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HOW TO IMPORT SPRITES IN RPGMAKER 2003?

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im trying to make something in rpg maker 2003 and ive already made a custom sprite sheet by editing some already existing sprites, i used medibang paint for this but when i save it and try to import it, it tells me that the image isnt 256 colors ? im not sure what this means and how to fix it?


this is the sprite sheet im trying to use (i only edited the set of sprites in the bottom left corner)
im also saving it as an .bmp because thats what it showed as when i opened it in my art program, should i be using a different program or something else?
Marrend
Guardian of the Description Thread
21806
While I'm not terribly familiar with that program, the option to make an image a 256-color image could be a "save as" option? It also might behoove you to use iDraw, as it's designed to output 256-color images.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I have never used medibang paint but the thing to know is that whatever software you use should have an option to change the exporting configuration from PNG to PNG-8 or any similar other option that allows you to limit the palette to 256 colors.

If medibang paint has no such option, the next best thing I can think of is use this little app:

https://rpgmaker.net/media/content/users/56430/locker/ImageConverter_PNG_TO_XYZ.exe

To convert your spritesheet to the XYZ format, and then convert BACK the resulting .xyz image to PNG. It should output the same image, but capable of being imported to rpgmaker 2000/2003.
Fastest way for me is usually Indexed Color Mode in Photoshop.
author=ElectricCatguy
should i be using a different program or something else?

Download InfanView, it's a free and very easy to use image editing program:

Open your sprite sheet in Infanview then select, Image>Decrease Color Depth> Custom: 256> Click "Ok"

Then select Save (original folder) or Save as... to export your image for use in RM2k3.



Note: It's highly recommended that you make backups of your images in case you run into any issues, during this process.
So what I usually do is select Save as... but instead of saving over the original image, I rename the original "filenamebu"

i.e. while saving, I rename the original image "Actor3bu" and then save the new 256 converted image as "Actor3" then test the new image out in RM2k3.

By making a quick backup like this and having the new image share the same name as the old one, you can quickly test whether or not the new image works in rpgmaker2003 - if "Actor3" doesn't work in rpgmaker2003 or if there's transparency issues, all you have to do is remove the "bu" from "Actorbu" and try again to convert it again Infanview.

Let us know if this helped. ♥
author=LordBlueRouge
author=ElectricCatguy
should i be using a different program or something else?
Download InfanView, it's a free and very easy to use image editing program:

Open your sprite sheet in Infanview then select, Image>Decrease Color Depth> Custom: 256> Click "Ok"

Then select Save (original folder) or Save as... to export your image for use in RM2k3.



Note: It's highly recommended that you make backups of your images in case you run into any issues, during this process.
So what I usually do is select Save as... but instead of saving over the original image, I rename the original "filenamebu"

i.e. while saving, I rename the original image "Actor3bu" and then save the new 256 converted image as "Actor3" then test the new image out in RM2k3.

By making a quick backup like this and having the new image share the same name as the old one, you can quickly test whether or not the new image works in rpgmaker2003 - if "Actor3" doesn't work in rpgmaker2003 or if there's transparency issues, all you have to do is remove the "bu" from "Actorbu" and try again to convert it again Infanview.

Let us know if this helped. ♥


This worked for me, Thank you so much! :D
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