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REQUESTMOTION DURING BATTLE HELP!

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Hey!
I have an event happening mid-battle where I would like the actors battler motion to briefly change into another motion. What script lines could I use to get this done? From the research I did I figured I should somehow use requestMotion('attack'), but I don't know how to assign which character does it and whatever refreshing scripts and such I need for it to work.

Thanks in advance!
What version of RPG Maker are you using?
Oh! I completely missed such vital info. RPG Maker MV.
I made a script that gets characters to use the attack motion when using specific skills, or all physical skills:
https://rpgmaker.net/scripts/729/

If it doesn't do what you want, take a look at Game_Actor.prototype.performAction in rpg_objects.js

author=coelocanth
I made a script that gets characters to use the attack motion when using specific skills, or all physical skills:
https://rpgmaker.net/scripts/729/

If it doesn't do what you want, take a look at Game_Actor.prototype.performAction in rpg_objects.js


Thanks for the tip! I'll look into Game_Actor.prototype.performAction in rpg_objects.js... Seems like it's not that simple.

Also your plugin sounds really good, but for some reason it didn't work with my setup. Maybe there's some other plugins colliding with it.
author=orange-
author=coelocanth
I made a script that gets characters to use the attack motion when using specific skills, or all physical skills:
https://rpgmaker.net/scripts/729/

If it doesn't do what you want, take a look at Game_Actor.prototype.performAction in rpg_objects.js

Thanks for the tip! I'll look into Game_Actor.prototype.performAction in rpg_objects.js... Seems like it's not that simple.

Also your plugin sounds really good, but for some reason it didn't work with my setup. Maybe there's some other plugins colliding with it.


Lots of battle system plugins will override the functions, so it's not greatly surprising. Unfortunately you'll need to read through your plugins as well to see what they do.

You can also try exchanging plugin order, the last plugin gets the final definition of each function. Occasionally that will be enough to resolve a conflict.
Pages: 1