THE ONLY HYPOTHETICAL QUESTION THAT MATTERS...FOR GAME DEVELOPERS WHO ARE ALSO GROWNUPS.
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In response to Asaleri stating the gaming industry is in trouble due to the current economy, I'd like to point out that entertainment - particularly video games, movies, books and other forms of escapism, have their highest sales when the economy is roughest.
Just look at Monopoly, for example, that came out during a depression, and because it centered around spending and gaining a lot of money, people used it as escapism and everyone went and bought it.
Just look at Monopoly, for example, that came out during a depression, and because it centered around spending and gaining a lot of money, people used it as escapism and everyone went and bought it.
I agree with Sam on that one, in fact nowadays ppl kinda quit on the survival ideas, most consummers prefer to spend on what makes than happy than basic priorities.
I guess time will tell. My guess is that a dismal Christmas as this one is projected can't possibly be good for the gaming industry, and with unemployment on the rise, I don't think there are suddenly going to be several openings for jobs in game making.
Monopoly may have worked for Charles Darrow, but it didn't put thousands of jobless people to work, i'll tell you THAT much.
Monopoly may have worked for Charles Darrow, but it didn't put thousands of jobless people to work, i'll tell you THAT much.
If I had the means to dig myself out of any potential "hole" I dig myself into at "such-and-such" location, then yes, I'd leave in a heartbeat. No sooner and no later.
If said developer would supply me with room and board for minimum 3 months I'd go for it. Anything bad and it'd be simply a paid vacation!
- Mike
- Mike
To answer the question in the first post, I would not leave. I can only work on a game in which I have absolute final say, and I wouldn't be interested in working on a sports game, MMO RPG, or shooter.
That's a shame, iish. You have a great deal of talent, I'd love (in this hypothetical fantasy world scenario) to see what you'd do with a commercial team working under you. But of course, I understand what you said about wanting to have final say.
All of the people I have known that got jobs in the industry, were required to move.
I would weigh moving carefully.
I would weigh moving carefully.
I would weigh moving carefully.
Come on dude, that's not an answer at all. :P
:: sigh ::
Let's assume that for the purposes of this hypothetical question, the logistics of relocating make it neither convenient NOR impossible, okay? It falls into the category of a minor to moderate sacrifice/moderate to major inconvenience.
All in all I think the point is clear Max: Ppl who already got stabilished in another career and has ties to their home wouldn´t bother, the rest would probably take it at least as experience :P
I wouldn't mind uprooting. It would have to be someplace I could stand.
I've been putting off responding to this topic, but eh, guess I'll respond now that pretty much everyone else has.
I have no inherent distaste for working in the game industry, really. I am working towards a degree in animation, which isn't a terribly unlikely game company hire. I have no particularly strong opportunities in New York related to animation, though I do have a good backup job if I suck bad and don't get hired as an animator anywhere. =)
Having said all that, I don't think I would particularly enjoy working at most studios. I have a very strong vision for what I like in a game and generic FPS, wRPGs and RTS games that sell really well are not really it. I would loathe working at a place that churns out absolutely soulless slop. Would rather work at a small place that is making something interesting and fun.
I would just as much enjoy working on games as a hobby or in an indie team or something, though...
I have no inherent distaste for working in the game industry, really. I am working towards a degree in animation, which isn't a terribly unlikely game company hire. I have no particularly strong opportunities in New York related to animation, though I do have a good backup job if I suck bad and don't get hired as an animator anywhere. =)
Having said all that, I don't think I would particularly enjoy working at most studios. I have a very strong vision for what I like in a game and generic FPS, wRPGs and RTS games that sell really well are not really it. I would loathe working at a place that churns out absolutely soulless slop. Would rather work at a small place that is making something interesting and fun.
I would just as much enjoy working on games as a hobby or in an indie team or something, though...
I imagine being in the game industry is just like any other industry; you don't really get to the parts I enjoy in making a game!
Having the freedom to try any ideas I want is much more important being in an industry where I'm just another cog in the machine.
A small indie shop wouldn't be unbearable depending on the setup, but again unless you're on the ground floor of one you're likely to be a resource for the visionaries that started it all.
I also couldn't pick up and move, so even if I did get an opportunity I don't think I'd take it.
Again I feel a small indie shop would be definitely the more exciting way to develop when you like getting your "hands dirty" with the games.
Having the freedom to try any ideas I want is much more important being in an industry where I'm just another cog in the machine.
A small indie shop wouldn't be unbearable depending on the setup, but again unless you're on the ground floor of one you're likely to be a resource for the visionaries that started it all.
I also couldn't pick up and move, so even if I did get an opportunity I don't think I'd take it.
Again I feel a small indie shop would be definitely the more exciting way to develop when you like getting your "hands dirty" with the games.
While I would still take the big company offer for experience, I agree about the small indie shop, maybe starting my own.
author=Anaryu link=topic=2480.msg47327#msg47327 date=1227761720
I imagine being in the game industry is just like any other industry; you don't really get to the parts I enjoy in making a game!
Having the freedom to try any ideas I want is much more important being in an industry where I'm just another cog in the machine.
That is a big deal for people like us that have been using these programs to develop our own projects ourselves. We are the scenario writers, the character designers (even with RTP, you can still edit them and make them yours), the mapmakers, and the battle coordinators. We direct our entire projects, choose our own hours, and when we feel like it's gonna just flop - we may just move along and try something else for a bit.
I used to work in a team with my younger siblings, and we divided tasks but if one person wasn't happy with it then we scrapped the idea all together. If I was the only one that liked an idea, and the other two didn't, I trusted their thoughts and opinions so much that it was okay. It was a very tight trio, and we wouldn't hire outside help (if we were all still working together) because no one would understand our development rules. It may set us back, but we work better when it's just us.
If Asa and I were to make games together, we would probably be the only people in our team. I couldn't have my old team integrated with my new team, because every group has different policies that they hold to.
I like working by myself or with the occasional partner. But when it's MY project, these days I really need MY decisions to be understood. If the project is started as a group, it's different.
What would be awesome is if I had two specific types of close friends who lived in my town... a professional programmer/scripter, and a top notch sprite artist.
























