New account registration is temporarily disabled.

WHAT DOES IT TAKE FOR YOU TO WORK ON YOUR GAMES?

Posts

Pages: first prev 1234 last
I work on my games because I want to. I don't care so much for download numbers (which I am more than happy with), but for the joy for it.
I plan on taking video game designing as a career, so this is a good start.
My dream is to have my game published, although the chances are slim to none.

There are a few things that inspired me to make Gio Adventures into the long series that I'm currently working on:

1. Inspiration from friends. That's where my character development came from. Real relationships and personalities are in the game to some extent.

2. Inspiration from real life and fan games. I based my story outline on a few games, and worked my way to originality. What I mean is that I look at various games and I see how they are structured, character and plot.

3. Real world events. I am working on 6 games, currently. They are all from the same series, and the later ones are definately better than my early ones, so you all have to wait ;). I don't want to give it away, but Gio Adventures 2(The game I will release last) has a much darker tone than every other game I made. Giovanni's personality changes, friends die, too much death. I looked at what humanity is leading to, with global warming, wars, and destroying nature. I primarily based my themes on events happening right now. I don't mean that we will all die from our mistakes, but look at movies like the Living Dead series. It's a fictional way to show that we need to work together to survive.
One the important things to remember, if you is that to be a Game Designer, you have to design games. Even if they are short little mingames, something that only takes about ten minutes to play through, that's something. Some of the best Game Designers in the world got started making five minute 'coffee break' games.

Pacing is important. It's the same as being a writer. Even if you only write for an hour each day, you are still writing. Therefore, even if you only design a game for an hour each day, you are still doing something. You don't have to pull those all night Marathon-With-Monsters-And-Mountain-Dew Design sessions (although those can be fun). Just a little something each day.

So to answer the original question - I make time each day.

I plan on taking video game designing as a career, so this is a good start.
My dream is to have my game published, although the chances are slim to none.

You are where I was a few years ago. If you have the drive to do this as a career, you will find time to work on a game, even if it's only a single map per day.

Real world events. I am working on 6 games, currently.

O_O

That's hardcore.
1.) Keep It Short / Simple & Sweet
Everybody tries at first to make something huge, full of features and just an all around kick ass game! But hold the phone! Most of us are one person with not more then maybe 3 hours of game making before were done for the day. So what do you do? You cut corners, keep things simple, remove things that you can use for a later game. Take my game for example, there were SO many things I wanted but had to cut in order to get the game done. Like the CPU system, it was a major headache, and really wasn't needed. Yeah people complained about it, but in the end...it's out faster. The point is! Go for the simple! add one or two major system things and call it a day. Making a RPG? Keep it to around 20 areas and no more then perhaps 15 hours.

2.) Keep It Fun!
If the game isn't fun and you wanna get on it, then it's probably not going to be made. You need to try and make it fun for you and yourself! So do your best to not only make it fun for the player, but for you. Which means! Don't be worrying about this game and oh, this is going to be hard when your at work, cause game making is suppost to be fun, if it ain't...then you need to do something to make it that way!

3.) Work!!!
Obviously, if you wanna get the game done, you need to work on it every single moment that you can. Look! Not all of us can work on it for more then 2 hours a day, so what you do is make a schedule. Try making the game all out for 2 hours, take a break by playing someone's elses game, or go outside for a walk, come back do another 2 hours, go to work...at night make it for a hour. See? 5 hours!!! That's not bad, solid work is the only way to go, so stop spending time on forums, chats, TV and get your ass to work!

4.) Don't Listen To Those Haters
There will ALWAYS be people who don't like what your doing or want you to change something that you have spend HOURS doing, but you know what? **** em! Out of those haters will be people who will love your game for what it is. So the best advice is to just read what they have to say, and move on. Show those people that they were wrong about removing that sweet CBS that you've spend HOURS doing! And make em pay!

5.) Cut Corners & Take Shortcuts
Do whatever you can in your power to take the easy road instead of the hard one. Make your coding easier to navigate and simple to do, so when you go back and need to make a change, you won't be pulling your hair out, or maybe to get the game out faster you decide to cut a town or dungeon or two, if it means pacing the storyline a bit better in the other areas, hey whatever it means to finish the game! A lot of people really couldn't care less on how long the game is, I would much rather play a game that is 10 hours long because I don't have as much time as I did when I a kid. So just cut corners and take shortcuts! Big companies do it all the time! How come not you?

---

Hopefully this helps. That's what get me moving! ^^

Oh wait!

Bonus: It Helps To Have Nerds As Friends.
It REALLY does.
Craze
why would i heal when i could equip a morningstar
15170
author=silver4donuts link=topic=2654.msg60633#msg60633 date=1233847685
1.) Keep It Short / Simple & Sweet

lolstfu hypocrite
Craze
why would i heal when i could equip a morningstar
15170
Also, it takes little effort for me to work on a game unless I've released a sizable demo(n)... then I never touch it again (see: Worldsong, Demon Tower, etc.).
author=silver4donuts link=topic=2654.msg60633#msg60633 date=1233847685
4.) Don't Listen To Those Haters
There will ALWAYS be people who don't like what your doing or want you to change something that you have spend HOURS doing, but you know what? **** em!
This is an absolutely TERRIBLE stance to take on criticism.
Works for me. Hence "fuck the haters"

PS: Okay for criticism, I think I would take some of it if the game was reviewed, because it's good to know about your faults and stuff...and make things better over time with the next games, however...if it's just getting started, then it's not necessary.

