[RMMV] HOW WOULD I MAKE AN EVENT THAT ACTIVATES IN DIFFERENT WAYS?
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Essentially I want to create an event where if you activate it via Event Touch, it gets mad at you for running into it. But if you walk up, stop, then activate it with your action key, it just talks to you normally.
My first thought was to make it so the events surrounding it act as the talking bit, while the main event itself triggers the run into convos, but that would be an utter pain to do on a mass scale, especially if I want the events to move together and apart.
Is there an easier way I'm not thinking of or is this basically it.
My first thought was to make it so the events surrounding it act as the talking bit, while the main event itself triggers the run into convos, but that would be an utter pain to do on a mass scale, especially if I want the events to move together and apart.
Is there an easier way I'm not thinking of or is this basically it.
Easy. Create an Event and choose Event Contact as Trigger. Then use Conditional Branch and ask if Button C is being pressed (Conditional Branch, Page 4). If yes, insert your text for talking normally. If not (else), insert whatever your Event will do when it gets mad.
Greetings,
Tw0Face
Greetings,
Tw0Face
Okay so this works and thank you a ton but that kind of goes against how I thought Event Touch works, so it's activated both when you activate it, and when you touch it, as well as when it touches you?
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