IS THERE A WAY TO "FORCE" A GAME SAVE AFTER A SCENE, RPG MAKER MV?
Posts
Pages:
1
So in my game I'm going to have a resource digging mini game. What map you get and what items you get are dependent on percentage chance. You access this after using a Tent.
I want to make it... if possible, the game will force save to the last used save file. So the player can't cheese the system by just reloading after they get a result they don't like. Thanks for any advice.
I want to make it... if possible, the game will force save to the last used save file. So the player can't cheese the system by just reloading after they get a result they don't like. Thanks for any advice.
This is actually pretty easy to do. All you need is a simple script call.
Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.
Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.
author=KrimsonKatt
This is actually pretty easy to do. All you need is a simple script call. slope game
Just enter "DataManager.saveGame(x);" into the script call menu with x being the slot you want to force a save to. I recommending saving to a slot past whatever amount you have set as that would guarantee that it wouldn't override anything. As for forcing a save on your last saved file, IDK. You'll have to get someone else for that.
Ok, that is clear now. Thank you for your answer.
Pages:
1















