[RM2K3] [RM2K] DIFFERENCE BETWEEN USING CHARSET OR CHIPSET FOR OBJECTS?

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I sometimes see games that use CharSet being used to show stationary objects like furniture, or large graphics such as houses.

I've tried using CharSet to show furniture on a map, but it was frustrating to create numerous different events to piece together the graphic. Is there a simpler way to do this?
And why would it be advantageous to use CharSet over ChipSet for these graphics?
Chipsets only have so many tiles. Using Charsets give you unlimited versatility. They're also slightly larger (24x32).

Just remember to set all your Charset furniture as Fixed Graphic so the player can't muddle it up by interacting with it (changing the charset's direction, and therefore the graphic).
For 24x32 blocks,
the 16px x 16px width/height
(must be centered) (4px left - 4px right unused)
You can use 32px of height.
Transparency options too

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