Oh! And some time off of work would be a great way to work on my projects, too many strange 11:30 - 8 P.M. shifts, can't do anything there!

Look at my first week of March! I don't work on the 1st, but work 6 straight days, um...that is illegal! But they have yet to phone back about removing one of those days, guess they think I won't notice huh? ::)
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
A shedload of freetime, which I seem to lack nowadays.
Also a decent sprite-slave, either in the form of a game or person. Can't draw for shit.
harmonic
It's like toothpicks against a tank
4142
You know, if you didn't ask for it, you don't have to accept criticism just because some random dude spouts it off at you. I can't believe how many people believe that you should accept all criticism, no matter how unprecedented and/or nonsensical.

I THINK that's what S4D is trying to say, if without a hint of eloquence. (F the haters) but maybe I'm wrong and shouldn't have touched that train wreck.

---------------------------------------------
Example:
"HARMONICA U SUK, U NED 2 LERN HOW 2 MAKE GAEMS."

"Oh, okay. Thanks for the feedback! I'll go learn how 2 make gaems."
---------------------------------------------



Max McGee
with sorrow down past the fence
9159
What DOES it take for me to work on my games?

Right now, I wish I knew. I sure haven't been. :'(

author=harmonic link=topic=2654.msg62692#msg62692 date=1235141395
You know, if you didn't ask for it, you don't have to accept criticism just because some random dude spouts it off at you. I can't believe how many people believe that you should accept all criticism, no matter how unprecedented and/or nonsensical.

I THINK that's what S4D is trying to say, if without a hint of eloquence. (F the haters) but maybe I'm wrong and shouldn't have touched that train wreck.

---------------------------------------------
Example:
"HARMONICA U SUK, U NED 2 LERN HOW 2 MAKE GAEMS."

"Oh, okay. Thanks for the feedback! I'll go learn how 2 make gaems."
---------------------------------------------





Harmonic:

Personally (and therefore also as advice to others) if we imagine rating criticism on a scale of 1 to 10, with 1 being absolutely retarded gibberish and 10 being a head-slapping d'oh moment where they are so obviously insightful and right that you feel stupid for reading what they had to say, I would recommend at least considering anything you would rate as a 4 or better.

4.) Don't Listen To Those Haters
There will ALWAYS be people who don't like what your doing or want you to change something that you have spend HOURS doing, but you know what? **** em! Out of those haters will be people who will love your game for what it is. So the best advice is to just read what they have to say, and move on. Show those people that they were wrong about removing that sweet CBS that you've spend HOURS doing! And make em pay!

This is not in and of itself a terrible idea but it's terrible advice for/coming from someone with a propensity to label anyone who criticizes them as a "hater", i.e. an idiot, like you.

Also it is impossible to make anyone pay over the internet. Believe me, I have tried.

PS: Okay for criticism, I think I would take some of it if the game was reviewed, because it's good to know about your faults and stuff...and make things better over time with the next games, however...if it's just getting started, then it's not necessary.

Yeah well you know what else is "not necessary" if you're "just getting started", dumbass? PUBLICIZING YOUR CRAPPY GAME IN THE FIRST PLACE. If you don't want people to laugh at it, keep it in your pants.

author=Craze link=topic=2654.msg61549#msg61549 date=1234477767
Also, it takes little effort for me to work on a game unless I've released a sizable demo(n)... then I never touch it again (see: Worldsong, Demon Tower, etc.).

I have this syndrome too. Has anyone noticed? That's why I try to finish games in one "go" which is usually impossible except for backstage. But yeah, finishing Iron Gaia I was harder and more work than making, I dunno, pick any THREE demos I've released over the years. It's much harder to stick to a project than to start one. Starting a project is fun, sticking to it is work.

He has the time because he is a sexless white nerd living with his grandparents.

@CherryBomb:

I know this is a) really old and b) was just meant as a toss off burn, not a serious insult, but it's not far from the truth. Let me correct:

I am a penniless, unemployed white nerd with no job who still lives with his dad at the age of 22, but in spite of that I do at least get laid all the goddamn time thanks to having a girlfriend, who (bonus!) is way, way more attractive than I am. In short the only part of my life that's not completely unsatisfactory is my sex life.

So you got "white", "nerd" and "living with his" "'parents" parts correct. :P
I admit that it takes the thought of adulation, admiration and anticipation for my game to really motivate me.

Appeal to my ego, and you'll get work out of me.

How shallow am I?
Max McGee
with sorrow down past the fence
9159
Yeah, what kentona said. : )
Yeah well you know what else is "not necessary" if you're "just getting started", dumbass? PUBLICIZING YOUR CRAPPY GAME IN THE FIRST PLACE. If you don't want people to laugh at it, keep it in your pants.

Max McGee, it is very hard to NOT release a demo. Whenever I finish a sizeable demo, people come to my house and put a gun to my head. This is the same for everyone here in RMN. However unlike most, I am a death god. Therefore, bullets to the head do not hurt me since I have mastered the art of Bukaraomutsu. If you wish to learn Bukaraomutsu (so you don't have to unwillingly release alpha bullshit), you may contact me by cell: 832-621-6776 or PM me.
Max McGee
with sorrow down past the fence
9159
Wow that is pretty Zen I can't tell who or what you're making fun of. Maybe it's me but I kind of loled anyway.
Pages: first prev 1234 last