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DISCORD RPG RECRUITMENT: DUNGEON WORLD

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AtiyaTheSeeker
In all fairness, bird shrapnel isn't as deadly as wood shrapnel
5424
Hey hey, RMN faithful! So as you may know, been having fun doing "Idiots in Ivalice" here on the forums with Piano, Avee and NeverSilent as of late. I feel my confidence in being able to run a game has been renewed, so I dare say I'm looking to up the ante and set my sights a bit higher. I'm still gonna be running the aforementioned thread, but wanted to take a crack at GMing in real time, with a more complex system.

Before I go any further, just wanted to say that Piano did suggest I advertise here for said game-to-be, so if this isn't the right place, I'm just throwing him under the bus before anything else. Y'know, as you do. Point in case...



...I still love ya, Piano. :3

ANYWAY! Onto the actual point of this thread. I was thinking of running a game of Dungeon World on the RMN Discord, over voice chat. Currently am aiming for a one-shot to test the waters, but if enough interest is obtained and people have enough fun with it, I'd also be willing to continue it as a campaign.

For those unaware, Dungeon World is one of those "Powered by the Apocalypse" system games. Players roll 2d6, trying to get at least 7+ with modifiers to succeed. However, rolling a 7~9 is a success with consequences -- you can still achieve what you set out to do, but at what cost? The game is very narrative based while still upholding a D&D feel sans a lot of statistical "crunch". It also allows for bits and pieces of collaborative work in forming the details of the world, from both players and GM as well.

So, what's the premise of the adventure? The players' characters will be young adults living on a mostly-uncharted island in the midst of a Mediterranean land's seas. For the one-shot adventure, a humble life of living on the mysterious isle in relative safety has gotten boring. As chance would allow, one of the elders of the village asks a dying wish of these youths -- seek out an ancient portal that opens once every decade. With its next opening to occur in just a day or so, what lies beyond just might be enough to prove the aspiring adventurers' mettle and get them started on their journeys...

For the game's time and date, I'm thinking sometime during the afternoon in Eastern Time (UTC -05:00) on Wednesdays. Rules are as presented on the SRD, which I'll link below. There are notable differences between Dungeon World and your typical d20-based game, and I'll be available via PM or over the RMN Discord to offer any help needed for those interested. For those who already have Dungeon World experience, 3rd party playbooks are potentially allowed with my looking them over. Further, as I'm all for allowing non-Tolkien races into fantasy settings, feel free to reskin the races presented in the playbooks to suit your needs.

With peoples' interests, I will provide any information needed for the game, as well as setting tidbits I find important. Below are two links for info about how to play, and how to create a character.

Dungeon World's SRD, containing the gist of info needed for play; also includes a 3rd party playbook, the "Arcane Duelist".

DW Play Kit, containing the basic moves one can make as well as every core playbook.

Numbers Appearing, an official supplement PDF that includes playable monstrous races
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