[RMVX ACE] ALTERING WHEN BUFFS/DEBUFFS END (AFTER TURN RATHER THAN AFTER ACTION)
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GUESS WHAT IT'S ME AGAIN, this time I've got a question about buffs/debuffs. It doesn't look like there's a way to alter when stat buffs/debuff end, i.e. it defaults to ending after a character/enemy takes their turn. It's not like states where I can toggle this aspect. If I want the buffs to disappear after everyone's taken their turn, what kind of a script tweak could I make?
Thanks again! \o/
Thanks again! \o/
You could use states instead of buffs/debuffs altogether, and then it's more in your control for certain? If you want the same damage increase/decrease it's 25% by default. That can also still stack with Yanfly's scripts.
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/
Otherwise, someone with a bit more scripting knowledge may know a quick easy edit to the default scripts to make them all end on turns.
Someone else would have to tell you that though, not me, and I looked but can't find any additional scripts out there for it, sorry.
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/
Otherwise, someone with a bit more scripting knowledge may know a quick easy edit to the default scripts to make them all end on turns.
Someone else would have to tell you that though, not me, and I looked but can't find any additional scripts out there for it, sorry.
author=boos405
You could use states instead of buffs/debuffs altogether, and then it's more in your control for certain? If you want the same damage increase/decrease it's 25% by default. That can also still stack with Yanfly's scripts.
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/buff-state-manager/
Otherwise, someone with a bit more scripting knowledge may know a quick easy edit to the default scripts to make them all end on turns.
Someone else would have to tell you that though, not me, and I looked but can't find any additional scripts out there for it, sorry.
Good suggestion! I may try that out later :)
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