[RM2K3] BLITZ MECHANIC? CHANNEL TIME ON MAGIC?
Posts
Disclaimer. I'm not the best at explaining this so take everything I have to say here with a grain of salt -
I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.
Okay, so what you want to do is download this first:
1)Sidewinder Blitz Template
2)Go into DataBase>Troops>Test to see how it works.
In Battle Select Blitz>Select Monster>
As soon as the cursor disappears,
input: left,right,left, z
This is how the template works:

Here's the code for the Troops/Battles section:

And Under Common Events, here's the code that makes it work.

1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch
So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables

This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.
This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.

I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.
Okay, so what you want to do is download this first:
1)Sidewinder Blitz Template
2)Go into DataBase>Troops>Test to see how it works.
In Battle Select Blitz>Select Monster>
As soon as the cursor disappears,
input: left,right,left, z
This is how the template works:

Here's the code for the Troops/Battles section:

And Under Common Events, here's the code that makes it work.

1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch
So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables

This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.
This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.

Thank you so much! I'll check this out as soon as I get some time. I was about ready to consign the Monk to a chaining set of Combos that worked like a Limit Break.
Off topic Rouge since you seem to be really knowledgeable about this stuff, do you know of any way to set it up so that you can create a Dual Cast system, I have a Red Mage character as well; and I'd really like to give her the ability to chain two spells together, rather than the default RPGMaker 2003 style which causes you to just repeat the same spell twice.
Off topic Rouge since you seem to be really knowledgeable about this stuff, do you know of any way to set it up so that you can create a Dual Cast system, I have a Red Mage character as well; and I'd really like to give her the ability to chain two spells together, rather than the default RPGMaker 2003 style which causes you to just repeat the same spell twice.
Hell yeah! I'll give this a shot soon. Thanks!
author=LordBlueRouge
Disclaimer. I'm not the best at explaining this so take everything I have to say here with a grain of salt -
I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.
Okay, so what you want to do is download this first:
1)Sidewinder Blitz Template
2)Go into DataBase>Troops>Test to see how it works.
In Battle Select Blitz>Select Monster>
As soon as the cursor disappears,
input: left,right,left, z
This is how the template works:
Here's the code for the Troops/Battles section:
And Under Common Events, here's the code that makes it work.
1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch
So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables
This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.
This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.
author=SmoothBoi06
The sidewinder demo keeps getting detected as a virus for me.
It's probably a false positive, I've never had an issues. It probably has something to do with the way RPG_RT.exe functions?
Cherry or Ghanbry on easyrpg might be able to explain this better. This template doesn't use anything out of the ordinary. Just default steam RPG_RT.exe
A couple of years ago, someone had suspiciously uploaded some of our rpgmaker games to itch.io. And when we checked the downloads to those games a lot of them were filled with viruses. But I think Cherry, who actually worked on steam rpgmaker2003 came in and quickly pointed out and mentioned that RPG_RT.exe can sometimes be detected as a false positive.
I'm 100% certain you have nothing to worry about.















