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[RM2K] STREAM READ ERROR IN RM2000

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Hello! I've got a problem and I can't fix it. I am new in this community, so, if it's a super easy thing to fix, I'm sorry.

I use RPG Maker 2000, and I made a project to experiment with the engine before creating my game. Since I still don't know how to make larger sprites for characters (just like games like The Gray Garden or WATGBS), I stitched with the square-thing sprite. When I wanted to import the sprite I made, a "Stream read error" message popped up, and I couldn't import it.
I searched on Google many times but I didn't find anything. Does anyone know how to fix this? Thanks in advance!
(Forgive me if I made any grammar mistake, my first language is not English.)
Guessing the image you're importing isn't an 8-bit png.
One way to fix this is to download an image editor that allows you to choose bit depth when saving a png. I like to use "Paint .NET", which can be downloaded for free on a windows machine, but there are others. Open it in the editor, click "File -> Save As.." and then when you save as a png, it will allow you to select the bit depth (32/24/8). Choose 8 bit, then try importing it into RM2k again, see if that is the issue.
??
author=narcodis
Guessing the image you're importing isn't an 8-bit png.
One way to fix this is to download an image editor that allows you to choose bit depth when saving a png. I like to use "Paint .NET", which can be downloaded for free on a windows machine, but there are others. Open it in the editor, click "File -> Save As.." and then when you save as a png, it will allow you to select the bit depth (32/24/8). Choose 8 bit, then try importing it into RM2k again, see if that is the issue.

windows own paint at enough... Why not?
author=narcodis
Guessing the image you're importing isn't an 8-bit png.
One way to fix this is to download an image editor that allows you to choose bit depth when saving a png. I like to use "Paint .NET", which can be downloaded for free on a windows machine, but there are others. Open it in the editor, click "File -> Save As.." and then when you save as a png, it will allow you to select the bit depth (32/24/8). Choose 8 bit, then try importing it into RM2k again, see if that is the issue.

This was it! Thank you so much.
author=Amongstia
author=narcodis
Guessing the image you're importing isn't an 8-bit png.
One way to fix this is to download an image editor that allows you to choose bit depth when saving a png. I like to use "Paint .NET", which can be downloaded for free on a windows machine, but there are others. Open it in the editor, click "File -> Save As.." and then when you save as a png, it will allow you to select the bit depth (32/24/8). Choose 8 bit, then try importing it into RM2k again, see if that is the issue.
This was it! Thank you so much.

Youre get just same at "paint" wich cam with windows, but, youre wanna used longer way.
author=EgyLynx
Youre get just same at "paint" wich cam with windows, but, youre wanna used longer way.

Paint in many cases does not cope so well with the conversion, significantly destroying the colors, thus the whole image. Here is an example of a battleback from my project converted to 256-colours in both free InfranView and Paint.

InfranView:


Paint:

Pages: 1