DOES A SCRIPT LIKE THIS EXIST?

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One that would add an extra currency after battles and could open a skill window to purchase abilities based on this second currency?
Such as earning SP or AP after battle and being able to buy new abilities using the SP or AP you accumulated?
You could use variables. If you use event battles, set the variable up by whatever after "battle processing" and have a shop full of events that check if said variable is high enough to buy a skill, then reduce the variable by the cost. If you use random battles... well, maybe you could use a parallel process in each map with battles that raises the variable every time you win. I don't fully understand the parallel process, though, so I don't know if that's possible.
Remember, you don't need scripts to be creative!
Max McGee
with sorrow down past the fence
9159
There are several scripts for this sort of thing, maybe not exactly what you need. How thoroughly have you googled? I think there might even be one in the KGC script library.
Search RRR (Rpg Rpg Revolution) Your bound to find a script like this I think
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