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NEW BLOOD?

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I seem to love making these topics.

Alright, this is sort of a free for all discussion where we brainstorm ways to help the site continue to grow, attract new members and talent, and to get the word out. The site is growing quite nicely, but we can always aspire to be more, right? What do you guys suggest to get more and more members, artistic talent, and activity to the main site and forums?

BTW I want everyone that reads this to post something; your opinion is not worthless.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Repeat after me: "My opinion is not worthless."

Sorry, I felt I had to post. ;)
Do you have anything to add that you know...might help?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Actually, I was considering making a request on how to go about organizing an event 'round here. How does on go about this?
What did you have in mind?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Maybe Release Something V: RMN Strikes Back or something like that.

Now, would I have to go through a mod or something, or could I just throw up a topic?

EDIT: I was under the impression that the Release Somethings were spontaneous...

...Review something?
But...we do the Release Somethings. I mean we already have that covered, hombre!
I think if maybe once a month we just had a free work day where we get on some sort of chat thing(I think this would be the IRC), we all just take that day to work and as we work chat and tell others what were doing, ideas we have, and get feedback. Thats what I think, but my opinion doesn't mean much.
That's a good idea. But it would be even better if people just got on IRC daily and chat whenever!

Also let me restate that while any suggestion is welcome, this topic is primarily about how to get new people to come here.
Thats a tricky one, I'll edit this post when I get more idea's.
Maybe we could do an entire forum game similar to what Generica was.

http://www.rpgmaker.net/forums/index.php?topic=67.0

Or we could hold more contests other than release something and play somethings. The artistic thing that Blind held seemed to be popular so why not more of those. We will also need to advertise more and discuss what events we will be holding.
Wewill also need to advertise more and discuss what events we will be holding.

Realize that advertising falls on everyone and it isn't just going 'yeah dawg we should advertise' and waiting for everyone else to do it.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Maybe throwing RMN logos in our sigs at other sites?
I'll rep the RMN3 logo when its up and running.
author=ChaosProductions link=topic=2482.msg45201#msg45201 date=1226982547
Maybe throwing RMN logos in our sigs at other sites?

That's a tried and true method.
Max McGee
with sorrow down past the fence
9159
Find and bomb GW's servers.

Nope, no more free advice for you Feld, you guys have to make me a mod before I help any more. :P

No, uh, seriously, I got nothing, but you said you wanted anyone reading this to post, so I did.
I could make like, a million little signatures or images I guess...

I could also set up macros spamming other forums, that would get people, but it would also be widely frowned upon (no, I'm not going to do this :P)
Anyone want to give it a shot at getting some good talent this way?
Happy
Devil's in the details
5367
Basically what will lure people on the site, is if it has something to offer.
People don't just join for the community all the time. Some do, but it's not the first and most common thing probably. Can't expect to gain masses just "by being another RM" community, even though one-of-a-kind or different than others, there need to be uh,
some catch.

Easiest way to get masses would put up a LOT of RMVX help, resources and specialization, but that will probably attract only a lot of eager newbies. x_X

What attracts common devs, is probably active feedback, tutorials and articles of the theory and generally good standards. I mean, if we have good quality of site content and active interaction with it. If there would be few different type of contributers that kind of "do work", and weekly _interesting_ contributes to the site.

Podcast is pretty unique example of this. But these things would need to be advertised too.

And another thing that attracts active developers, is active community, a big one, where they can advertise their projects and receive feedback.

Basically. If the member finds the place worthwhile, if he can achieve and maybe gain something. If there is possibilities and open doors, it welcomes people.

That's just my opinion.
I fully intend to do another 3-hour game day every 2 months.

(Next one's in December, folks!)
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