have no idea if pixel will suck or not as an engine, it seems capable enough for snes rpgs based on what I saw during bitsummit and IGNs coverage of the editor.
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