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IS THERE A WAY TO "FORCE" A GAME SAVE AFTER A SCENE, RPG MAKER MV?

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So in my game I'm going to have a resource digging mini game. What map you get and what items you get are dependent on percentage chance. You access this after using a Tent.

I want to make it... if possible, the game will force save to the last used save file. So the player can't cheese the system by just reloading after they get a result they don't like. Thanks for any advice.
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
This is actually pretty easy to do. All you need is a simple script call.

Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.
author=KrimsonKatt
This is actually pretty easy to do. All you need is a simple script call. slope game

Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.

Ok, that is clear now. Thank you for your answer.
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