CHARACTER CLASS ARCHETYPES

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LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Feldschlacht IV link=topic=2574.msg49044#msg49044 date=1228368899
The healer in my game also has a sniper rifle carbine or shotgun (player's choice), and a ridiculously high attack stat as a result.
Mine too! His speed sucks alien wing-wong though.
author=AeroGP link=topic=2574.msg49036#msg49036 date=1228367556
I'm leaning more towards Tri-Stat DX than d20, sorry. =P

I think all the major archetypes have been covered. I've rarely found a use for white mages that exclusively heal. I can get by just fine with a stable stock of curative items and just pouring out more damage output than my opponent most of the time. The healers that can also fight decently are most welcome. The ones that can fight and heal equally well, though, present a conflict of interest, such as in Dragon Quest. "So I got this hero character who deals the most damage, but he also heals the best, and I can't do both at the same time... errr...."
I was unaware there was anyone else who was familiar with Tri-Stat dX. And I mean on EARTH.
I'm not, and I certainly don't roleplay IRL, but I'm trying to learn about it for my own design intents. I find it fascinating.
I'd suggest trying it out sometime. I honestly think everyone who makes cRPGs ought to play some Pen and Paper every once and a while--they shows off design ideas that have been tweaked and picked at for decades now and can really change your way of looking at RPGs in general. True roleplaying in a video game isn't really possible yet, but the game part of RPGs can often be a big help in figuring out video game sorts of things.

That's part of what I like about 4e D&D. It's so elegant in terms of game design and there's so much video game makers could learn from it.
How about the GodMod?

-Spikey Hair
-Amnesia
-Hidden Power
-Sword or Gun
-Quiet
-Looks from under his eyebrows
-Hot GF

Help me out, this orange soda is clogging my imagination tube.
author=ChaosProductions link=topic=2574.msg49047#msg49047 date=1228369157
author=Feldschlacht IV link=topic=2574.msg49044#msg49044 date=1228368899
The healer in my game also has a sniper rifle carbine or shotgun (player's choice), and a ridiculously high attack stat as a result.
Mine too! His speed sucks alien wing-wong though.

A very slow healer, especially in an rm2k3 battle system, sounds very unattractive to me and I would probably not use him willingly.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Karsuman link=topic=2574.msg49066#msg49066 date=1228375070
author=ChaosProductions link=topic=2574.msg49047#msg49047 date=1228369157
author=Feldschlacht IV link=topic=2574.msg49044#msg49044 date=1228368899
The healer in my game also has a sniper rifle carbine or shotgun (player's choice), and a ridiculously high attack stat as a result.
Mine too! His speed sucks alien wing-wong though.

A very slow healer, especially in an rm2k3 battle system, sounds very unattractive to me and I would probably not use him willingly.
Put him in with Lera and Samson and all of a sudden he's truly terrifying. It's actually really messed up to see. Every character has a crippling trait that can be remedied by combining their movesets with those of other characters.

Also, I'm smart enough to make him only a bit slower in 2k3 since Speed is such a broken stat.
hmmm a healer with shotguns would be nice :P

Actually, I am thinking of healer character who is an illegal street doctor, so they could heal, but not have the same tact as the regular medical officers I usually have as healers do.

Regarding knights using ranged attacks: Most of my characters have both ranged and short weapons with then all the time, knights specially since they can´t use Ether craft (spells) they excell in both ranged and close weapons. Gwein for example is a female knight who carries a heavy sword and a machinegun.
Craze
why would i heal when i could equip a morningstar
15170
This is the promised post about why D&D4e classes are so amazing (the right-before-emergency-play-practice version!):

Every other level (plus the occasional random utility skill) you get a new power to play with or you get to replace a weaker power with a better power that you now have access to. Every level of power for every class has two-four selections, and in some cases there are six to choose from (mostly for strikers and controllers).

That is ridiculous. They are all excellent--the idea is that you'll choose what's best for your build. It's like a skill tree (in fact, it is a skill tree of sorts, but with material prerequisites). It's furthered even more by paragon paths, which allow a character to specialize in one of three or four areas; a rogue can become a master of evasion, a deadly dagger fighter, a spy, or an assassin that taunts his enemies to death.
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