SUPER RMN RPG: ANOTHER FORUM GAME
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Remember the Bo-Bun Forum RPG? I've been having a hankering for running a more light-hearted RPG as of late, but was unsure if I could uphold the cartoon wackiness of Toon. I then remembered that a fan-made tabletop RPG exists based on Super Mario RPG and Paper Mario and decided, why not? Here's my crack at a light-hearted forum game with a dash of crunch, but the kind that's mostly player-oriented.
The game uses a d6 die pool mechanic. A number of six-sided dice are rolled based on a character's stat, with each 4~6 counting as a success or "hit". The number of hits is compared to a needed number from 1 to 3, or compared to an opposing roll by other beings. For sake of brevity I'll be doing the rolling each time it's needed; this will usually be in combat but might be asked from a player or forced by me for scene context.
For the basic rules of play and how to create your character, consult this Google Docs document. The game will take place in my usual fantasy setting of Arakhavia. Players are encouraged to add any custom races desired during character creation if the provided ones aren't to one's liking. Players define gameplay crunch for their character such as starting weapon, a piece of apparel to treat as armor, and even one's special moves. Just try to keep the theming of goodies akin to a late-medieval-early-Renaissance fantasy world, especially one based on real-world places like Greece, Egypt, Italy, Africa and the Middle East.
There's like twelves pages to read through, so I can and will provide any help needed via PM or on this thread. Luckily the document has bookmarks for each section and there are examples to pick from. I will also provide an example character a bit later, and an "encyclopedia" document to detail known items, enemies and example special moves. At most, am looking for a max of five players to begin play, and probably a minimum of two. I feel this is the most I can handle right now. For the opening adventure, the cast will arrive at a large island on something of a treasure hunt, invited by an adventuring sage of notable repute on the mainland.
EDIT: The encyclopedia of game information so far can be found in this document.
Character Application
* Identity *
Name:
Level: 1st -- 0 XP
Concept:
Kindred: ??? -- appearance; stat adjustments; two stereotypical traits
* Ambitions *
Biggest Passion:
Reason to Adventure:
Worst Nightmare:
Favorite Color:
I Carry My Items In A...:
* Stats and Vitals *
Health Points: (current / max value, Heart + Tough)
Aura Points: (current / max value, Heart + Cool)
Style Points: (current / max value, Cool + 1)
Cool:
Heart:
Power:
Smarts:
Tough:
Quick:
* Perks *
(Perk 1 -- name and effect)
(Perk 2 -- name and effect)
* Inventory *
Falcon Coins: 15
Weapon: (name and category)
Shield: (can forgo one Tool of the Trade to add a Buckler at the start)
Armor: (clothing piece name, upgrades will also feature effects)
Tools of the Trade: (three pieces of mundane equipment based on one's concept)
Consumables: (names and quantities, maybe with brief effect in parentheses)
Unused Accessories: (name, SP cost to use and maybe brief descriptions here pls)
Other Junk: (simple or specialized items bought later, maybe even key items)
* Accessories *
None
(name, SP cost to equip, and effects go here when you have one)
* Specials *
Special 1 (name, AP cost to use, effects)
Special 2 (second verse, same at the first)
Character Sheets
None yet lol
Completed Quests
Eventually!
The game uses a d6 die pool mechanic. A number of six-sided dice are rolled based on a character's stat, with each 4~6 counting as a success or "hit". The number of hits is compared to a needed number from 1 to 3, or compared to an opposing roll by other beings. For sake of brevity I'll be doing the rolling each time it's needed; this will usually be in combat but might be asked from a player or forced by me for scene context.
For the basic rules of play and how to create your character, consult this Google Docs document. The game will take place in my usual fantasy setting of Arakhavia. Players are encouraged to add any custom races desired during character creation if the provided ones aren't to one's liking. Players define gameplay crunch for their character such as starting weapon, a piece of apparel to treat as armor, and even one's special moves. Just try to keep the theming of goodies akin to a late-medieval-early-Renaissance fantasy world, especially one based on real-world places like Greece, Egypt, Italy, Africa and the Middle East.
There's like twelves pages to read through, so I can and will provide any help needed via PM or on this thread. Luckily the document has bookmarks for each section and there are examples to pick from. I will also provide an example character a bit later, and an "encyclopedia" document to detail known items, enemies and example special moves. At most, am looking for a max of five players to begin play, and probably a minimum of two. I feel this is the most I can handle right now. For the opening adventure, the cast will arrive at a large island on something of a treasure hunt, invited by an adventuring sage of notable repute on the mainland.
EDIT: The encyclopedia of game information so far can be found in this document.
Character Application
* Identity *
Name:
Level: 1st -- 0 XP
Concept:
Kindred: ??? -- appearance; stat adjustments; two stereotypical traits
* Ambitions *
Biggest Passion:
Reason to Adventure:
Worst Nightmare:
Favorite Color:
I Carry My Items In A...:
* Stats and Vitals *
Health Points: (current / max value, Heart + Tough)
Aura Points: (current / max value, Heart + Cool)
Style Points: (current / max value, Cool + 1)
Cool:
Heart:
Power:
Smarts:
Tough:
Quick:
* Perks *
(Perk 1 -- name and effect)
(Perk 2 -- name and effect)
* Inventory *
Falcon Coins: 15
Weapon: (name and category)
Shield: (can forgo one Tool of the Trade to add a Buckler at the start)
Armor: (clothing piece name, upgrades will also feature effects)
Tools of the Trade: (three pieces of mundane equipment based on one's concept)
Consumables: (names and quantities, maybe with brief effect in parentheses)
Unused Accessories: (name, SP cost to use and maybe brief descriptions here pls)
Other Junk: (simple or specialized items bought later, maybe even key items)
* Accessories *
None
(name, SP cost to equip, and effects go here when you have one)
* Specials *
Special 1 (name, AP cost to use, effects)
Special 2 (second verse, same at the first)
Character Sheets
None yet lol
Completed Quests
Eventually!
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