[TUTORIAL] HIGHER/LOWER GAMBLING MACHINE
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You can avoid the copy/paste by using PicPointerPatch and then using the randomly generated numbers to use as file names. Or better yet, use DestinyPatch to set the rotation of a roulette wheel picture. Feasible for maybe 36 numbers with only one picture.
author=Fallen-Griever link=topic=2589.msg48894#msg48894 date=1228346391author=psy_wombats link=topic=2589.msg47947#msg47947 date=1228011679
You can avoid the copy/paste by using PicPointerPatch and then using the randomly generated numbers to use as file names. Or better yet, use DestinyPatch to set the rotation of a roulette wheel picture. Feasible for maybe 36 numbers with only one picture.
I don't use patches, but I'm sure those are both plausible ideas. Using patches runs the risk of breaking some of the other functionalities I like, I find. Or maybe I am just a traditionalist.
No. My patches never have drawbacks.
EDIT: Oh, sorry, this topic is quite old. I haven't looked at the date after finding it by Google.
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