RM2K3 ANTI-ALIASING FULL-SCREEN :(
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So my problem for a long time with playing RM games full screen on my newest PC has been that the image is kind of anti-aliased and turns blurry, when in comparison on my old PC it was all pixely and sharper, which I enjoyed more while playing RM games.
I'm running with Nvidia GeForce 8800 GTS and no matter which resolution setting I use, it does the same.
Does anyone have idea which option would turn this thing off?
I'm running with Nvidia GeForce 8800 GTS and no matter which resolution setting I use, it does the same.
Does anyone have idea which option would turn this thing off?
Not sure why? Are you using a flat screen monitor because i know that it happens a lot with people using that.
Yeah I have flatscreen, but I think the problem can be solved somewhere in the gfx driver settings, I just have no clue which of them.
Hey, I have the same problem, except that they worked fine full-screen on my current computer until its hard drive crashed. Now the problem persists despite all attempts at a driver-related remedy
VGA output or DVI?
I had the same issue, until I used DVI. Try both and see if there is a difference.
edit: It could be a driver setting, I may have messed with that, but I'm not sure.
I had the same issue, until I used DVI. Try both and see if there is a difference.
edit: It could be a driver setting, I may have messed with that, but I'm not sure.
I think NVidia has a way to force AA on any program that uses any graphics library. Check the NVidia control panel and see if there's any option that is forcing AA. Also update your drivers if you haven't already.
Actually it's not Anti Aliasing, it's blurry Interlacing and depends more on the display/monitor.
The point is, the maker uses a resolution of 640x480 in full screen mode (even RPGVX lol), which comes exactly that way out of the graphics card into the monitor. If your graphics card isn't blurring the 2x-scale, which mine is not doing, you can try pressing F5 and switch to the 320x240 resolution.
You can check the resolution within your monitor OSD menu. Well, nevertheless bad monitors just scale the image to the native monitor resolution using blurry interlacing. With good monitors you can change the interlacing method through the OSD menu. Speaking of my monitor I can change the 'sharpness' of the scaled image, which works pretty fine with this wide screen monitor that also centers the image.
Well, in most cases the only thing you can change via your graphics card driver is whether the image is scaled to full width or centered, the first options lets the monitor decide, the last point just puts the image in the center of an image with native resolution.
If you can't solve the problem another way try using this option if you can live with a small unscaled image.
The point is, the maker uses a resolution of 640x480 in full screen mode (even RPGVX lol), which comes exactly that way out of the graphics card into the monitor. If your graphics card isn't blurring the 2x-scale, which mine is not doing, you can try pressing F5 and switch to the 320x240 resolution.
You can check the resolution within your monitor OSD menu. Well, nevertheless bad monitors just scale the image to the native monitor resolution using blurry interlacing. With good monitors you can change the interlacing method through the OSD menu. Speaking of my monitor I can change the 'sharpness' of the scaled image, which works pretty fine with this wide screen monitor that also centers the image.
Well, in most cases the only thing you can change via your graphics card driver is whether the image is scaled to full width or centered, the first options lets the monitor decide, the last point just puts the image in the center of an image with native resolution.
If you can't solve the problem another way try using this option if you can live with a small unscaled image.
author=Knumonmaster link=topic=2687.msg50548#msg50548 date=1229167950Thanks for this advice. I didn't actually find the "image scaling" settings in the OSD menu but after looking for a while I found them in the NVIDIA Control Panel, in "Change Flat Panel Scaling" tab, which allowed me to choose between the display's built-in scaling, NVIDIA scaling or not scale at all. So as soon as I checked NVIDIA scaling instead of display's built-in one, the full-screen image turned less blurry.
Actually it's not Anti Aliasing, it's blurry Interlacing and depends more on the display/monitor.
The point is, the maker uses a resolution of 640x480 in full screen mode (even RPGVX lol), which comes exactly that way out of the graphics card into the monitor. If your graphics card isn't blurring the 2x-scale, which mine is not doing, you can try pressing F5 and switch to the 320x240 resolution.
You can check the resolution within your monitor OSD menu. Well, nevertheless bad monitors just scale the image to the native monitor resolution using blurry interlacing. With good monitors you can change the interlacing method through the OSD menu. Speaking of my monitor I can change the 'sharpness' of the scaled image, which works pretty fine with this wide screen monitor that also centers the image.
Well, in most cases the only thing you can change via your graphics card driver is whether the image is scaled to full width or centered, the first options lets the monitor decide, the last point just puts the image in the center of an image with native resolution.
If you can't solve the problem another way try using this option if you can live with a small unscaled image.
It's already durable now, but I'll see if I can still make it less blurry in NVIDIA settings.
Thanks for the help tho. :)
If its an analog issue, then your monitor has an Auto-Adjust button that should help fix any blurriness. Push it when your monitor changes resolution if it looks blurry.
Neophyte's solution is much better though. A digital signal doesn't have any of those issues and if your monitor has a DVI-in, use that.
Neophyte's solution is much better though. A digital signal doesn't have any of those issues and if your monitor has a DVI-in, use that.
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