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FREELANCE ART COMMISSIONS

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Whether looking for illustrations, character, or face sets, you will find diversity in not just prior, but in art style as well. Here is a commission sheet and art examples for an idea. For questions and inquiries, leave me a message in mailbox.

Commission Sheet


EXAMPLES:

Portraits







Character Design







Illustrations







I'm coming here with a bit of advice as someone who has done plenty of commissions over the years, both for projects on this site and elsewhere. You're welcome to ignore me, but I think it's important.

It's a bit too early for you to be offering commissions when you're still relying heavily on reference to create your art. Almost every piece here is a redrawing of an artwork, something that isn't bad as practice, but doesn't fly as a product to be sold to others. You need to allow yourself more time for personal growth to develop your own look and feel to your art, so someone hiring you can feel confident that they will be getting consistent and unique artwork for their project.

It's fine if you like the art style of things like Castlevania (Ayami Kojima's work is beautiful and certainly a source of inspiration!), but redrawing existing art into new characters is not merely inspiration - it's copying.

It's clear from what you have here that you have a great foundation, but you're not ready for commissions. Learn to branch out of the comfort zone it seems you've fallen into and create your own pieces and then hopefully you'll return!
author=MakioKuta
I'm coming here with a bit of advice as someone who has done plenty of commissions over the years, both for projects on this site and elsewhere. You're welcome to ignore me, but I think it's important.

It's a bit too early for you to be offering commissions when you're still relying heavily on reference to create your art. Almost every piece here is a redrawing of an artwork, something that isn't bad as practice, but doesn't fly as a product to be sold to others. You need to allow yourself more time for personal growth to develop your own look and feel to your art, so someone hiring you can feel confident that they will be getting consistent and unique artwork for their project.

It's fine if you like the art style of things like Castlevania (Ayami Kojima's work is beautiful and certainly a source of inspiration!), but redrawing existing art into new characters is not merely inspiration - it's copying.

It's clear from what you have here that you have a great foundation, but you're not ready for commissions. Learn to branch out of the comfort zone it seems you've fallen into and create your own pieces and then hopefully you'll return!

Whoa, what in the world are you talking about? Nothing of mine is heavily referenced nor copying existing artwork. If you're going to throw around an accusation like that, it'd be much appreciated if you prove it.

That's all I'm going to say on that before it gets to a very testy area. I'm glad you like my work, flattering if you think it's THAT much alike, but to me it's far from. So again, please leave examples of such in your reply to this. I've been doing commissions for years. In fact, I've been on this site for for a bit and have had a long hiatus. Check the art gallery.

https://www.deviantart.com/obsidiantrance
https://www.artstation.com/blutrance

Two of my art pages. I suggest checking them out and see if you can spot any comments making the accusations you have or if they look like original work. Next time, don't post something like this unless you have proof. I've been drawing waaaay too long for someone to come and drop bs like that on my commission page. When you find you're wrong. delete your post and I will mine.

I don't want this up on my thread of business.
unity
You're magical to me.
12540
I noticed this too. Several pieces of your art look veeeeery familiar. For example:



It's not just redrawing a character. It's drawing the same character, at the same angle, with nearly the same outfit.

That said, I have no idea which pieces of your art are original, and which are just you heavily referencing other people's artwork. This sort of art is fine to make, especially for practice, but isn't what you want to show people when you advertise to do commissions.
author=unity
I noticed this too. Several pieces of your art look veeeeery familiar. For example:



It's not just redrawing a character. It's drawing the same character, at the same angle, with nearly the same outfit.

That said, I have no idea which pieces of your art are original, and which are just you heavily referencing other people's artwork. This sort of art is fine to make, especially for practice, but isn't what you want to show people when you advertise to do commissions.

Are you telling me you've never seen fanart of someone doing their own rendition of official art? I can literally find you the same for Doom, Zelda, Final Fantasy and whatever else, but in the artist's own style. In fact, there is the draw in your style challenges, follows the same principle. When people draw hyper realistic, they are directly using a reference for every bit of detail. If this were traced, I'd see your point. Given that is LITERALLY fanart, no point was proven.

