CHANGE ACCURACY OF CERTAIN SKILLS
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I am using Yanfly's Hit Accuracy plugin and the formula I would like to use for hit chance is skill accuracy + user accuracy - target evasion. I would like different skills to have different base accuracy, but I cant find a way to modify the accuracy on the skills tab. Is there a plugin or script way to do this?
What about the skill's success rate in the "Invocation" section, or whatever? Wouldn't that effectively be the skill's base accuracy? Saying that, I don't know how Yanfly's Hit Accuracy plug-in works in conjunction with what's exists in the first place, or if it overrides the process entirely.
The success rate in the invocation section is multiplied by the user's hit rate for physical attacks. (In the default engine).
If you wanted to add instead of multiply you'd have to use a plugin to do so.
The function to modify in VX Ace is "item_hit" in Game_Action.
In MV/MZ "Game_Action.prototype.itemHit"
If you want to combine hit and evade into a single roll, "Game_Action.prototype.apply" does the calculation.
If you wanted to add instead of multiply you'd have to use a plugin to do so.
The function to modify in VX Ace is "item_hit" in Game_Action.
In MV/MZ "Game_Action.prototype.itemHit"
If you want to combine hit and evade into a single roll, "Game_Action.prototype.apply" does the calculation.
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