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GRAPHIC ISSUE WITH MAKING A BRIDGE YOU CAN WALK OVER AND UNDER. [RMMV]

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I've made a bridge that you can walk under and over, but the player doesn't turn transparent until they are on the same tile as the bridge, ruining the look. Otherwise everything else works fine.

I've set it at - Below Characters, Event Touch

If: Player is facing right (Works Correctly)
Set Movement Route: Player (wait)
Move Right
Move Right
If: Player is facing up (Has the graphic issues)
Set Movement Route: Player (wait)
Transparent ON
Through ON
Move Up
Through OFF
Transparent OFF
If: Player is facing down (Has the graphic issues)
Set Movement Route: Player (wait)
Transparent ON
Through ON
Move Up
Through OFF
Transparent OFF
pianotm
The TM is for Totally Magical.
32388
This is a really complicated way of doing it and I'm not sure you can really make it look smooth by making the sprite transparent. The way I do it, which I learned from Fomar, is to simply bite the bullet on events and put your bridge into events, make them each two-page events, have one page below actor and the other page above actor, then have triggers that change pages depending on whether you're crossing or going under the bridge.
Hi Pianotm.

Your method is much more simple. I ended up looking at a video on youtube and everything's fine now.

Thanks for the help.
You can also put events on both sides of the bridge that change the chipset to an identical one, but the bridge pathing is changed to be overhead instead. I'm not sure how large the bridge is, but if it's really big, this way may be simpler to implement.
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