If anything is believed referenced, use Google Image search and get back to me. Other than that, don't go off of what someone else accused. Research yourself first, because it is a serious matter. Whether or not you personally feel a rendition is necessary is personal taste it seems. It's even more pointless when you could have looked on my pages and seen fanart that is not. My own work is where I take it personally.

And I have a seen commission work advertised of fanart, especially when you offer fanart. In fact, look up in the sub-header. It says "Offering Original Characters and Fanart". Please pay attention before jumping in.

Just to make it more obvious:
unity
You're magical to me.
12540
author=BluMiu
author=unity
I noticed this too. Several pieces of your art look veeeeery familiar. For example:



It's not just redrawing a character. It's drawing the same character, at the same angle, with nearly the same outfit.

That said, I have no idea which pieces of your art are original, and which are just you heavily referencing other people's artwork. This sort of art is fine to make, especially for practice, but isn't what you want to show people when you advertise to do commissions.
Are you telling me you've never seen fanart of someone doing their own rendition of official art? I can literally find you the same for Doom, Zelda, Final Fantasy and whatever else, but in the artist's own style. In fact, there is the draw in your style challenges, follows the same principle. When people draw hyper realistic, they are directly using a reference for every bit of detail. If this were traced, I'd see your point. Given that is LITERALLY fanart, no point was proven.

If anything is believed referenced, use Google Image search and get back to me.

And I have a seen commission work advertised of fanart, especially when you offer fanart. In fact, look up in the sub-header. It says "Offering Original Characters and Fanart". Please pay attention before jumping in.

Just to make it more obvious:


If I paid you for fanart, and you copied the image in the exact same style, pose, and almost all details, I'd want my money back. That's not the response a responsible artist gives, or an example of their work that an honest artist puts on their commissions page.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
author=unity
author=BluMiu
author=unity
I noticed this too. Several pieces of your art look veeeeery familiar. For example:



It's not just redrawing a character. It's drawing the same character, at the same angle, with nearly the same outfit.

That said, I have no idea which pieces of your art are original, and which are just you heavily referencing other people's artwork. This sort of art is fine to make, especially for practice, but isn't what you want to show people when you advertise to do commissions.
Are you telling me you've never seen fanart of someone doing their own rendition of official art? I can literally find you the same for Doom, Zelda, Final Fantasy and whatever else, but in the artist's own style. In fact, there is the draw in your style challenges, follows the same principle. When people draw hyper realistic, they are directly using a reference for every bit of detail. If this were traced, I'd see your point. Given that is LITERALLY fanart, no point was proven.

If anything is believed referenced, use Google Image search and get back to me.

And I have a seen commission work advertised of fanart, especially when you offer fanart. In fact, look up in the sub-header. It says "Offering Original Characters and Fanart". Please pay attention before jumping in.

Just to make it more obvious:
If I paid you for fanart, and you copied the image in the exact same style, pose, and almost all details, I'd want my money back. That's not the response a responsible artist gives, or an example of their work that an honest artist puts on their commissions page.

And given you just did a comparison and were not in the same style, one in ink/other hatched and digital. These are examples of what I offer, because obviously I am not selling my personal art. Both of you are being beyond ridiculous. In fact, commissioners decide what they want, not me. So if you asked me to draw the exact same as official art you'd seen, in the exact style, then decided you didn't like it...I'd say you waste both our time. And considering I have been using this commission sheet from the beginning of the year, the Castlevania piece being a Inktober piece put online, and accepted as rendition of the Leon Belmont piece, never passed off as anything else, I'd say it's fine.

Again, you and the fellow above are the only people that have raised issue with the commission sheet. I have put my art pages up to be browsed. Please find my fanart section and tell me if you see heavy reference or copies, or you find very few and actual original compositions of fanart. I don't know why it needs explaining, but you most certainly can do both as long as not tracing. To go further, search "fanart of official art".
author=Mirak
Hoo boy.
Hoo boy, indeed lol
This is most curious considering I have never come across such complaints before. Never one DA, Pixiv, Newgrounds, Amino art pages, Artstation (and they have a serious policy against posting work not your own or traced. I believe the same goes for Newgrounds). This would also be the only RPGMaker in my near decade on different sites I've come across this.

