[RMMV] ERROR UNCAUGHT TYPEERROR: UNDEFINED IS NOT A FUNCTION
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I just recently uploaded a demo of my game Dragon Quest Remake & apparently it has an error that I don't know how to fix. It gives me an error at start up: Error
The problem is that I can't open the console when it pops up (already Deployed game) & this error only occurs after deployment. It doesn't occur when I playtest it from the editor.
I'm using MV ver. 1.5.1 & gamepage is here: Dragon Quest Remake (Demo)
Here is the list of Plugins I'm using:
MadeWithMV
ET_Fullscreen
YEP_CoreEngine
EscapeDungeon
GALV_VisibilityRange
HIME_GuestFollowers
HiddenChoiceConditions
MrTS_MinimumDamage
dread_audioFix
EnemyBook
ItemBook
YEP_MapGoldWindow
YEP_EquipCore
YEP_X_EquipRequirements
YEP_HitAccuracy
ExitGame
BOB_BattleCommandList
YME_LevelUpSe
YEP_AutoPassiveStates
SRD_MapSlipDamage
YEP_FloorDamage
Kath_GameOver
HIME_ExpTables
YEP_BattleAICore
ALOE_TerrainTag_BattleBacks
YEP_RegionRestrictions
MenuPlaytime
YEP_BattleBgmControl
VariableDisplay
The problem is that I can't open the console when it pops up (already Deployed game) & this error only occurs after deployment. It doesn't occur when I playtest it from the editor.
I'm using MV ver. 1.5.1 & gamepage is here: Dragon Quest Remake (Demo)
Here is the list of Plugins I'm using:
MadeWithMV
ET_Fullscreen
YEP_CoreEngine
EscapeDungeon
GALV_VisibilityRange
HIME_GuestFollowers
HiddenChoiceConditions
MrTS_MinimumDamage
dread_audioFix
EnemyBook
ItemBook
YEP_MapGoldWindow
YEP_EquipCore
YEP_X_EquipRequirements
YEP_HitAccuracy
ExitGame
BOB_BattleCommandList
YME_LevelUpSe
YEP_AutoPassiveStates
SRD_MapSlipDamage
YEP_FloorDamage
Kath_GameOver
HIME_ExpTables
YEP_BattleAICore
ALOE_TerrainTag_BattleBacks
YEP_RegionRestrictions
MenuPlaytime
YEP_BattleBgmControl
VariableDisplay
Go to your RMMV installation folder, and look for a folder called nwjs-win-test
Copy everything in there on top of your deployment folder, and you can run using the test client which has a console.
You can't redistribute this, but it can help debug post-deployment issues.
You can deploy to the web target and use a web browser's console too.
Try making deployment without encryption until that is working, then turn encryption back on for your public release if you need it.
Looks like you're missing some javascript libraries as well as a ton of audio files.
One cause for missing files is if the only reference to the file is in a plugin.
There is an annotation you can add in a script to tell the packager you're using a file, by its filename (check the help files)
Alternatively, you can create a common event in the database that uses all the animations that are needed by plugins (e.g. some of Yanfly's battle plugins refer to animations by ID in their configuration page - this will *not* prevent the packager from stripping those animations when you tick the "exclude unused files").
Copy everything in there on top of your deployment folder, and you can run using the test client which has a console.
You can't redistribute this, but it can help debug post-deployment issues.
You can deploy to the web target and use a web browser's console too.
Try making deployment without encryption until that is working, then turn encryption back on for your public release if you need it.
Looks like you're missing some javascript libraries as well as a ton of audio files.
One cause for missing files is if the only reference to the file is in a plugin.
There is an annotation you can add in a script to tell the packager you're using a file, by its filename (check the help files)
Alternatively, you can create a common event in the database that uses all the animations that are needed by plugins (e.g. some of Yanfly's battle plugins refer to animations by ID in their configuration page - this will *not* prevent the packager from stripping those animations when you tick the "exclude unused files").
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