[RMVX ACE] I NEED HELP WITH TRACKING A TIMER THROUGH DIFFERENT AREAS.
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Well, unless you know Ruby, really all you can do is remove the script and replace it with another one that does the same thing. Or if it's doing something that can be done with events easily enough, you could also do that.
As for me taking a look at it? I don't know scripting either. Your best bet would be to ask Fomar or Trihan.
As for me taking a look at it? I don't know scripting either. Your best bet would be to ask Fomar or Trihan.
author=pianotm
Well, unless you know Ruby, really all you can do is remove the script and replace it with another one that does the same thing. Or if it's doing something that can be done with events easily enough, you could also do that.
As for me taking a look at it? I don't know scripting either. Your best bet would be to ask Fomar or Trihan.
Well, only the timer is a problem with a script. The flashing screen I have no idea. How would I contact Fomar or Trihan?
Okay, so for the flashing screen, yeah, put a test copy on your gamepage, make me a tester and I can download it and look at it in the next couple of days.
Before I actually help you bother Fomar and Trihan, I'll also see about the script. If it's Yanfly, it probably either has an issue with its settings, or it's having a compatibility error with another script you're using. I might be able to suggest an alternative.
Before I actually help you bother Fomar and Trihan, I'll also see about the script. If it's Yanfly, it probably either has an issue with its settings, or it's having a compatibility error with another script you're using. I might be able to suggest an alternative.
I tried my best but there is too much going on for me to isolate the event. Can I just directly send it to you?
I was able to fix the flashing screen problem by using events from a previous version. One problem was that we overlooked event ID 173 that didn't have an off switch so it would autorun or parallel process several times before it reached the end. I had forgotten to replace a follow-up page so it would stop. But it was still flashing once. So I replaced those events and now it is working fine. I discovered Yanfly Engine Ace - Ace Core Engine v1.09 was causing the timer to not show up. I removed every script but three. Only when I deleted the core engine did the timer reappear in the shops. I deleted then copy/pasted it off the original site to make sure it wasn't because I messing with the script. There was no change. Yami Engine Ace - Overlay Mapping and Khas Awesome LightEffects were the other two remaining scripts. Deleting lightning effects would just crash the game and deleting Yami Engine Ace - Overlay Mapping made no change.
That's odd, the fix I gave you fixed the transfer error completely on my end. As for the timer problem...thinking of it...yeah, that actually checks out. You might be able to accomplish what those scripts are doing with Victor's Engine. You can't really with Yami, since they make their scripts to compliment Yanfly and consequently, mostly didn't make scripts that did what Yanfly scripts already did, with major exception being Yami's Battle Symphony, which is far superior to Yanfly's battle scripts.
Then again, I deleted a few events to facilitate my ability to specifically test what I was trying to help you to fix. Maybe I deleted an event that was contributing?
Then again, I deleted a few events to facilitate my ability to specifically test what I was trying to help you to fix. Maybe I deleted an event that was contributing?