I don't know whether to be flattered or upset my art is mistaken for knocking off official work. I wish the amount of attention I got reflected this, but alas lol! It seems I've two very special individuals that think much of what I do (for better or worse). I hope you bring the same attention to my "BluMiu's Art Dump" in the art section.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Tbf all those sites you mentioned are art-centric sites.

This is a gamedev site, and gamedev resource creation is a whole different bag of jellybeans. Not at all how it is when working with people on those sites.

You'll find out with experience that gamedevs value original works above all else, because usually people who commission artwork for their games are not really looking for fanart. So, when you make a thread like this, posting exactly the same commission sheet you use in deviantart, and some of the eye catching artwork you display is fanart that looks very very similar to the original source, even if you made these by specific request, it gives people here cause for concern. It's not that you're a scammer or anything.

Don't take it personally, there has just been a lot, and I mean a LOT of people who've been pretty shady about their businesses as artists in the gamedev scene that people approach these threads with caution first and anything else a distant second. If you just localized your commission sheet to fit a format that would be of use to game developers, discarding fanart and displaying things they might actually be interested in, I guarantee you will not have this issue anymore.
Quite honestly, I do see both sides of the issue.

For one, Unity is correct that if someone paid for fanart and got a regurgitated version of something that already existed, it'd be a 'feels bad man' moment and I wouldn't be surprised of a refund was demanded. People ask for fanart of things that doesn't already exist - whether it be for shipping or headcanon, etc. Granted, there is a lot of fanart of people just copying previous existing art but usually, that's not paid-for fanart, but the artist studying character angles and shit in order to get their own styled version down.

This is also a site where people are very leery about commissions that can be used against them. Showing off your own work and style, and not copies of already existing art (whether it be backgrounds or characters) might help garner more people to look at you for commissions for games.

Perhaps show off some versions of gameplay-type style? Portraits that could be used in a game, for example, and more original character concept art (the angel creatures are pretty freaky and I could see someone asking you to make some creepy shit like that, for sure!)


That said, I do understand that when someone is just starting out they have only to draw from the things that they've created to showcase their skills. This usually ends up being fanart or images that are styled around those you admire. And coming from a position of general art into a more functional art type (that used for game creation) can be a difficult transition to showcase your style in a way that developers can use. It might be a good idea to think about the type of art devs might need and showcase some images that would work in games. Logos, portraits, CG art, title screens, game overs, for example.

Of course, general art for things like character/enemy concepts and advertising is something that is part of the package but most people here are going to want to see your style and whether it fits their game/needs, that will make their game stand out against other games as unique, not something that looks similar to games/art that already exists and is well-known enough to raise some eyebrows.

Cater to the audience, I guess I'm saying.

Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Liberty
I do understand that when someone is just starting out they have only to draw from the things that they've created to showcase their skills.


Thing is, artists are capable of creating more art, so they're never stuck with the things they've already made.
Of course, but when you've only got a few things that you're proud of and want to expand, you tend to just take your best bits and show them off, thinking that that'd be 'good enough'.

Thus the suggestion of showing off other stuff than what they've shown thus far, catered more towards the clients they want to draw in, instead of just 'this is stuff I've done that has no basis on the audience I'm trying to reach out to'...
Okay, now some actual commission examples. This site doesn't have a resize/thumbnail option, so had to stop being lazy and fix that (at least best as possible.

Ironically, this is a recent commission I was asked to do of a Harley Quinn comic cover, but with a loli version. Hardest thing was trying to find the font to recreate, but had to pull it in the end as didn't know if licensed or even out there for public use.



Wooden Ocean- TV Lawyer. Character bust for a very interesting character in this indie game. Not sure how I pulled off the TV part as it was going from simplistic drawing with body to a more realistic style with head.


Some concept work on weaponry. I don't get a lot of commissions like this, mainly for when taking lengthy game projects. It's good practice to expand when I don't get around to it in my personal work.




