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[SOLVED] [RMVX ACE] GAME FONT IS NOT APPEARING IN THE EXPORTED GAME

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YIKES!! Looks like something went wrong with the V1.3 Featherweight Update of BATTLEGAMER: Bunker Survival! The game's custom font, referred to as "VCR EAS", is not appearing in the final exported version of the game on systems that don't already have the font installed. I tried playing the game on my phone using an emulator, as well as another user account on my PC that doesn't have the font installed, and the text turned into this tiny little text that's impossible to read!

Did removing the RTP to reduce the file size cause this problem? Is there any way to fix it without putting the RTP back?
Check that the custom font is in the fonts subfolder of the exported game.
If you have not removed the requirement completely, then the default font VL-Gothic-Regular.ttf should also be in the fonts folder.

If you've made an RTP free game, then everything should be in the subfolders of your game folder that is needed to run it.
author=coelocanth
Check that the custom font is in the fonts subfolder of the exported game.
If you have not removed the requirement completely, then the default font VL-Gothic-Regular.ttf should also be in the fonts folder.

If you've made an RTP free game, then everything should be in the subfolders of your game folder that is needed to run it.

Ah, bad news there; It's not in there. The default font is in there, but since I told the scripts to use the custom font, it's not using the default one, either. What can I do about this?
Marrend
Guardian of the Description Thread
21806
I've used Tuskihime's resource-checker (with some edits of my own) in Ace games to only report/include what files from the RTP that I actually use. It records/transfers the default font for you. The "Fonts" directory/files are not included by default.

The half-thought in my head is to make your own ZIP file from your project directory. As far as I'm aware from your other topics, you're not using RTP at all (or utilize a very small portion of it), so, packaging it this way should include your custom font.
Just placing the proper font TTF inside the "Fonts" folder should do it.
author=Tw0Face
Just placing the proper font TTF inside the "Fonts" folder should do it.

Yep, that did it. Thanks for the help.

Since that's how I can get it working, this means I'll have to export future versions of the game differently from past versions... which is fine with me. The only benefit of exporting the way I have in the past is to include the User Manual in there, and I can easily chuck that into the main game folder along with the executable file.

Also, I tried this same solution on mobile, but it didn't seem to do anything. Then again I was using an emulator to run the game on mobile, and they don't always work %100 of the time, so what did I really expect? The user manual I wrote up itself states that the game may not work correctly on mobile, so I'll just have to take it with a grain of salt.

Thanks for the help, guys.
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