[RM2K3] WEIRD 'TURN DELETION' BUG
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Here I am again with another weird RM2K3 bug..
I'm wondering if one of the frequent users of the steam version of Rm2k3 has encountered this in their own game where during a battle, if you use cast a buff onto an ally (like Mp Regen) and before the animation is complete you also have recipient start using a skill they will just not perform the skill and lose their turn instead.
This happens constantly and can be really annoying for players who are trying to go as fast as possible (perhaps during a timed event/battle).
I'm wondering if one of the frequent users of the steam version of Rm2k3 has encountered this in their own game where during a battle, if you use cast a buff onto an ally (like Mp Regen) and before the animation is complete you also have recipient start using a skill they will just not perform the skill and lose their turn instead.
This happens constantly and can be really annoying for players who are trying to go as fast as possible (perhaps during a timed event/battle).
I can sometimes trigger a turn-lock when a character uses a Skill that links to an event - no other turns happen until that same character performs their next action. Action Bars still fill up for all characters/enemeies, though.
Yes, I've also encountered that one too. The one that's followed by a whole bunch of inputted moves happening all at once right after their next turn. This one seems to be different.
This is a very annoying bug that occurs whenever the animation of a character changes when another animation attempts to play. Below are my copy/pasted notes on the topic. If you are using events, the only way to avoid the issue is to use an event which triggers after the animation, such as "Variable Change" or "Party Exhaustion." I've never personally experienced it using the default 3-frame condition animations with normal skills in battle, so I am a bit curious if something else is going on it your system.
Old Notes:
Animations in the DBS can be interrupted by the following:
Equipment Changing
Condition Changing
When an animation is interrupted, the action following the animation is also interrupted. This means that animations can cancel attacks, spells, and whatever else the character is trying to do.
This interruption can occur when done in the Turns or Active BC. I think it can occur in all commands, but it only cancels actions in those two.
My assumption as to why Equipment Changing and Condition Changing cancels animations when nothing else does is because those are the only two things which actually change the character animations (technically class changes do as well, but those are glitchy when done in battle and I think it only actually changes the idle animation, not the attack, etc. animations).
Commands which do not mess up the DBS or cancel animation:
Battle Commands
Base Stats
System Graphics
Show Animation
Wait
Key Input Proc
Message Box
Branch/Labels
Old Notes:
Animations in the DBS can be interrupted by the following:
Equipment Changing
Condition Changing
When an animation is interrupted, the action following the animation is also interrupted. This means that animations can cancel attacks, spells, and whatever else the character is trying to do.
This interruption can occur when done in the Turns or Active BC. I think it can occur in all commands, but it only cancels actions in those two.
My assumption as to why Equipment Changing and Condition Changing cancels animations when nothing else does is because those are the only two things which actually change the character animations (technically class changes do as well, but those are glitchy when done in battle and I think it only actually changes the idle animation, not the attack, etc. animations).
Commands which do not mess up the DBS or cancel animation:
Battle Commands
Base Stats
System Graphics
Show Animation
Wait
Key Input Proc
Message Box
Branch/Labels
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