This was the first commission I did on this site a few years ago for Madjax91. I've yet to have someone pay for a commission for a friend's OC. Super nice of him.
author=Mirak
Tbf all those sites you mentioned are art-centric sites.

This is a gamedev site, and gamedev resource creation is a whole different bag of jellybeans. Not at all how it is when working with people on those sites.

You'll find out with experience that gamedevs value original works above all else, because usually people who commission artwork for their games are not really looking for fanart. So, when you make a thread like this, posting exactly the same commission sheet you use in deviantart, and some of the eye catching artwork you display is fanart that looks very very similar to the original source, even if you made these by specific request, it gives people here cause for concern. It's not that you're a scammer or anything.

Don't take it personally, there has just been a lot, and I mean a LOT of people who've been pretty shady about their businesses as artists in the gamedev scene that people approach these threads with caution first and anything else a distant second. If you just localized your commission sheet to fit a format that would be of use to game developers, discarding fanart and displaying things they might actually be interested in, I guarantee you will not have this issue anymore.

Very true.

The funny thing is...that's a standard commission sheet, yes, but was planning to post further examples before the objections. Such as my recent post. Now, you have people that want game centric likes pixels work, or title illustrations, busts or possibly half-body/full body for menu screens. What's in the commission sheet and posted examples are simply showcasing variety in styles and in each area.
The fanart likely isn't what anyone is looking for HERE, but I'm not going to make a new sheet just for here as many examples would still be the same. Minus two fanarts featured.

I don't take the fanart personally as it was deliberately based on Kojima's work, Bride of Deimos my own. The assumption my personal work was heavily referenced was the trigger lol! And given I've just come back here after two years, I'm not aware of what's been going on here, though am with artist/commissionee scamming people. I dealt with that long ago when started commissions for RPG Maker projects.

I'd love to be able to post more game specific examples, however, a good deal are from dated, works-in-progress or have not been released, so I have to hold onto those. But as pointed out, it's only that spot of fanart that has knickers in a twist.

Hmmm.I'll consider it if those who are actually going to ask for a commission find it an issue for them. I highly doubt those expressed an issue thus far ever planned on it because there was no inquiry to begin with. I'll see what some other posts say and decide. Thanks for the input, as well!
Marrend
Guardian of the Description Thread
21806
author = BluMiu
This site doesn't have a resize/thumbnail option, so had to stop being lazy and fix that (at least best as possible.

I mean, there is a "thumb" tag, but, like, if I try to copy-paste...



...this image's link into it, I get...

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f798d3e5-bb48-4b7c-9085-ac85bee2a506/ddzf6jd-ff5e4f1d-20ee-454b-acba-510529f50e5f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjc5OGQzZTUtYmI0OC00YjdjLTkwODUtYWM4NWJlZTJhNTA2XC9kZHpmNmpkLWZmNWU0ZjFkLTIwZWUtNDU0Yi1hY2JhLTUxMDUyOWY1MGU1Zi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.nIG54HHCZtCS2QsV6dIBm9dhBiPXBa9DBPrRnYi5gDY

...this. So, uh, I dunno what's needed here.

*Edit: For what little it's worth, doing a thumb-tag on my current avatar results in...

https://rpgmaker.net/media/content/users/8200/locker/Medusa_Lancer.png

...this.
author=Liberty
Quite honestly, I do see both sides of the issue.

For one, Unity is correct that if someone paid for fanart and got a regurgitated version of something that already existed, it'd be a 'feels bad man' moment and I wouldn't be surprised of a refund was demanded. People ask for fanart of things that doesn't already exist - whether it be for shipping or headcanon, etc. Granted, there is a lot of fanart of people just copying previous existing art but usually, that's not paid-for fanart, but the artist studying character angles and shit in order to get their own styled version down.

This is also a site where people are very leery about commissions that can be used against them. Showing off your own work and style, and not copies of already existing art (whether it be backgrounds or characters) might help garner more people to look at you for commissions for games.

Perhaps show off some versions of gameplay-type style? Portraits that could be used in a game, for example, and more original character concept art (the angel creatures are pretty freaky and I could see someone asking you to make some creepy shit like that, for sure!)


That said, I do understand that when someone is just starting out they have only to draw from the things that they've created to showcase their skills. This usually ends up being fanart or images that are styled around those you admire. And coming from a position of general art into a more functional art type (that used for game creation) can be a difficult transition to showcase your style in a way that developers can use. It might be a good idea to think about the type of art devs might need and showcase some images that would work in games. Logos, portraits, CG art, title screens, game overs, for example.

Of course, general art for things like character/enemy concepts and advertising is something that is part of the package but most people here are going to want to see your style and whether it fits their game/needs, that will make their game stand out against other games as unique, not something that looks similar to games/art that already exists and is well-known enough to raise some eyebrows.

Cater to the audience, I guess I'm saying.



They are wrong because I don't decide what my commissions are. They tell me what they want, how they want it. I give them updates during the process up unto the final. I seldom, if ever, have commissions where I freely decide what style or subject matter. As far as fanart goes, most want me to draw in the same style as the licensed work, which is why I seldom do them. I prefer drawing my own characters in the styles I'm working on. But alas. In fact, I posted below an example of such a fanart they wanted a near copy-paste.

I guess how I go about my commissions in giving options to client is why I don't run into the issue. They pay for it, so I draw what they ask if within reason or am able.

What do you mean commissions being used against them?

I mean...before all this went down, thus was the plan lol! My most recent post was showing off commissions and what's been done for games and progressively adding as I went along. I'd imagine all of that can be used because of the format (busts, character design, illustrations), just not of existing character, of course. I would say weapon/item would be something I needed to add as that is pretty game specific, so that's a point to consider as it has no pricing.

I'm curious to know how many take umbrage with that one drawing being similar in style. Out of every other drawing on there, that is the one focused on. If spot on, traced and obvious side-by-side, I can see where that would be a big issue.


author=Marrend
author = BluMiu
This site doesn't have a resize/thumbnail option, so had to stop being lazy and fix that (at least best as possible.
I mean, there is a "thumb" tag, but, like, if I try to copy-paste...



...this image's link into it, I get...

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f798d3e5-bb48-4b7c-9085-ac85bee2a506/ddzf6jd-ff5e4f1d-20ee-454b-acba-510529f50e5f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjc5OGQzZTUtYmI0OC00YjdjLTkwODUtYWM4NWJlZTJhNTA2XC9kZHpmNmpkLWZmNWU0ZjFkLTIwZWUtNDU0Yi1hY2JhLTUxMDUyOWY1MGU1Zi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.nIG54HHCZtCS2QsV6dIBm9dhBiPXBa9DBPrRnYi5gDY

...this. So, uh, I dunno what's needed here.

*Edit: For what little it's worth, doing a thumb-tag on my current avatar results in...

https://rpgmaker.net/media/content/users/8200/locker/Medusa_Lancer.png

...this.
|

I get the same issue, nothing is working. I just got what you were saying, so the same. I believe thumbs used to work before I left, now they don't work whether https, image address or anything.

Best I can do so far is try and reduce images to viewable size. Thanks for the help, anyway!
author=Liberty
Of course, but when you've only got a few things that you're proud of and want to expand, you tend to just take your best bits and show them off, thinking that that'd be 'good enough'.

Thus the suggestion of showing off other stuff than what they've shown thus far, catered more towards the clients they want to draw in, instead of just 'this is stuff I've done that has no basis on the audience I'm trying to reach out to'...


I get your point, however. The format is more what matters here. I am offering portraits, full body and illustrations. Not my own artwork or fanart, or at least I would think it obvious given those are examples in the commission sheet. I will say it could be more geared toward game projects, true. Yet if I plan on posting further examples in my thread of what I've done, I think that means people jumped the gun far too soon.

The issue is being accused of, not simply making a suggestion of what's best to post. The first reply was passive-aggressive as it went on to make those assumptions of not just the fanart, but the original art as well. You don't do that. You can ask for further examples if suspicious. I posted links to my art pages and ways to examine if art is heavily referenced/copied or not.

I'm fairly certain proper conduct is expected from everyone, especially commission work. However, the plus is this is getting attention and those actually thinking about a commission can see for themselves (or actually inquire).
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